master
HJD 2 years ago
parent 87bb129d90
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- {fileID: 1974428783}
- {fileID: 565212845}
- {fileID: 919056442}
- {fileID: 815683236}
- {fileID: 1153567591}
m_Father: {fileID: 1395498584}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -39371,10 +39428,10 @@ RectTransform:
m_Father: {fileID: 1738897404}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1001 &1234769611
PrefabInstance:
@ -42450,8 +42507,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -43429,8 +43486,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -43568,8 +43625,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -50139,8 +50196,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -54572,8 +54629,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 300}
m_AnchoredPosition: {x: 0, y: 0.000044392214}
m_SizeDelta: {x: 0, y: 489.1129}
m_Pivot: {x: 0, y: 1}
--- !u!114 &1704689666
MonoBehaviour:
@ -55518,8 +55575,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -56146,17 +56203,6 @@ MonoBehaviour:
m_StringArgument: AnDianYuan
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 1062217259}
m_MethodName: AddHisitoryInfo
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: "\u6253\u5F00AED\u7535\u6E90"
m_BoolArgument: 0
m_CallState: 2
--- !u!114 &1744031695
MonoBehaviour:
m_ObjectHideFlags: 0
@ -57503,10 +57549,10 @@ RectTransform:
m_Father: {fileID: 980945722}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -17, y: 128.47}
m_SizeDelta: {x: 292.71118, y: 75.01478}
m_AnchorMin: {x: 0.5, y: 1}
m_AnchorMax: {x: 0.5, y: 1}
m_AnchoredPosition: {x: -17, y: -38}
m_SizeDelta: {x: 292.71118, y: 75.01477}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1784343448
MonoBehaviour:
@ -57540,7 +57586,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0
m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: "\u5BF9\u88AB\u6551\u8005\u7684\u5386\u53F2\u64CD\u4F5C\uFF1A"
m_Text: "\u5BF9\u88AB\u6551\u8005\u7684\u64CD\u4F5C\uFF1A"
--- !u!222 &1784343449
CanvasRenderer:
m_ObjectHideFlags: 0
@ -59725,7 +59771,8 @@ Transform:
m_LocalRotation: {x: 0.0030373838, y: -0.87593114, z: 0.48239514, w: 0.0055149626}
m_LocalPosition: {x: -43.90671, y: 2.426836, z: 107.14391}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Children:
- {fileID: 201040510}
m_Father: {fileID: 1199883961}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -62826,18 +62873,18 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1974428782}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1552524461}
m_Father: {fileID: 1208954828}
m_RootOrder: 4
m_Father: {fileID: 1153567591}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 566.41, y: 23.05}
m_SizeDelta: {x: 76.01844, y: 77.81088}
m_AnchoredPosition: {x: 560.5, y: 33.1}
m_SizeDelta: {x: 59.799202, y: 71.68204}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1974428784
MonoBehaviour:
@ -63356,8 +63403,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
@ -64295,8 +64342,8 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 1
m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c6472ae02622c414f85e845c3d5e7d77
guid: 76cf7488e3eec82448fc3f3162228e60
DefaultImporter:
externalObjects: {}
userData:

@ -1,24 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class TaskInfo
{
/// <summary>
/// 关卡1
/// </summary>
public static string task1info = "1-请选择解决方式";
public static string task2info = "2-请确认周围环境是否安全";
public static string task3info = "3-请选择进行的操作";
public static Color color1 = new Color32(255, 255, 255, 255);//操作未完成文本颜色
public static Color color2 = Color.gray;//操作完成文本颜色
/// <summary>
/// 关卡2
/// </summary>
public static string task4info = "1-判断被救者有无意识";
public static string task5info = "2-观察被救者部位";
public static string task6info = "3-选择合适的操作";
public static Color color3 = new Color32(255, 255, 255, 255);//操作未完成文本颜色
public static Color color4 = Color.gray;//操作完成文本颜色
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: adbef45866dd9b4438bd1e628c6c819e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -1,125 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using DG.Tweening;
using System;
public class Canvas2 : MonoSingleton<Canvas2>
{
public AudioClip[] ac;
AudioSource audioSource;
public GameObject tip2;
public GameObject step2_1;
public GameObject step2_2;
public Animator animator;
public GameObject errorTip;
public GameObject step2_3;
public bool isHasHX;
public AnimationClip[] huXiClip;
public Operate operates1;
public Operate operates2;
public Operate operates3;
public Transform cmpos;
public Transform cmposq;
protected override void Awake()
{
base.Awake();
isHasHX = UnityEngine.Random.value >= 0.5 ? true : false;
}
private void Start()
{
audioSource = GetComponent<AudioSource>();
EventManager.Instance.register("NextAc", NextAc);
EventManager.Instance.register("ActionTwoEnd", ActionTwoEnd);
EventManager.Instance.register("guancha", Guancha);
tip2.SetActive(true);
Invoke("JTTX",3);
GameObject obj = Instantiate(Resources.Load<GameObject>("operate"), GameObject.FindWithTag("Grid").transform);
operates1 = obj.GetComponent<Operate>();
operates1.str = TaskInfo.task4info;
operates1.color = TaskInfo.color3;
}
void InitLevel2()
{
tip2.GetComponentInChildren<Tip>().str = "请选择正确的部位进行拍打询问";
tip2.SetActive(false);
step2_1.SetActive(true);
tip2.SetActive(true);
}
void Guancha(params object[] data) {
audioSource.clip = ac[1];
audioSource.Play();
}
public void ActionOne(bool inspect) {
if (inspect)
{
step2_1.SetActive(false);
audioSource.clip = ac[0];
audioSource.Play();
animator.SetTrigger("Huhuan");
}
else {
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("当前拍打部位错误,请重试");
}
}
void NextAc(params object[] data) {
GameObject obj = Instantiate(Resources.Load<GameObject>("operate"), GameObject.FindWithTag("Grid").transform);
operates2 = obj.GetComponent<Operate>();
obj.GetComponent<Operate>().str = TaskInfo.task5info;
operates2.color = TaskInfo.color3;
operates1.color = TaskInfo.color4;
tip2.GetComponentInChildren<Tip>().str = "请选择正确的部位进行观察被救者的呼吸";
tip2.SetActive(false);
tip2.SetActive(true);
step2_2.SetActive(true);
}
void ActionTwoEnd(params object[] data) {
step2_3.SetActive(true);
Debug.Log("asdad");
}
public void ActionTwo(bool inspect)
{
if (inspect)
{
step2_2.SetActive(false);
animator.SetTrigger("Tuoyi");
}
else
{
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("当前观察部位错误,请重试");
}
}
public void JTTX() {
FindObjectOfType<CinemachineVirtualCamera>().transform.position = cmpos.position;
FindObjectOfType<CinemachineVirtualCamera>().transform.rotation = cmpos.rotation;
StartCoroutine(WaitExecute(()=> {
FindObjectOfType<CinemachineVirtualCamera>().transform.position = cmposq.position;
FindObjectOfType<CinemachineVirtualCamera>().transform.rotation = cmposq.rotation;
animator.SetTrigger("TXEnd");
}, 5));
StartCoroutine(WaitExecute(InitLevel2, 6));
}
IEnumerator WaitExecute(Action action,float t) {
yield return new WaitForSeconds(t);
action();
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: e546a613bbac3ad44acb0fff81fb0b44
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -1,39 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class DrawLine : MonoBehaviour,IPointerClickHandler
{
RectTransform rt;
void Start()
{
rt = GetComponent<RectTransform>();
Vector2 point1 = rt.anchoredPosition + new Vector2(-rt.sizeDelta.x / 2, rt.sizeDelta.y / 2);
Vector2 point2 = rt.anchoredPosition + new Vector2(rt.sizeDelta.x / 2, rt.sizeDelta.y / 2);
Vector2 point3 = rt.anchoredPosition + new Vector2(-rt.sizeDelta.x / 2, -rt.sizeDelta.y / 2);
Vector2 point4 = rt.anchoredPosition + new Vector2(rt.sizeDelta.x / 2, -rt.sizeDelta.y / 2);
DrawStraightLine(point1, point2);
DrawStraightLine(point2, point4);
DrawStraightLine(point3, point4);
DrawStraightLine(point3, point1);
}
void DrawStraightLine(Vector2 a, Vector2 b)
{
GameObject img = new GameObject();
img.AddComponent<Image>();
img.transform.SetParent(transform);
img.GetComponent<Image>().raycastTarget = false;
float distance = Vector2.Distance(a, b);
float angle = Vector2.SignedAngle(a - b, Vector2.left);
img.GetComponent<RectTransform>().anchoredPosition = (a + b) / 2;
img.GetComponent<RectTransform>().sizeDelta = new Vector2(distance, 5);
img.transform.localRotation = Quaternion.AngleAxis(-angle, Vector3.forward);
img.GetComponent<Image>().color = Color.red;
}
public void OnPointerClick(PointerEventData eventData)
{
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 7f500fe94495be2459997134376a881e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -1,15 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GuanChaState : StateMachineBehaviour
{
bool one = false;
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime>=1 &&!one) {
one = true;
EventManager.Instance.emit("ActionTwoEnd");
}
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3489c68e206a3f84c9015b3617a91d59
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -66,8 +66,6 @@ public class Level2Manager : MonoSingleton<Level2Manager>
#region 意识判断
public void YiShi() {
Debug.Log(allOperate[2].color);
yiShi.SetActive(true);
DialogueController.Instance.StartDialogue(1);
}

@ -1,28 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Question2 : MonoBehaviour
{
public int index;//玩家选择的答案记录
int rand;//随机的结果
public string[] questionInfo;
Toggle tg;
void Start()
{
tg = GetComponent<Toggle>();
Debug.Log("对题目进行初始化");
rand = Step2_3.rand;
transform.GetChild(1).GetComponent<Text>().text = questionInfo[rand];
tg.onValueChanged.AddListener((bool value) =>
{
if (value)
{
EventManager.Instance.emit("Question2", index);
}
});
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: fd91c0d5a804bf64498ad6c20b35d0fd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -1,21 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
public class Tip : MonoBehaviour
{
public float time;
[TextArea]
public string str;
Text myText;
private void Awake()
{
myText = GetComponent<Text>();
}
private void OnEnable()
{
myText.text = "";
myText.DOText(str, time);
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 4cb08099ae8f90d4890c0319edd1e963
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -1,15 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TuoYiState : StateMachineBehaviour
{
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime>=1) {
EventManager.Instance.emit("guancha");
animator.SetTrigger("Guancha");
}
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 19b190059fc96234bbb7e0c9e11a0091
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -7,6 +7,14 @@ public class Pass3AniAction : AniAction
public override void InitAniAction()
{
base.InitAniAction();
PassManager.Instance.AddHisitoryInfo("判断意识");
PassManager.Instance.AddHisitoryInfo("观察呼吸");
PassManager.Instance.AddHisitoryInfo("拨打呼救");
PassManager.Instance.AddHisitoryInfo("30比2心肺复苏");
AniActionDict.Add("FuSu", () => {
PassManager.Instance. SetCtrlPart(3);

@ -1,9 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Const:MonoBehaviour
{
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 2cb7a923ce234c242a10dd106105826f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

@ -23,6 +23,7 @@ public class PassManager : MonoBehaviour
public Animator[] npcAni;
[Header("历史操作")]
public Transform hisitoryInfoParent;
private List<Text> historyInfoList=new List<Text>();
[Header("关卡提示")]
public TextWrite PartTipText;
public List<string> PartTipTxtList;
@ -91,6 +92,7 @@ public class PassManager : MonoBehaviour
npcStateTxt.text = str;
}
/// <summary>
/// 错误提示
/// </summary>
@ -101,12 +103,16 @@ public class PassManager : MonoBehaviour
errorTip.transform.parent.gameObject.SetActive(true);
StartTimeAction(2f, () => { errorTip.transform.parent.gameObject.SetActive(false); });
}
public void ErrorTip()
{
errorTip.GetComponent<Text>().text = "操作有误,请重新考虑并选择";
errorTip.transform.parent.gameObject.SetActive(true);
StartTimeAction(2f, () => { errorTip.transform.parent.gameObject.SetActive(false); });
}
public void ErrorTip(string str)
{
errorTip.transform.parent.gameObject.SetActive(true);
@ -196,10 +202,26 @@ public class PassManager : MonoBehaviour
public void AddHisitoryInfo(string info)
{
for (int i = 0; i < historyInfoList.Count; i++)
{
if (historyInfoList[i].text == info)
{
return;
}
}
GameObject go = GameObject.Instantiate(Resources.Load<GameObject>("Prefab/hisitoryText"), hisitoryInfoParent);
Text txt = go.GetComponent<Text>();
int index = go.transform.GetSiblingIndex() + 1;
txt.text = index + "-" + info;
historyInfoList.Add(txt);
for (int i = 0; i < historyInfoList.Count; i++)
{
historyInfoList[i].color = new Color(0.65f,0.65f,0.65f,1);
}
txt.color = new Color(255, 255, 255, 255);
}
@ -207,7 +229,7 @@ public class PassManager : MonoBehaviour
{
AddTip("恭喜通关");
//向平台发送通关
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
public void LoadScene(string sceneName)

@ -18,6 +18,15 @@ public class Pass4AniAction : AniAction
public override void InitAniAction()
{
base.InitAniAction();
PassManager.Instance.AddHisitoryInfo("判断意识");
PassManager.Instance.AddHisitoryInfo("观察呼吸");
PassManager.Instance.AddHisitoryInfo("拨打呼救");
PassManager.Instance.AddHisitoryInfo("30比2心肺复苏");
PassManager.Instance.AddHisitoryInfo("人工呼吸");
PassManager.Instance.AddHisitoryInfo("打开AED电源");
AniActionDict.Add("AnDianYuan", () => {
PassManager.Instance.SetTip(2);
PassManager.Instance.SetCtrlPart(2);
@ -65,7 +74,7 @@ public class Pass4AniAction : AniAction
if (ran > 50)
{
Part6Btn.SetActive(true);
PassManager.Instance.SetTip("经过302的胸外按压和人工呼吸被救者的意识依然没有恢复");
PassManager.Instance.SetTip("经过302的胸外按压和人工呼吸被救者的意识依然没有恢复,请点击工具箱");
}
else
@ -114,4 +123,7 @@ public class Pass4AniAction : AniAction
PassManager.Instance.isEnd = true;
}
}

@ -1,111 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
using UnityEngine.UI;
public class GameManager : MonoSingleton<GameManager>
{
public GameObject GameEndTip;
public GameObject greenPerson;
public GameObject person2;
public GameObject[] needRemoveObjs;
public GameObject[] needTransferObjs;
public GameObject errorTip;
public GameObject clickTip;
public bool mouseMove = false;
bool safe=false;
public bool remove=false;
public int safeOperate;//玩家选择的对应操作0对应转移1对应清理
RaycastHit rh;
public Operate task1;
public Operate task2;
public Operate task3;
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
//safe = Random.Range(0,1f) > 0.5 ? true : false;
InitScene(safe);
}
private void Start()
{
}
private void Update()
{
if (remove) {
Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out rh)) {
if (rh.collider.tag == "ZAW" && Input.GetMouseButtonDown(0)) {
if (rh.collider.GetComponent<Animator>())
{
rh.collider.GetComponent<Animator>().SetTrigger("Sankai");
}
else {
rh.collider.gameObject.SetActive(false);
clickTip.SetActive(false);
}
rh.collider.tag = "Untagged";
}
}
}
}
public void InitScene(bool safe) {
greenPerson.GetComponent<GreenMan>().SetPosBySafe(safe);
if (!safe)
{
foreach (GameObject obj in needRemoveObjs)
{
obj.SetActive(true);
}
greenPerson.tag = "ZAW";
}
}
public void PanDuanSafe(bool safe) {
mouseMove = false;
EventManager.Instance.emit("PanDuanSafe", this.safe == safe,this.safe);
}
public void SetSafeOperate(int index) {
safeOperate = index;
if (index == 0) {
EventManager.Instance.emit("SafeOperate",0);
Invoke("TransferObjs", 1);
} else if (index==1) {
greenPerson.tag = "ZAW";
remove = true;
EventManager.Instance.emit("SafeOperate",1);
}
}
void TransferObjs() {
person2.SetActive(true);
greenPerson.GetComponent<GreenMan>().SetPosBySafe(true);
FindObjectOfType<CinemachineFreeLook>().LookAt = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().Follow = needTransferObjs[0].transform;
FindObjectOfType<CinemachineFreeLook>().m_YAxis.Value = 0.75f;
FindObjectOfType<CinemachineFreeLook>().m_XAxis.Value = 56.27f;
foreach (GameObject obj in needTransferObjs)
{
obj.transform.position += new Vector3(2, 0, -35);
}
//GameObject obj2 = Instantiate(Resources.Load<GameObject>("operate"));
//obj2.GetComponent<Operate>().str = "2-将被救者转移到安全位置";
GameManager.Instance.task3.color = Color.gray;
Invoke("ZhuanyiEnd",2);
}
void ZhuanyiEnd() {
errorTip.SetActive(true);
errorTip.GetComponentInChildren<ErrorTip>().InitThis("恭喜通关", 60);
GameEndTip.SetActive(true);
GameEndTip.GetComponentInChildren<Text>().text="已成功转移到安全位置";
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
}

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@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoadManager : MonoSingleton<LoadManager>
{
public T Load<T>(string path) where T:class
{
return Resources.Load(path) as T;
}
}

@ -1,11 +0,0 @@
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public interface IObserver {
void Notify();
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class MessageCenter : MonoSingleton<MessageCenter>
{
public delegate void Message();
Dictionary<string, Message> Events=new Dictionary<string, Message>();
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
Events = new Dictionary<string, Message>();
}
public void AddListen(string eventName, IObserver observer) {
if (!Events.ContainsKey(eventName))
{
Message message = new Message(observer.Notify);
Events.Add(eventName, message);
return;
}
Events[eventName]+=observer.Notify;
}
public void RemoveListen(string eventName, IObserver observer)
{
if (Events.ContainsKey(eventName))
{
Events[eventName] -= observer.Notify;
}
}
public void SendEvent(string eventName) {
if (!Events.ContainsKey(eventName)) return;
Events[eventName]();
}
}

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