AED/Assets/Scripts/Level2/AnimationSate/HuHuanState.cs

17 lines
421 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HuHuanState : StateMachineBehaviour
{
bool end = false;
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime >= 1 && !end)
{
end = true;
EventManager.Instance.emit("HuHuanEnd");
}
}
}