17 lines
421 B
17 lines
421 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HuHuanState : StateMachineBehaviour
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{
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bool end = false;
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public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
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{
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if (stateInfo.normalizedTime >= 1 && !end)
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{
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end = true;
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EventManager.Instance.emit("HuHuanEnd");
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}
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}
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}
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