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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DriveStateChange : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Car")
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{
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other.gameObject.GetComponent<Car>().driveStatu = CarDriveStatu.正常;
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}
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}
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private void OnTriggerStay(Collider other)
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{
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if (other.gameObject.tag == "Car")
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{
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other.gameObject.GetComponent<Car>().driveStatu = CarDriveStatu.正常;
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}
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}
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}
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