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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HMBData : MonoBehaviour
{
public int ID;
public float speed;
public float x;
public float y;
public float z;
public Text IDtxt;
public Text speedtxt;
public Text PosXTxt;
public Text PosYTxt;
[HideInInspector]
public Car m_car;
private void Update()
{
if (m_car != null)
{
speed = m_car.overSpeed;
x = Mathf.Abs( m_car.transform.position.x);
y = Mathf.Abs(m_car.transform.position.y);
z = Mathf.Abs(m_car.transform.position.z);
}
IDtxt.text = ID.ToString();
speedtxt.text = speed.ToString();
PosXTxt.text ="x:"+ x.ToString("0.0");
PosYTxt.text ="y"+ y.ToString("0.0");
}
}