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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LawCheckList : MonoBehaviour
{
public static LawCheckList Instance = null;
public Text singText;
public GameObject CarIDPrefab;
public Transform ListConcect;
private List<string> _carIDList = new List<string>();
public void AddCarID(string carID,string shigu)
{
if (carID != ""&&!_carIDList.Contains(carID))
{
_carIDList.Add(carID);
}
ShowCarId(carID,shigu);
}
private void ShowCarId(string carID,string shigu)
{
//展开项
if (CarIDPrefab != null)
{
GameObject go = GameObject.Instantiate(CarIDPrefab, ListConcect);
go.GetComponent<Text>().text = carID+shigu;
}
}
private void Awake()
{
Instance = this;
}
private void Update()
{
//列表最新项
if (_carIDList.Count != 0)
{
singText.text = _carIDList[_carIDList.Count - 1];
}
}
}