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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DistanceChecker : MonoBehaviour
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{
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//是否无障碍
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public bool noObstacle = true;
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public bool IsNoObstacle()
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{
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return noObstacle;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.gameObject.tag == "Car")
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{
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//Drive drive = other.GetComponent<Drive>();
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//if (drive!= null&&drive.dirveState==DriveState.Turn)
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//{
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// noObstacle = true;
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// return;
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//}
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noObstacle = false;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.gameObject.tag == "Car")
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{
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noObstacle = true;
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}
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}
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}
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