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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DistanceChecker : MonoBehaviour
{
//是否无障碍
public bool noObstacle = true;
public bool IsNoObstacle()
{
return noObstacle;
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Car")
{
//Drive drive = other.GetComponent<Drive>();
//if (drive!= null&&drive.dirveState==DriveState.Turn)
//{
// noObstacle = true;
// return;
//}
noObstacle = false;
}
}
private void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Car")
{
noObstacle = true;
}
}
}