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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class MenuWnd : MonoBehaviour
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{
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//视图索引
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private int viewIndex = 0;
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public Button viewChangeBtn;
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public GameObject threeDcamera;
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public GameObject twoDcamera;
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// Start is called before the first frame update
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void Start()
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{
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Init();
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}
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public void Init()
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{
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viewChangeBtn.onClick.AddListener(ChangeView);
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}
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/// <summary>
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/// 0为3D试图,1为2D视图
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/// </summary>
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public void ChangeView()
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{
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switch (viewIndex)
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{
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case 0:
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viewIndex = 1;
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break;
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case 1:
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viewIndex = 0;
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break;
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}
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switch (viewIndex)
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{
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case 0:
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twoDcamera.SetActive(false);
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threeDcamera.SetActive(true);
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break;
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case 1:
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twoDcamera.SetActive(true);
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threeDcamera.SetActive(false);
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break;
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}
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}
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}
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