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using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
using UnityEngine.UI ;
public class MenuWnd : MonoBehaviour
{
//视图索引
private int viewIndex = 0 ;
public Button viewChangeBtn ;
public GameObject threeDcamera ;
public GameObject twoDcamera ;
// Start is called before the first frame update
void Start ( )
{
Init ( ) ;
}
public void Init ( )
{
viewChangeBtn . onClick . AddListener ( ChangeView ) ;
}
/// <summary>
/// 0为3D试图, 1为2D视图
/// </summary>
public void ChangeView ( )
{
switch ( viewIndex )
{
case 0 :
viewIndex = 1 ;
break ;
case 1 :
viewIndex = 0 ;
break ;
}
switch ( viewIndex )
{
case 0 :
twoDcamera . SetActive ( false ) ;
threeDcamera . SetActive ( true ) ;
break ;
case 1 :
twoDcamera . SetActive ( true ) ;
threeDcamera . SetActive ( false ) ;
break ;
}
}
}