master
GamerHJD 3 years ago
parent 997f0ccdd1
commit 4e8ded8664

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@ -14,13 +14,15 @@ public static class Const
public static float CarTurnSpeed = 5f;
//刷车最小/最大时间
public static float RefreshCarminTime = 0.6f;
public static float RefreshCarminTime = 0.7f;
public static float RefreshCarmaxTime = 1.2f;
public static int RoadCheckNumber = 6;
public static float CarMultiple = 1.2f;
public static float AccTime = 60f;
/// <summary>
/// 索引法随机
/// </summary>

@ -27,6 +27,7 @@ public class GameRoot : MonoBehaviour
{
Instance = this;
pt = new PETimer();
//车辆系统初始化
carSys = GetComponent<CarSys>();
carSys.Init();
@ -38,7 +39,6 @@ public class GameRoot : MonoBehaviour
infoWnd.Init();
accidentWindow.Init();
//定时任务服务
pt = new PETimer();
//行为树初始化
BehaviourCtrl.Init();

@ -40,8 +40,8 @@ public class Drive : MonoBehaviour
switch (dirveState)
{
case DriveState.Stop:
agent.speed = 0;
agent.velocity = Vector3.zero;
//agent.speed = 0;
//agent.velocity = Vector3.zero;
break;
case DriveState.PointOver:

@ -20,7 +20,7 @@ public class MenuWnd : MonoBehaviour
public GameObject finalCamera;
public Text timerTxt;
private float timer=30;
private float timer=Const.AccTime;
private bool wait = true;
// Start is called before the first frame update
@ -35,6 +35,8 @@ public class MenuWnd : MonoBehaviour
accidentProcesBtn.onClick.AddListener(() => {
GameRoot.Instance.accidentWindow.gameObject.SetActive(true);
});
GameRoot.Instance.pt.AddTimeTask((int t)=> { threeDcamera.SetActive(false); },1,PETimeUnit.Second,1);
}
public void Update()

@ -16,7 +16,7 @@
{
"type": "System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"key": "buildOutputDirList",
"value": "{\"m_Value\":\"D:/打包测试/交通安全项目/2022_1_25;;;;;;;;;\"}"
"value": "{\"m_Value\":\"D:/打包测试/交通安全项目/2022_2_11;D:/打包测试/交通安全项目/2022_1_25;;;;;;;;\"}"
}
]
}

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