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ENDCG
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CustomEditor "ASEMaterialInspector"
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Fallback "Unlit/Color"
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Node;AmplifyShaderEditor.RangedFloatNode;10;-828.0668,439.4967;Inherit;False;Property;_MinAlpha;MinAlpha;2;0;Create;True;0;0;0;False;0;False;0.5;-0.5;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;11;-826.647,510.8691;Inherit;False;Property;_MaxAlpha;MaxAlpha;3;1;[HDR];Create;True;0;0;0;False;0;False;1;1;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TFHCIf;25;-756.352,-245.5659;Inherit;False;6;0;INT;0;False;1;INT;0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SmoothstepOpNode;31;-589.9502,154.2283;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;-106.3295,-5.02082;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ClampOpNode;9;-494.7867,323.4244;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;161.1177,-41.91241;Half;False;True;-1;2;ASEMaterialInspector;100;1;AlphaHuXiBase;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;True;0;5;False;-1;10;False;-1;2;5;False;-1;10;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;True;1;False;-1;False;True;0;False;-1;False;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;True;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Transparent=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;Unlit/Color;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
|
||||
WireConnection;6;0;12;0
|
||||
WireConnection;30;0;6;0
|
||||
WireConnection;18;0;30;0
|
||||
WireConnection;25;0;24;0
|
||||
WireConnection;25;1;26;0
|
||||
WireConnection;25;2;28;0
|
||||
WireConnection;25;3;3;0
|
||||
WireConnection;25;4;29;0
|
||||
WireConnection;31;0;18;0
|
||||
WireConnection;31;1;10;0
|
||||
WireConnection;31;2;11;0
|
||||
WireConnection;19;0;25;0
|
||||
WireConnection;19;1;31;0
|
||||
WireConnection;9;0;18;0
|
||||
WireConnection;9;1;10;0
|
||||
WireConnection;9;2;11;0
|
||||
WireConnection;0;0;19;0
|
||||
ASEEND*/
|
||||
//CHKSM=D6F4293D858096613642169E78010F5919E039B8
|
@ -0,0 +1,222 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "AlphaHuXiCell"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[HDR]_TintColor("TintColor", Color) = (1,1,1,1)
|
||||
_Speed("Speed", Range( 0 , 2)) = 1
|
||||
_TexScale("TexScale", Range( 0 , 0.8)) = 0.66
|
||||
_MinAlpha("MinAlpha", Range( 0 , 1)) = 0.5
|
||||
_MaxAlpha("MaxAlpha", Range( 0 , 1)) = 1
|
||||
_TilingScale("TilingScale", Range( 0 , 100)) = 8
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
|
||||
Tags { "RenderType"="Transparent" }
|
||||
LOD 100
|
||||
|
||||
CGINCLUDE
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
Blend Off
|
||||
AlphaToMask On
|
||||
Cull Back
|
||||
ColorMask RGBA
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
Offset 0 , 0
|
||||
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Unlit"
|
||||
Tags { "LightMode"="ForwardBase" }
|
||||
CGPROGRAM
|
||||
|
||||
|
||||
|
||||
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||||
//only defining to not throw compilation error over Unity 5.5
|
||||
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||
#endif
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_instancing
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float4 ase_texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 worldPos : TEXCOORD0;
|
||||
#endif
|
||||
float4 ase_texcoord1 : TEXCOORD1;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
uniform half _TilingScale;
|
||||
uniform half _TexScale;
|
||||
uniform half4 _TintColor;
|
||||
uniform half _Speed;
|
||||
uniform half _MinAlpha;
|
||||
uniform half _MaxAlpha;
|
||||
float3 mod2D289( float3 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
||||
float2 mod2D289( float2 x ) { return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; }
|
||||
float3 permute( float3 x ) { return mod2D289( ( ( x * 34.0 ) + 1.0 ) * x ); }
|
||||
float snoise( float2 v )
|
||||
{
|
||||
const float4 C = float4( 0.211324865405187, 0.366025403784439, -0.577350269189626, 0.024390243902439 );
|
||||
float2 i = floor( v + dot( v, C.yy ) );
|
||||
float2 x0 = v - i + dot( i, C.xx );
|
||||
float2 i1;
|
||||
i1 = ( x0.x > x0.y ) ? float2( 1.0, 0.0 ) : float2( 0.0, 1.0 );
|
||||
float4 x12 = x0.xyxy + C.xxzz;
|
||||
x12.xy -= i1;
|
||||
i = mod2D289( i );
|
||||
float3 p = permute( permute( i.y + float3( 0.0, i1.y, 1.0 ) ) + i.x + float3( 0.0, i1.x, 1.0 ) );
|
||||
float3 m = max( 0.5 - float3( dot( x0, x0 ), dot( x12.xy, x12.xy ), dot( x12.zw, x12.zw ) ), 0.0 );
|
||||
m = m * m;
|
||||
m = m * m;
|
||||
float3 x = 2.0 * frac( p * C.www ) - 1.0;
|
||||
float3 h = abs( x ) - 0.5;
|
||||
float3 ox = floor( x + 0.5 );
|
||||
float3 a0 = x - ox;
|
||||
m *= 1.79284291400159 - 0.85373472095314 * ( a0 * a0 + h * h );
|
||||
float3 g;
|
||||
g.x = a0.x * x0.x + h.x * x0.y;
|
||||
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
|
||||
return 130.0 * dot( m, g );
|
||||
}
|
||||
|
||||
|
||||
|
||||
v2f vert ( appdata v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.ase_texcoord1.xy = v.ase_texcoord.xy;
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord1.zw = 0;
|
||||
float3 vertexValue = float3(0, 0, 0);
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
vertexValue = v.vertex.xyz;
|
||||
#endif
|
||||
vertexValue = vertexValue;
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
v.vertex.xyz = vertexValue;
|
||||
#else
|
||||
v.vertex.xyz += vertexValue;
|
||||
#endif
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
fixed4 finalColor;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 WorldPosition = i.worldPos;
|
||||
#endif
|
||||
half2 break19_g4 = float2( -0.5,0.5 );
|
||||
half2 temp_cast_0 = (_TilingScale).xx;
|
||||
half temp_output_2_0_g2 = _TexScale;
|
||||
half2 appendResult10_g3 = (half2(temp_output_2_0_g2 , temp_output_2_0_g2));
|
||||
half2 temp_output_11_0_g3 = ( abs( (frac( (i.ase_texcoord1.xy*temp_cast_0 + ( 1.0 - abs( ( _Time.y * half2( 0,-1 ) ) ) )) )*2.0 + -1.0) ) - appendResult10_g3 );
|
||||
half2 break16_g3 = ( 1.0 - ( temp_output_11_0_g3 / fwidth( temp_output_11_0_g3 ) ) );
|
||||
half2 temp_cast_1 = (( 1.0 - saturate( min( break16_g3.x , break16_g3.y ) ) )).xx;
|
||||
half simplePerlin2D21 = snoise( temp_cast_1 );
|
||||
simplePerlin2D21 = simplePerlin2D21*0.5 + 0.5;
|
||||
half temp_output_1_0_g4 = simplePerlin2D21;
|
||||
half sinIn7_g4 = sin( temp_output_1_0_g4 );
|
||||
half sinInOffset6_g4 = sin( ( temp_output_1_0_g4 + 1.0 ) );
|
||||
half lerpResult20_g4 = lerp( break19_g4.x , break19_g4.y , frac( ( sin( ( ( sinIn7_g4 - sinInOffset6_g4 ) * 91.2228 ) ) * 43758.55 ) ));
|
||||
half mulTime6 = _Time.y * _Speed;
|
||||
half clampResult9 = clamp( abs( cos( mulTime6 ) ) , _MinAlpha , _MaxAlpha );
|
||||
|
||||
|
||||
finalColor = ( ( ( lerpResult20_g4 + sinIn7_g4 ) * _TintColor ) * clampResult9 );
|
||||
return finalColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
|
||||
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=18900
|
||||
138.4;211.2;1253;494;1355.249;-338.1642;1;True;True
|
||||
Node;AmplifyShaderEditor.SimpleTimeNode;27;-3005.977,-196.8076;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.Vector2Node;34;-2778.366,44.00694;Inherit;False;Constant;_Vector0;Vector 0;2;0;Create;True;0;0;0;False;0;False;0,-1;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;35;-2487.168,-151.6911;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.AbsOpNode;36;-2216.82,-185.2358;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;29;-1686.195,-0.5533028;Inherit;False;Property;_TexScale;TexScale;2;0;Create;True;0;0;0;False;0;False;0.66;0.7;0;0.8;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;42;-1891.618,-318.0298;Inherit;False;Property;_TilingScale;TilingScale;5;0;Create;True;0;0;0;False;0;False;8;8;0;100;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;40;-1933.35,-132.7194;Inherit;False;1;0;FLOAT2;0,0;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;12;-1606.371,420.7017;Inherit;False;Property;_Speed;Speed;1;0;Create;True;0;0;0;False;0;False;1;1;0;2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.FunctionNode;30;-1674.191,-280.1075;Inherit;False;Grid;-1;;2;a9240ca2be7e49e4f9fa3de380c0dbe9;0;3;5;FLOAT2;8,8;False;6;FLOAT2;0,0;False;2;FLOAT;0.9;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleTimeNode;6;-1248.593,353.9346;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;41;-1396.517,-214.0742;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.NoiseGeneratorNode;21;-1184.857,-309.1437;Inherit;False;Simplex2D;True;False;2;0;FLOAT2;0,0;False;1;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.CosOpNode;17;-1021.766,421.278;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;3;-878.1637,-26.83372;Inherit;False;Property;_TintColor;TintColor;0;1;[HDR];Create;True;0;0;0;False;0;False;1,1,1,1;0.380073,0.4908573,0.6886792,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.AbsOpNode;18;-820.817,380.3366;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.FunctionNode;44;-915.8235,-319.9041;Inherit;False;Noise Sine Wave;-1;;4;a6eff29f739ced848846e3b648af87bd;0;2;1;FLOAT;0;False;2;FLOAT2;-0.5,0.5;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;10;-1043.214,521.6603;Inherit;False;Property;_MinAlpha;MinAlpha;3;0;Create;True;0;0;0;False;0;False;0.5;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;45;-828.2487,630.1642;Inherit;False;Property;_MaxAlpha;MaxAlpha;4;0;Create;True;0;0;0;False;0;False;1;0.5;0;1;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;2;-479.6482,-205.4569;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.ClampOpNode;9;-560.9338,396.588;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;43;-1273.093,-38.53386;Inherit;False;Constant;_Float3;Float 3;5;0;Create;True;0;0;0;False;0;False;-0.57;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;19;-163.4236,76.54218;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;161.1177,-41.91241;Half;False;True;-1;2;ASEMaterialInspector;100;1;AlphaHuXi;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;True;True;0;5;False;-1;10;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;True;1;False;-1;False;True;0;False;-1;False;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;False;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=Transparent=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;;0;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
|
||||
WireConnection;35;0;27;0
|
||||
WireConnection;35;1;34;0
|
||||
WireConnection;36;0;35;0
|
||||
WireConnection;40;0;36;0
|
||||
WireConnection;30;5;42;0
|
||||
WireConnection;30;6;40;0
|
||||
WireConnection;30;2;29;0
|
||||
WireConnection;6;0;12;0
|
||||
WireConnection;41;0;30;0
|
||||
WireConnection;21;0;41;0
|
||||
WireConnection;17;0;6;0
|
||||
WireConnection;18;0;17;0
|
||||
WireConnection;44;1;21;0
|
||||
WireConnection;2;0;44;0
|
||||
WireConnection;2;1;3;0
|
||||
WireConnection;9;0;18;0
|
||||
WireConnection;9;1;10;0
|
||||
WireConnection;9;2;45;0
|
||||
WireConnection;19;0;2;0
|
||||
WireConnection;19;1;9;0
|
||||
WireConnection;0;0;19;0
|
||||
ASEEND*/
|
||||
//CHKSM=293ED0BD96440BDC11C8F4EC98C98CC2008B8DA6
|
@ -0,0 +1,189 @@
|
||||
// Made with Amplify Shader Editor
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "Shiny"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[HDR]_MainTex("MainTex", 2D) = "white" {}
|
||||
_Speed("Speed", Range( 0 , 2)) = 1
|
||||
[HDR]_LightColor("LightColor", Color) = (0.9150943,0.9150943,0.9150943,0)
|
||||
_Tint("Tint", Color) = (1,1,1,1)
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
|
||||
|
||||
Tags { "RenderType"="TransparentCutout" }
|
||||
LOD 100
|
||||
|
||||
CGINCLUDE
|
||||
#pragma target 3.0
|
||||
ENDCG
|
||||
Blend Off
|
||||
AlphaToMask On
|
||||
Cull Back
|
||||
ColorMask RGBA
|
||||
ZWrite On
|
||||
ZTest LEqual
|
||||
Offset 0 , 0
|
||||
|
||||
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "Unlit"
|
||||
Tags { "LightMode"="ForwardBase" }
|
||||
CGPROGRAM
|
||||
|
||||
|
||||
|
||||
#ifndef UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
|
||||
//only defining to not throw compilation error over Unity 5.5
|
||||
#define UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input)
|
||||
#endif
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile_instancing
|
||||
#include "UnityCG.cginc"
|
||||
#include "UnityShaderVariables.cginc"
|
||||
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float4 ase_texcoord : TEXCOORD0;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 worldPos : TEXCOORD0;
|
||||
#endif
|
||||
float4 ase_texcoord1 : TEXCOORD1;
|
||||
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||
UNITY_VERTEX_OUTPUT_STEREO
|
||||
};
|
||||
|
||||
uniform sampler2D _MainTex;
|
||||
uniform half4 _MainTex_ST;
|
||||
uniform half4 _Tint;
|
||||
uniform half _Speed;
|
||||
uniform half4 _LightColor;
|
||||
|
||||
|
||||
v2f vert ( appdata v )
|
||||
{
|
||||
v2f o;
|
||||
UNITY_SETUP_INSTANCE_ID(v);
|
||||
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
|
||||
UNITY_TRANSFER_INSTANCE_ID(v, o);
|
||||
|
||||
o.ase_texcoord1.xy = v.ase_texcoord.xy;
|
||||
|
||||
//setting value to unused interpolator channels and avoid initialization warnings
|
||||
o.ase_texcoord1.zw = 0;
|
||||
float3 vertexValue = float3(0, 0, 0);
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
vertexValue = v.vertex.xyz;
|
||||
#endif
|
||||
vertexValue = vertexValue;
|
||||
#if ASE_ABSOLUTE_VERTEX_POS
|
||||
v.vertex.xyz = vertexValue;
|
||||
#else
|
||||
v.vertex.xyz += vertexValue;
|
||||
#endif
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i ) : SV_Target
|
||||
{
|
||||
UNITY_SETUP_INSTANCE_ID(i);
|
||||
UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i);
|
||||
fixed4 finalColor;
|
||||
#ifdef ASE_NEEDS_FRAG_WORLD_POSITION
|
||||
float3 WorldPosition = i.worldPos;
|
||||
#endif
|
||||
float2 uv_MainTex = i.ase_texcoord1.xy * _MainTex_ST.xy + _MainTex_ST.zw;
|
||||
half4 tex2DNode1 = tex2D( _MainTex, uv_MainTex );
|
||||
half2 temp_cast_0 = (sin( ( _Time.y * _Speed ) )).xx;
|
||||
half2 texCoord7 = i.ase_texcoord1.xy * float2( 1,1 ) + temp_cast_0;
|
||||
float cos35 = cos( 0.75 );
|
||||
float sin35 = sin( 0.75 );
|
||||
half2 rotator35 = mul( texCoord7 - float2( 0,0 ) , float2x2( cos35 , -sin35 , sin35 , cos35 )) + float2( 0,0 );
|
||||
half smoothstepResult17 = smoothstep( 0.3 , 0.92 , ( 1.0 - abs( (17.01 + (rotator35.x - 0.0) * (1.0 - 17.01) / (1.0 - 0.0)) ) ));
|
||||
|
||||
|
||||
finalColor = ( ( tex2DNode1.a * _Tint ) + ( ( tex2DNode1.a * smoothstepResult17 ) * _LightColor ) );
|
||||
return finalColor;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
CustomEditor "ASEMaterialInspector"
|
||||
|
||||
|
||||
Fallback "Standard"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=18900
|
||||
85.6;269.6;1253;451;2342.125;49.74371;1;True;True
|
||||
Node;AmplifyShaderEditor.SimpleTimeNode;45;-2168.783,190.5474;Inherit;False;1;0;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;40;-2229.09,294.8286;Inherit;False;Property;_Speed;Speed;1;0;Create;True;0;0;0;False;0;False;1;0.16;0;2;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;39;-1799.575,232.1646;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SinOpNode;37;-1742.518,132.2389;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TextureCoordinatesNode;7;-1449.885,11.76552;Inherit;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;33;-1441.835,306.3659;Inherit;False;Constant;_Float1;Float 1;1;0;Create;True;0;0;0;False;0;False;0.75;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RotatorNode;35;-1168.527,-19.65416;Inherit;False;3;0;FLOAT2;0,0;False;1;FLOAT2;0,0;False;2;FLOAT;1;False;1;FLOAT2;0
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;25;-878.0097,-27.44243;Inherit;False;FLOAT2;1;0;FLOAT2;0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;10;-958.5267,364.785;Inherit;False;Constant;_Float0;Float 0;1;0;Create;True;0;0;0;False;0;False;17.01;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.TFHCRemapNode;9;-606.2599,94.17328;Inherit;False;5;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;0;False;4;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.AbsOpNode;11;-198.4675,108.6946;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.OneMinusNode;14;70.54938,109.1388;Inherit;False;1;0;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;18;153.9417,429.3619;Inherit;False;Constant;_Float2;Float 2;1;0;Create;True;0;0;0;False;0;False;0.92;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;19;122.1936,292.041;Inherit;False;Constant;_Float3;Float 3;1;0;Create;True;0;0;0;False;0;False;0.3;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SmoothstepOpNode;17;391.4089,94.94611;Inherit;False;3;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;1;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.SamplerNode;1;317.2291,-208.6719;Inherit;True;Property;_MainTex;MainTex;0;1;[HDR];Create;True;0;0;0;False;0;False;-1;None;b6ca66d1c17b2314986797ad948ba4c6;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.ColorNode;42;715.9771,410.0996;Inherit;False;Property;_LightColor;LightColor;2;1;[HDR];Create;True;0;0;0;False;0;False;0.9150943,0.9150943,0.9150943,0;2.259126,2.253818,1.017198,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;30;677.2454,134.4901;Inherit;False;2;2;0;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;44;681.0007,-67.09228;Inherit;False;Property;_Tint;Tint;3;0;Create;True;0;0;0;False;0;False;1,1,1,1;0.5546013,0.8799367,0.9716981,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;41;943.4365,166.4395;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;43;922.2367,-207.0605;Inherit;False;2;2;0;FLOAT;0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleAddOpNode;29;1106.683,-56.42291;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.Vector2Node;28;-1250.489,223.0777;Inherit;False;Constant;_Vector0;Vector 0;1;0;Create;True;0;0;0;False;0;False;0.38,0;0,0;0;3;FLOAT2;0;FLOAT;1;FLOAT;2
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;0;1442.191,-63.73458;Half;False;True;-1;2;ASEMaterialInspector;100;1;Shiny;0770190933193b94aaa3065e307002fa;True;Unlit;0;0;Unlit;2;False;True;0;1;False;-1;0;False;-1;0;1;False;-1;0;False;-1;True;0;False;-1;0;False;-1;False;False;False;False;False;False;False;False;False;True;1;False;-1;False;True;0;False;-1;True;True;True;True;True;True;0;False;-1;False;False;False;False;False;False;False;True;False;255;False;-1;255;False;-1;255;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;7;False;-1;1;False;-1;1;False;-1;1;False;-1;False;True;1;False;-1;True;3;False;-1;True;True;0;False;-1;0;False;-1;True;1;RenderType=TransparentCutout=RenderType;True;2;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=ForwardBase;False;0;Standard;3;=;=;=;0;Standard;1;Vertex Position,InvertActionOnDeselection;1;0;1;True;False;;False;0
|
||||
WireConnection;39;0;45;0
|
||||
WireConnection;39;1;40;0
|
||||
WireConnection;37;0;39;0
|
||||
WireConnection;7;1;37;0
|
||||
WireConnection;35;0;7;0
|
||||
WireConnection;35;2;33;0
|
||||
WireConnection;25;0;35;0
|
||||
WireConnection;9;0;25;0
|
||||
WireConnection;9;3;10;0
|
||||
WireConnection;11;0;9;0
|
||||
WireConnection;14;0;11;0
|
||||
WireConnection;17;0;14;0
|
||||
WireConnection;17;1;19;0
|
||||
WireConnection;17;2;18;0
|
||||
WireConnection;30;0;1;4
|
||||
WireConnection;30;1;17;0
|
||||
WireConnection;41;0;30;0
|
||||
WireConnection;41;1;42;0
|
||||
WireConnection;43;0;1;4
|
||||
WireConnection;43;1;44;0
|
||||
WireConnection;29;0;43;0
|
||||
WireConnection;29;1;41;0
|
||||
WireConnection;0;0;29;0
|
||||
ASEEND*/
|
||||
//CHKSM=B808992311A7BF28BD2A92302E68B918108B6990
|