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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveAction : ActionNode
{
public Transform trans;
//向前和向后走的距离
private Vector3 forwardMovePos;
private Vector3 backMovePos;
public override IEnumerator Execute()
{
forwardMovePos = trans.forward * 50;
backMovePos = -forwardMovePos;
return base.Execute();
}
}