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19 lines
425 B
19 lines
425 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MoveAction : ActionNode
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{
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public Transform trans;
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//向前和向后走的距离
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private Vector3 forwardMovePos;
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private Vector3 backMovePos;
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public override IEnumerator Execute()
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{
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forwardMovePos = trans.forward * 50;
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backMovePos = -forwardMovePos;
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return base.Execute();
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}
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}
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