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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameRoot : MonoBehaviour
{
public static GameRoot Instance = null;
[HideInInspector]
public CarSys carSys;
[HideInInspector]
public RoadSys roadSys;
//信息窗口
public InfoWnd infoWnd;
private void Awake()
{
Instance = this;
//车辆系统初始化
carSys = GetComponent<CarSys>();
carSys.Init();
//车辆流量监控初始化
roadSys = GetComponent<RoadSys>();
roadSys.Init();
}
private void Update()
{
carSys.CreatCar(0.5f);//每n秒随机出发点创建汽车
roadSys.RoadStateUpdate(3);//每n秒检测路段状态
}
}