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40 lines
781 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Windows : MonoBehaviour
{
public static Windows Instance = null;
public int ;
public static int = 1;
private void Awake()
{
Instance = this;
}
public void ReturnMenu()
{
remake.a = 0;
remakeTwo.a = 0;
= 1;
if (==2)
{
panding21.z = false;
panding22.z = false;
panding25.z = false;
}
if (==5)
{
panding511.a = -1;
panding54.z = false;
panding56.z = false;
}
if (==7)
{
PanDing74.b = 0;
}
GameRoot.ReturnMenu();
}
}