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using UnityEngine;
using System.Collections;
public class DemoBehaviour : MonoBehaviour {
public OutlineSystem outlineSystem;
public GameObject targetGameobject;
void Update () {
//Rotate object
targetGameobject.transform.Rotate(0f, Time.deltaTime * 30f, 0f);
//Bob object
targetGameobject.transform.position = new Vector3(0f, Mathf.Sin(Time.time) * 0.15f);
}
public void ChangeOutlineColourR(float val)
{
outlineSystem.outlineColor.r = val;
}
public void ChangeOutlineColourG(float val)
{
outlineSystem.outlineColor.g = val;
}
public void ChangeOutlineColourB(float val)
{
outlineSystem.outlineColor.b = val;
}
public void ChangeOutlineSize(float val)
{
outlineSystem.outlineSize = val;
}
public void ToggleMode(bool solid)
{
outlineSystem.solidOutline = solid;
}
}