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22 lines
465 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PanDing122 : MonoBehaviour
{
public GameObject[] button;
public PanDuan pd;
public Animator camAnimator;
private void Start()
{
camAnimator.SetTrigger("go3");
}
public void PanDingDing()
{
if (!button[0].activeSelf && button[1].activeSelf && button[2].activeSelf)
{
pd.SetOne(true);
}
}
}