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using System.Collections ;
using System.Collections.Generic ;
using UnityEngine ;
using UnityEngine.UI ;
/// <summary>
/// 前室拉杆触发的方法12.1
/// </summary>
public class qianShiLaGan : MonoBehaviour
{
public GameObject [ ] text ;
public GameObject [ ] gb ;
//0为关闭, 在方法里要禁用
//1为打开, 在方法里要激活
//2为阀门, 在方法里(-40,90,-90) 要转为 (-110,90,-90)
//3为拉环, 在方法里( -0.157,-0.122,-0.024) 要转为(-0.3,-0.122,-0.024)
/ /
public void qianShiLaGanAnNiu ( )
{
gb [ 0 ] . SetActive ( false ) ;
gb [ 1 ] . SetActive ( true ) ;
gb [ 2 ] . transform . rotation = Quaternion . Euler ( new Vector3 ( - 110 , 90 , - 90 ) ) ;
gb [ 3 ] . transform . localPosition = new Vector3 ( - 0.3f , - 0.122f , - 0.024f ) ;
text [ 0 ] . SetActive ( false ) ;
text [ 1 ] . SetActive ( true ) ;
}
}