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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotate : MonoBehaviour
{
public GameObject Obj;
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void RotateObj(float y)
{
Obj.transform.Rotate(Vector3.up * y);
}
public void RotateObjto(Transform tra)
{ tra.localEulerAngles = new Vector3(-90, -30, 0); }
}