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568 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LightFlash : MonoBehaviour
{
// Start is called before the first frame update
public Material meshRenderer;
public Color color;
public AudioSource audioSource;
void Start()
{
}
// Update is called once per frame
void Update()
{
float T = (Mathf.Sin(Time.time * 13f) + 1) * 0.5f;
meshRenderer.SetColor("_EmissionColor", T*color);
}
private void OnEnable()
{
audioSource.Play();
}
}