关卡增加

master
2021744738 2 years ago
parent 275630144c
commit a481f3055a

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelBase : MonoBehaviour
{
public static LevelBase Instance
{
get
{
if (_instance == null)
{
_instance = new LevelBase();
}
return _instance;
}
}
private static LevelBase _instance;
public int curArea = 0;
public int abnormalCount = 0;
[Header("UI")]
public GameObject area;
public GameObject view;
public GameObject showImg;
public GameObject minMap;
public GameObject cameraPanel;
[Header("摄像机")]
public CameraController cameraManager;
public ButtonExtension upBtn;
public ButtonExtension downBtn;
public ButtonExtension leftBtn;
public ButtonExtension rightBtn;
protected virtual void Awake()
{
_instance = this;
cameraManager.Init();
}
protected virtual void Start()
{
upBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.back); });
downBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.back); });
leftBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.left); });
rightBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.left); });
}
public virtual void setArea(int index)
{
curArea = index;
}
public virtual void StartGame()
{
area.SetActive(true);
cameraPanel.SetActive(true);
view.SetActive(true);
showImg.SetActive(true);
minMap.SetActive(true);
TaskBase.Instacne.FinishTask(0);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class TaskBase : MonoBehaviour
{
public static TaskBase Instacne {
get {
if (_instance == null)
{
_instance = new TaskBase();
}
return _instance;
}
}
private static TaskBase _instance;
public GameObject shouTip;
public Transform[] points;//手的点位
public Text tipText;
protected GameObject shou;
protected bool gameEnd = false;
protected int curIndex = -1;
[TextArea]
public string[] taskInfo;
protected virtual void Awake()
{
_instance = this;
}
protected virtual void Start()
{
StartTask(0);
}
protected virtual void Update()
{
if (gameEnd) return;
shou.transform.position = points[curIndex].position + Vector3.down * 10;
}
protected void StartTask(int index)
{
curIndex = index;
TaskTip(taskInfo[curIndex], points[curIndex].position);
}
public virtual void TaskTip(string str, Vector3 pos)
{
tipText.text = "";
tipText.DOText(str, 1);
if (shou)
{
shou.SetActive(true);
}
else
{
shou = Instantiate(shouTip, FindObjectOfType<Canvas>().transform);
}
shou.transform.position = pos + Vector3.down * 10;
}
public virtual void FinishTask(int index)
{
if (index != curIndex) return;
curIndex++;
if (index == points.Length - 1)
{
shou.SetActive(false);
tipText.text = "";
tipText.DOText("恭喜通关", 1);
gameEnd = true;
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
return;
}
shou.SetActive(false);
StartTask(curIndex);
}
public virtual void TaskFinish()
{
shou.SetActive(false);
tipText.text = "";
tipText.DOText("恭喜通关", 1);
}
}

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using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Level4New : LevelBase
{
public DriveManager driveManager;
protected override void Awake()
{
base.Awake();
driveManager.Init();
}
protected override void Start()
{
base.Start();
}
public override void StartGame()
{
view.SetActive(true);
area.SetActive(true);
cameraPanel.SetActive(true);
minMap.SetActive(true);
TaskBase.Instacne.FinishTask(0);
}
}

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Level4NewTask : TaskBase
{
protected override void Awake()
{
base.Awake();
}
protected override void Start()
{
base.Start();
}
protected override void Update()
{
base.Update();
}
}

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using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Level5New : LevelBase
{
public DriveManager driveManager;
protected override void Awake()
{
base.Awake();
driveManager.Init();
}
protected override void Start()
{
base.Start();
}
public override void StartGame()
{
view.SetActive(true);
area.SetActive(true);
cameraPanel.SetActive(true);
minMap.SetActive(true);
TaskBase.Instacne.FinishTask(0);
}
}

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Level5NewTask : TaskBase
{
protected override void Awake()
{
base.Awake();
}
protected override void Start()
{
base.Start();
}
protected override void Update()
{
base.Update();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class Anomaly : MonoBehaviour
{
public GameObject errTip;
public GameObject nextBtn;
public int anomaly;//异常区域
void Start()
{
GetComponent<Button>().onClick.AddListener(()=> {
TaskBase.Instacne.FinishTask(3);
if (LevelBase.Instance.curArea == anomaly)
{
TaskBase.Instacne.FinishTask(4);
nextBtn.SetActive(true);
transform.parent.gameObject.SetActive(false);
}
else {
errTip.SetActive(true);
errTip.GetComponentInChildren<Text>().text = "未检测到异常";
}
});
}
// Update is called once per frame
void Update()
{
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public static CameraController Instance = null;
public Camera MainCamera;
public float MainCameraSpeed = 20;
private float MainCameraMaxUp = 226;
private float MainCameraMaxDown = -360;
private float MainCameraMaxLeft = -198;
private float MainCameraMaxRight = 220;
public void Init()
{
Instance = this;
}
public void MoveMainCamera(Vector3 dir)
{
Vector3 moveMent = MainCamera.transform.position + dir * MainCameraSpeed * Time.deltaTime;
if (moveMent.z >= MainCameraMaxUp || moveMent.z <= MainCameraMaxDown)
{
return;
}
else if (moveMent.x >= MainCameraMaxRight || moveMent.x <= MainCameraMaxLeft)
{
return;
}
MainCamera.transform.position = moveMent;
}
public void CameraMove(Transform pos) {
MainCamera.transform.position = pos.position;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Click : MonoBehaviour
{
void Start()
{
GetComponent<Button>().onClick.AddListener(()=> {
if (transform.GetChild(0).gameObject.activeInHierarchy)
{
return;
}
TaskBase.Instacne.FinishTask(6);
LevelBase.Instance.abnormalCount++;
transform.GetChild(0).gameObject.SetActive(true);
});
}
}

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@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CtrlTip : MonoBehaviour
{
int number = 2;
public void NextStep() {
transform.GetChild(number).gameObject.SetActive(true);
if (number == 3) {
transform.GetChild(number + 1).gameObject.SetActive(true);
transform.GetChild(number + 2).gameObject.SetActive(false);
return;
}
number++;
}
}

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@ -0,0 +1,15 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ErrTip : MonoBehaviour
{
// Start is called before the first frame update
void OnEnable() {
Invoke("Close", 2);
}
void Close() {
gameObject.SetActive(false);
}
}

@ -0,0 +1,11 @@
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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Escalation : MonoBehaviour
{
public GameObject errtip;
public Text success;
[TextArea]
public string successText= "预警成功,恭喜通关";
public void EscalationBtn() {
if (LevelBase.Instance.abnormalCount == transform.childCount - 1)
{
success.text = successText;
TaskBase.Instacne.FinishTask(7);
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}
else {
errtip.SetActive(true);
errtip.GetComponentInChildren<Text>().text = "还有异常未检测,请继续检测";
}
}
}

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@ -0,0 +1,77 @@
using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelSTHP : LevelBase
{
public Text[] values;
protected override void Awake() {
base.Awake();
}
protected override void Start()
{
base.Start();
}
public override void StartGame() {
area.SetActive(true);
cameraPanel.SetActive(true);
view.SetActive(true);
minMap.SetActive(true);
TaskBase.Instacne.FinishTask(0);
}
public override void setArea(int index) {
base.setArea(index);
switch (curArea) {
case 0:
values[0].text = "50%";
values[1].text = "9km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 1:
values[0].text = "47%";
values[1].text = "12km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 2:
values[0].text = "57%";
values[1].text = "11km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 3:
values[0].text = "56%";
values[1].text = "8km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 4:
values[0].text = "42";
values[1].text = "13km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 5:
values[0].text = "67%";
values[1].text = "7km";
values[2].text = "35ug";
values[3].text = "45dB";
break;
case 6:
values[0].text = "60%";
values[1].text = "8km";
values[2].text = "35ug";
values[3].text = "40dB";
break;
}
}
}

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static UnityEditor.PlayerSettings;
public class LevelSTHPTask : TaskBase
{
protected override void Awake() {
base.Awake();
}
protected override void Start()
{
base.Start();
}
protected override void Update() {
if (gameEnd) return;
shou.transform.position = points[curIndex].position + Vector3.down * 10;
}
}

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@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Area : MonoBehaviour
{
public Transform areaPoint;
public RenderTexture texture;
public RawImage image;
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
image.texture = texture;
for (int i=0;i< transform.parent.childCount;i++) {
transform.parent.GetChild(i).GetChild(1).gameObject.SetActive(false);
}
transform.parent.GetChild(LevelBase.Instance.curArea).GetChild(1).gameObject.SetActive(true);
});
}
void Update()
{
GetComponent<RectTransform>().position = Camera.main.WorldToScreenPoint(areaPoint.position);
}
}

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@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EmitValue : MonoBehaviour
{
public InputField xxl;
public InputField pldx;
public InputField ddcs;
public LookImg lookImg;
public GameObject errtip;
float xxlvalue;
float pldxvalue;
float ddcsvalue;
void Awake() {
xxl.onValueChanged.AddListener((string value) => {
xxlvalue = float.Parse(value);
});
pldx.onValueChanged.AddListener((string value) => {
pldxvalue = float.Parse(value);
});
ddcs.onValueChanged.AddListener((string value) => {
ddcsvalue = float.Parse(value);
});
GetComponent<Button>().onClick.AddListener(() => {
if ((xxlvalue >= 0 && xxlvalue <= 1) &&
(pldxvalue >= 1 && pldxvalue <= 6) &&
(ddcsvalue >= 1 && ddcsvalue <= 10))
{
lookImg.gameObject.SetActive(true);
lookImg.ChangeWAH(xxlvalue, pldxvalue, ddcsvalue);
transform.parent.gameObject.SetActive(false);
TaskBase.Instacne.FinishTask(6);
}
else {
errtip.SetActive(true);
errtip.transform.GetChild(0).GetComponent<Text>().text = "参数范围错误,请重新输入";
}
});
}
}

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using UnityEngine.UI;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class LevelTXXL : LevelBase
{
protected override void Awake()
{
base.Awake();
}
protected override void Start()
{
base.Start();
}
}

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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelTXXLTask : TaskBase
{
protected override void Awake()
{
base.Awake();
}
protected override void Start()
{
base.Start();
}
protected override void Update()
{
base.Update();
}
}

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@ -0,0 +1,73 @@
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
public class LookImg : MonoBehaviour
{
public Sprite[] sprites;
int curImgIndex = 0;
public Transform imgtip;
public Button up;
public Button down;
bool initEnd=false;
void Start() {
up.onClick.AddListener(() => {
if (curImgIndex <= 0)
{
curImgIndex = sprites.Length - 1;
}
else {
curImgIndex--;
}
ChangeTip(curImgIndex);
});
down.onClick.AddListener(() => {
if (curImgIndex >= sprites.Length - 1)
{
curImgIndex = 0;
}
else
{
curImgIndex++;
}
ChangeTip(curImgIndex);
});
}
void Update() {
if (!initEnd) return;
GetComponent<Image>().sprite = sprites[curImgIndex];
imgtip.GetChild(curImgIndex).gameObject.SetActive(true);
}
void ChangeTip(int index) {
for (int i=0;i<imgtip.childCount;i++) {
if (i == index)
{
imgtip.GetChild(i).gameObject.SetActive(true);
}
else {
imgtip.GetChild(i).gameObject.SetActive(false);
}
}
}
public void ChangeWAH(float x,float y,float z) {
foreach (GameObject obj in GameObject.FindGameObjectsWithTag("changeImg")) {
float width = -0.3f + ((x / 1 + y / 6 + z / 10) / 3) * 0.6f +1;
float height = -0.3f + ((x / 1 + y / 6 + z / 10) / 3) * 0.6f + 1;
obj.GetComponent<RectTransform>().localScale = new Vector2(width, height);
}
for (int i = 0; i < imgtip.childCount; i++)
{
imgtip.GetChild(i).gameObject.SetActive(false);
}
initEnd = true;
}
}

@ -0,0 +1,11 @@
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@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Screenshot : MonoBehaviour
{
public Sprite[] sprites;
public GameObject errtip;
List<int> arr = new List<int>();
int imgCount=-1;
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
addImages();
});
}
//截图
Texture2D ShotImg(Camera camera) {
RenderTexture.active = camera.activeTexture;
Texture2D texture = new Texture2D(camera.activeTexture.width, camera.activeTexture.height, TextureFormat.RGB24, false);
Rect rect = new Rect(0, 0, camera.activeTexture.width, camera.activeTexture.height);
texture.ReadPixels(rect, 0, 0);
texture.Apply();
return texture;
}
//添加到图片集
void addImages(Texture2D texture2D) {
Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));
GameObject img = new GameObject();
img.AddComponent<Image>();
img.GetComponent<Image>().sprite = sprite;
img.transform.SetParent(GameObject.FindWithTag("Images").transform);
}
void addImages()
{
if (arr.Contains(LevelBase.Instance.curArea)) {
errtip.SetActive(true);
errtip.transform.GetChild(0).GetComponent<Text>().text = "当前区域已经采集";
return;
}
arr.Add(LevelBase.Instance.curArea);
imgCount++;
if (imgCount >= sprites.Length) return;
GameObject img = new GameObject();
img.AddComponent<Image>();
img.GetComponent<Image>().sprite = sprites[imgCount];
img.transform.parent = GameObject.FindWithTag("Images").transform;
}
}

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@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShotImg : MonoBehaviour
{
public Transform imgs;
public GameObject input;
public GameObject view;
public GameObject area;
public GameObject nextStep;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (imgs.childCount >= 6) {
nextStep.SetActive(true);
TaskBase.Instacne.FinishTask(4);
}
}
public void next() {
input.SetActive(true);
view.SetActive(false);
area.SetActive(false);
nextStep.SetActive(false);
gameObject.SetActive(false);
}
}

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@ -39,8 +39,6 @@ public class GameRoot : MonoSingleton<GameRoot>
private string GameStateParameters = "currentStateID";
public Text GameStateTxt;
public GameObject OverTip;
protected override void Awake()
{
base.Awake();
@ -116,12 +114,4 @@ public class GameRoot : MonoSingleton<GameRoot>
StateAnimator.SetInteger(GameStateParameters, StateId);
}
public void SetCameraPos(Transform trans)
{
Camera.main.transform.position = new Vector3(trans.position.x, Camera.main.transform.position.y,trans.position.z);
}
}

@ -7,7 +7,7 @@ public class CameraManager : MonoBehaviour
public static CameraManager Instance = null;
public Camera MainCamera;
public float MainCameraSpeed = 35;
public float MainCameraSpeed = 20;
private float MainCameraMaxUp=255;
private float MainCameraMaxDown=-325;
private float MainCameraMaxLeft = -186;

@ -100,6 +100,7 @@ public class Level1Manager : MonoSingleton<Level1Manager>
for (int i = 0; i < UACGroup.Length; i++)
{
StartCoroutine(TransMove(UACGroup[i], WayPointGroup[i],i+1));
UACGroup[i].GetComponentInChildren<WRJMinpMap>().Draw();//绘制路线和图标
}
}

@ -76,7 +76,7 @@ public class Level3Manager : MonoSingleton<Level3Manager>
}
private void Update()
{
if (isAnaly&&(EducoderText.text.Contains("Y")|| EducoderText.text.Contains("T")))
if (isAnaly&&(EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True")))
{
//RandomStone();
AnalyPanel.SetActive(false);
@ -95,8 +95,6 @@ public class Level3Manager : MonoSingleton<Level3Manager>
ReturnMainViewBtn.image.raycastTarget = false;
ReturnMainViewBtn.GetComponentInChildren<Text>().enabled = false;
SendPassResult();
isAnaly = false;
}

@ -71,13 +71,14 @@ public class Level4lManager : MonoSingleton<Level4lManager>
}
private void Update()
{
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True") || EducoderText.text.Contains("t")))
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True")) || EducoderText.text.Contains("t"))
{
//RandomStone();
tafang.SetActive(true);
AnalyPanel.SetActive(false);
showKuang = true;
kuangParent.gameObject.SetActive(true);
isAnaly = false;
for (int j = 0; j < cameraGroup.Length; j++)
{
cameraGroup[j].depth = 0;
@ -89,9 +90,6 @@ public class Level4lManager : MonoSingleton<Level4lManager>
ReturnMainViewBtn.image.enabled = false;
ReturnMainViewBtn.image.raycastTarget = false;
ReturnMainViewBtn.GetComponentInChildren<Text>().enabled = false;
isAnaly = false;
}
}
@ -162,7 +160,6 @@ public class Level4lManager : MonoSingleton<Level4lManager>
public void SendPassResult()
{
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
overTip.gameObject.SetActive(false);
}
}

@ -72,7 +72,7 @@ public class Level5Manager : MonoSingleton<Level4lManager>
}
private void Update()
{
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("T")))
if (isAnaly && (EducoderText.text.Contains("Y")|| EducoderText.text.Contains("True")))
{
//RandomStone();
tafang.SetActive(true);

@ -132,7 +132,6 @@ public class Car : MonoBehaviour
moveOffset = Vector3.zero;
wall = null;
driveStatu = CarDriveStatu.;
// SetOverSpeed();
}
private void Update()

@ -5,15 +5,13 @@ using UnityEngine;
public class DragCheck : MonoBehaviour
{
public string AearID = "";
public int id;
[HideInInspector]
public GameObject shexiang, leida, longmenjia, chuanGanQi, ludeng;
private List<string> activeList = new List<string>();
Transform activeParent;
public bool isPlace = false;
private void Start()
{
shexiang = transform.Find("SheXiang").gameObject;
@ -73,9 +71,6 @@ public class DragCheck : MonoBehaviour
ludeng.transform.SetParent(activeParent);
activeList.Add(ItemType.ZHLuDeng.ToString());
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.PM2_5);
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.);
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.);
GameRoot.Instance.infoWindow.AddAearInfo(this.AearID, AearInfoType.湿);
//安装提示
GameRoot.Instance.AddTipQueue("已成功部署" + this.AearID + "智能路灯");
}
@ -123,10 +118,9 @@ public class DragCheck : MonoBehaviour
break;
}
if (activeList.Count >= 1)
if (activeList.Count >= 4)
{
Hide();
isPlace = true;
}
}

@ -17,8 +17,6 @@ public class InfoWindow : WindowBase
public Text emptytipTxt;
public GameObject miniMap;
public Text passTxt;
public override void Init()
{
base.Init();
@ -143,11 +141,5 @@ public class InfoWindow : WindowBase
}
}
public void SetPassTipTxt(string str)
{
passTxt.text = str;
}
#endregion
}

@ -57,7 +57,7 @@ public class MenuWindow : WindowBase
{
BuShuOkBtn.gameObject.SetActive(false);
ToolAear.SetActive(false);
// FangZhiAear.SetActive(false);
FangZhiAear.SetActive(false);
//SceneSlectedBtn.gameObject.SetActive(true);
//第一关写图像分析代码做模型训练在这接着写
ModelTrainBtn.gameObject.SetActive(true);
@ -67,7 +67,7 @@ public class MenuWindow : WindowBase
});
ModelTrainBtn.onClick.AddListener(() => {
// ModelTrainPanel.SetActive(true);
ModelTrainPanel.SetActive(true);
CheckResult = true;
});

@ -8,7 +8,7 @@ EditorBuildSettings:
- enabled: 0
path: Assets/Scenes/GaoSuXunJian/Level1.unity
guid: 88c59328d65b09442aa5853babe30c8e
- enabled: 0
- enabled: 1
path: Assets/Scenes/GaoSuXunJian/Level2.unity
guid: eb1a8fab61180d14da89d8c3edd485b3
- enabled: 0
@ -20,7 +20,4 @@ EditorBuildSettings:
- enabled: 0
path: Assets/Scenes/GaoSuXunJian/Level5.unity
guid: 27c65cb84fc468e4ab943e20551f0b72
- enabled: 1
path: Assets/Scenes/GaoSuXunJian/xunlian.unity
guid: deb67ca4b2dd99d40a6ec2ee9b550200
m_configObjects: {}

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