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m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
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m_TargetGraphic: {fileID: 2033329495}
m_OnClick:
m_PersistentCalls:
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m_MethodName: FinishTask
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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errtip: {fileID: 939597939}
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m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 30779ebf6b11fe245918d8aed31363b8, type: 3}
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m_Name:
m_EditorClassIdentifier:
sprites:
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m_Navigation:
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m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_DisabledTrigger: Disabled
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@ -1,5 +1,5 @@
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folderAsset: yes
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@ -11,7 +11,7 @@ public class Anomaly : MonoBehaviour
void Start()
{
GetComponent<Button>().onClick.AddListener(()=> {
TaskBase.Instacne.FinishTask(3);
TaskBase.Instacne.FinishTask(2);
if (LevelBase.Instance.curArea == anomaly)
{
TaskBase.Instacne.FinishTask(4);

@ -1,5 +1,5 @@
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@ -1,5 +1,5 @@
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@ -1,5 +1,5 @@
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@ -46,6 +46,6 @@ public class Screenshot : MonoBehaviour
GameObject img = new GameObject();
img.AddComponent<Image>();
img.GetComponent<Image>().sprite = sprites[imgCount];
img.transform.parent = GameObject.FindWithTag("Images").transform;
img.transform.SetParent(GameObject.FindWithTag("Images").transform);
}
}

@ -1,5 +1,5 @@
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serializedVersion: 2

@ -1,5 +1,5 @@
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MonoImporter:
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serializedVersion: 2

@ -1,27 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Area : MonoBehaviour
{
public Transform areaPoint;
public RenderTexture texture;
//public Camera camera;
public RawImage image;
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
image.texture = texture;
for (int i = 0; i < transform.parent.childCount; i++)
{
transform.parent.GetChild(i).GetChild(1).gameObject.SetActive(false);
}
transform.parent.GetChild(LevelNew.Instance.curArea).GetChild(1).gameObject.SetActive(true);
});
}
void Update()
{
GetComponent<RectTransform>().position = Camera.main.WorldToScreenPoint(areaPoint.position);
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
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defaultReferences: []
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@ -1,38 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
public static CameraController Instance = null;
public Camera MainCamera;
public float MainCameraSpeed = 20;
private float MainCameraMaxUp = 214;
private float MainCameraMaxDown = -360;
private float MainCameraMaxLeft = -194;
private float MainCameraMaxRight = 220;
public void Init()
{
Instance = this;
}
public void MoveMainCamera(Vector3 dir)
{
Vector3 moveMent = MainCamera.transform.position + dir * MainCameraSpeed * Time.deltaTime;
if (moveMent.z >= MainCameraMaxUp || moveMent.z <= MainCameraMaxDown)
{
return;
}
else if (moveMent.x >= MainCameraMaxRight || moveMent.x <= MainCameraMaxLeft)
{
return;
}
MainCamera.transform.position = moveMent;
}
public void CameraMove(Transform pos) {
MainCamera.transform.position = pos.position;
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 32f179baca9cdeb428e8a158398aa4c4
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@ -1,49 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EmitValue : MonoBehaviour
{
public InputField xxl;
public InputField pldx;
public InputField ddcs;
public LookImg lookImg;
public GameObject errtip;
float xxlvalue;
float pldxvalue;
float ddcsvalue;
void Awake() {
xxl.onValueChanged.AddListener((string value) => {
xxlvalue = float.Parse(value);
});
pldx.onValueChanged.AddListener((string value) => {
pldxvalue = float.Parse(value);
});
ddcs.onValueChanged.AddListener((string value) => {
ddcsvalue = float.Parse(value);
});
GetComponent<Button>().onClick.AddListener(() => {
if ((xxlvalue >= 0 && xxlvalue <= 1) &&
(pldxvalue >= 1 && pldxvalue <= 6) &&
(ddcsvalue >= 1 && ddcsvalue <= 10))
{
lookImg.gameObject.SetActive(true);
lookImg.ChangeWAH(xxlvalue, pldxvalue, ddcsvalue);
transform.parent.gameObject.SetActive(false);
LevelNewTask.Instacne.FinishTask(6);
}
else {
//xxl.text = "";
//pldx.text = "";
//ddcs.text = "";
errtip.SetActive(true);
errtip.transform.GetChild(0).GetComponent<Text>().text = "输入参数的范围有误,请重新尝试";
}
});
}
}

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@ -1,15 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ErrTip : MonoBehaviour
{
// Start is called before the first frame update
void OnEnable() {
Invoke("Close", 2);
}
void Close() {
gameObject.SetActive(false);
}
}

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@ -1,47 +0,0 @@
using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelNew : MonoBehaviour
{
public static LevelNew Instance;
public GameObject area;
public GameObject move;
public GameObject view;
public GameObject showImg;
public GameObject minMap;
public CameraController cameraManager;
public ButtonExtension upBtn;
public ButtonExtension downBtn;
public ButtonExtension leftBtn;
public ButtonExtension rightBtn;
public int curArea=0;
void Awake() {
Instance = this;
cameraManager.Init();
}
void Start()
{
upBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.back); });
downBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.back); });
leftBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(Vector3.left); });
rightBtn.onPress.AddListener(() => { CameraController.Instance.MoveMainCamera(-Vector3.left); });
}
public void StartGame() {
area.SetActive(true);
move.SetActive(true);
view.SetActive(true);
showImg.SetActive(true);
minMap.SetActive(true);
LevelNewTask.Instacne.FinishTask(0);
}
public void setArea(int index) {
curArea = index;
}
}

@ -1,11 +0,0 @@
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@ -1,78 +0,0 @@
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelNewTask : MonoBehaviour
{
public static LevelNewTask Instacne;
public GameObject shouTip;
public Transform[] points;//手的点位
public Text tipText;
GameObject shou;
bool gameEnd = false;
int curIndex=-1;
string[] taskInfo = {
"欢迎来到图像模型训练关卡,点击开始按钮进行学习。",
"点击地图上的相应区域可以对区域进行监视",
"点击小地图上的图标可以快速跳转到对应区域",
"点击截图可以对监控区域进行图片取样",
"接下来请自由选择区域进行截图最终需要截取6张图片",
"接下来进入图像模型训练参数配置环节",
"请输入图像模型训练的参数,并点击确认完成参数配置",
"点击按钮查看分析之后的图像"
};
public
void Awake() {
Instacne = this;
}
void Start() {
StartTask(0);
}
void StartTask(int index) {
curIndex = index;
TaskTip(taskInfo[curIndex], points[curIndex].position);
}
void Update() {
if (gameEnd) return;
shou.transform.position = points[curIndex].position + Vector3.down * 10;
}
void TaskTip(string str,Vector3 pos) {
tipText.text = "";
tipText.DOText(str, 1);
if (shou)
{
shou.SetActive(true);
}
else {
shou = Instantiate(shouTip, FindObjectOfType<Canvas>().transform);
}
shou.transform.position = pos + Vector3.down*10;
}
public void FinishTask(int index) {
if (index != curIndex) return;
curIndex++;
if (index == points.Length - 1) {
shou.SetActive(false);
tipText.text = "";
tipText.DOText("恭喜通关", 1);
gameEnd = true;
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
return;
}
shou.SetActive(false);
StartTask(curIndex);
}
public void TaskFinish() {
shou.SetActive(false);
tipText.text = "";
tipText.DOText("恭喜通关", 1);
}
}

@ -1,11 +0,0 @@
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@ -1,72 +0,0 @@
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
public class LookImg : MonoBehaviour
{
public Sprite[] sprites;
int curImgIndex = 0;
public Transform imgtip;
public Button up;
public Button down;
bool initEnd=false;
void Start() {
up.onClick.AddListener(() => {
if (curImgIndex <= 0)
{
curImgIndex = sprites.Length - 1;
}
else {
curImgIndex--;
}
ChangeTip(curImgIndex);
});
down.onClick.AddListener(() => {
if (curImgIndex >= sprites.Length - 1)
{
curImgIndex = 0;
}
else
{
curImgIndex++;
}
ChangeTip(curImgIndex);
});
}
void Update() {
if (!initEnd) return;
GetComponent<Image>().sprite = sprites[curImgIndex];
imgtip.GetChild(curImgIndex).gameObject.SetActive(true);
}
void ChangeTip(int index) {
for (int i=0;i<imgtip.childCount;i++) {
if (i == index)
{
imgtip.GetChild(i).gameObject.SetActive(true);
}
else {
imgtip.GetChild(i).gameObject.SetActive(false);
}
}
}
public void ChangeWAH(float x,float y,float z) {
foreach (GameObject obj in GameObject.FindGameObjectsWithTag("changeImg")) {
float width = -0.3f + ((x / 1 + y / 6 + z / 10) / 3) * 0.6f +1;
float height = -0.3f + ((x / 1 + y / 6 + z / 10) / 3) * 0.6f + 1;
obj.GetComponent<RectTransform>().localScale = new Vector2(width, height);
}
for (int i = 0; i < imgtip.childCount; i++)
{
imgtip.GetChild(i).gameObject.SetActive(false);
}
initEnd = true;
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
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externalObjects: {}
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@ -1,53 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Screenshot : MonoBehaviour
{
public Sprite[] sprites;
List<int> arr = new List<int>();
int imgCount=-1;
public GameObject errtip;
void Start()
{
GetComponent<Button>().onClick.AddListener(() => {
addImages();
});
}
//截图
Texture2D ShotImg(Camera camera) {
RenderTexture.active = camera.activeTexture;
Texture2D texture = new Texture2D(camera.activeTexture.width, camera.activeTexture.height, TextureFormat.RGB24, false);
Rect rect = new Rect(0, 0, camera.activeTexture.width, camera.activeTexture.height);
texture.ReadPixels(rect, 0, 0);
texture.Apply();
return texture;
}
//添加到图片集
void addImages(Texture2D texture2D) {
Sprite sprite = Sprite.Create(texture2D, new Rect(0, 0, texture2D.width, texture2D.height), new Vector2(0.5f, 0.5f));
GameObject img = new GameObject();
img.AddComponent<Image>();
img.GetComponent<Image>().sprite = sprite;
img.transform.SetParent(GameObject.FindWithTag("Images").transform);
}
void addImages()
{
Debug.Log(arr);
Debug.Log(LevelNew.Instance.curArea);
if (arr.Contains(LevelNew.Instance.curArea)) {
errtip.SetActive(true);
errtip.transform.GetChild(0).GetComponent<Text>().text = "当前区域已经采集";
return;
}
arr.Add(LevelNew.Instance.curArea);
imgCount++;
if (imgCount >= sprites.Length) return;
GameObject img = new GameObject();
img.AddComponent<Image>();
img.GetComponent<Image>().sprite = sprites[imgCount];
img.transform.parent = GameObject.FindWithTag("Images").transform;
}
}

@ -1,11 +0,0 @@
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defaultReferences: []
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icon: {instanceID: 0}
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@ -1,35 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShotImg : MonoBehaviour
{
public Transform imgs;
public GameObject input;
public GameObject view;
public GameObject area;
public GameObject nextStep;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (imgs.childCount >= 6) {
nextStep.SetActive(true);
LevelNewTask.Instacne.FinishTask(4);
}
}
public void next() {
input.SetActive(true);
view.SetActive(false);
area.SetActive(false);
nextStep.SetActive(false);
gameObject.SetActive(false);
}
}

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: a695ff805f60c664dbce8454aaf7d98e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -30,11 +30,11 @@ public class DataSetPanel : MonoBehaviour
DragCheck[] dragChecks = GameObject.FindObjectsOfType<DragCheck>();
for (int i = 0; i < dragChecks.Length; i++)
{
if (dragChecks[i].isPlace)
{
int index = dragChecks[i].id-1;
aears[index].gameObject.SetActive(true);
}
//if (dragChecks[i].isPlace)
//{
// int index = dragChecks[i].id-1;
// aears[index].gameObject.SetActive(true);
//}
}
GameRoot.Instance.menuWindow.FangZhiAear.SetActive(false);
}
@ -75,7 +75,7 @@ public class DataSetPanel : MonoBehaviour
//关闭设置面板,显示数据面板
DataInfoPanel.SetActive(true);
this.gameObject.SetActive(false);
GameRoot.Instance.OverTip.gameObject.SetActive(true);
//GameRoot.Instance.OverTip.gameObject.SetActive(true);
EduCoderTool.WebConnecter.Singleton.SendResultToWeb(true);
}

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