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78 lines
2.1 KiB
78 lines
2.1 KiB
using JetBrains.Annotations;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LevelSTHP : LevelBase
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{
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public Text[] values;
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protected override void Awake() {
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base.Awake();
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}
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protected override void Start()
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{
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base.Start();
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}
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public override void StartGame() {
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area.SetActive(true);
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cameraPanel.SetActive(true);
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view.SetActive(true);
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minMap.SetActive(true);
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TaskBase.Instacne.FinishTask(0);
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}
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public override void setArea(int index) {
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base.setArea(index);
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switch (curArea) {
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case 0:
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values[0].text = "50%";
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values[1].text = "9km";
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values[2].text = "35ug";
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values[3].text = "50dB";
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break;
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case 1:
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values[0].text = "47%";
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values[1].text = "12km";
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values[2].text = "35ug";
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values[3].text = "50dB";
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break;
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case 2:
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values[0].text = "57%";
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values[1].text = "11km";
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values[2].text = "35ug";
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values[3].text = "50dB";
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break;
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case 3:
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values[0].text = "56%";
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values[1].text = "8km";
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values[2].text = "35ug";
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values[3].text = "50dB";
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break;
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case 4:
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values[0].text = "42";
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values[1].text = "13km";
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values[2].text = "35ug";
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values[3].text = "50dB";
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break;
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case 5:
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values[0].text = "67%";
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values[1].text = "7km";
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values[2].text = "35ug";
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values[3].text = "45dB";
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break;
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case 6:
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values[0].text = "60%";
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values[1].text = "8km";
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values[2].text = "35ug";
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values[3].text = "40dB";
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break;
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}
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}
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}
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