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78 lines
2.1 KiB

using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelSTHP : LevelBase
{
public Text[] values;
protected override void Awake() {
base.Awake();
}
protected override void Start()
{
base.Start();
}
public override void StartGame() {
area.SetActive(true);
cameraPanel.SetActive(true);
view.SetActive(true);
minMap.SetActive(true);
TaskBase.Instacne.FinishTask(0);
}
public override void setArea(int index) {
base.setArea(index);
switch (curArea) {
case 0:
values[0].text = "50%";
values[1].text = "9km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 1:
values[0].text = "47%";
values[1].text = "12km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 2:
values[0].text = "57%";
values[1].text = "11km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 3:
values[0].text = "56%";
values[1].text = "8km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 4:
values[0].text = "42";
values[1].text = "13km";
values[2].text = "35ug";
values[3].text = "50dB";
break;
case 5:
values[0].text = "67%";
values[1].text = "7km";
values[2].text = "35ug";
values[3].text = "45dB";
break;
case 6:
values[0].text = "60%";
values[1].text = "8km";
values[2].text = "35ug";
values[3].text = "40dB";
break;
}
}
}