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23 lines
463 B
23 lines
463 B
using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class LevelSTHPTask : TaskBase
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{
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protected override void Awake() {
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base.Awake();
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}
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protected override void Start()
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{
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base.Start();
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}
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protected override void Update() {
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if (gameEnd) return;
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shou.transform.position = points[curIndex].position + Vector3.down * 10;
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}
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}
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