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using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelSTHPTask : TaskBase
{
protected override void Awake() {
base.Awake();
}
protected override void Start()
{
base.Start();
}
protected override void Update() {
if (gameEnd) return;
shou.transform.position = points[curIndex].position + Vector3.down * 10;
}
}