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@ -0,0 +1,332 @@
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#include <stdio.h>
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#include <string.h>
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#include <windows.h>
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#include <conio.h>
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#include <stdlib.h>
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#include <time.h>
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#define H 30
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#define K 59
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int V=300; //默认速度
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int score=0, ko=-6, foodsum=0; //分数 , ko控制score是n位数画n个空格, foodsum记录吃到的食物数量
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int a[H][K];
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void gamestart(int (*a)[K]); //游戏初始化
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void show(int (*a)[K]); // 画面显示
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void gameplay(int (*a)[K]); // 游戏操作
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void Smove(char move, int (*a)[K]); //蛇的移动
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void gotoxy(int x, int y); //坐标函数
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void food(int (*a)[K]); //生成食物
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void changevelocity(); //改变速度
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void gameover(); //游戏结束
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void show2(int m); //速度选择界面
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int main()
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{
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char flag='s';
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while(flag=='s')
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{
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gamestart(a);
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changevelocity();
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gameplay(a);
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gameover();
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flag = getch();
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}
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return 0;
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}
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void gotoxy(int x, int y)//位置函数
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{
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HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
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COORD pos;
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pos.X = x;
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pos.Y = y;
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SetConsoleCursorPosition(handle, pos);
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}
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void gamestart(int (*a)[K]) //初始化开始画面 与数据
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{
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score = 0;
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ko=-6; foodsum=0; V=300;
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int i, j, k;
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for(i=0; i<H-2; i++)
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{
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for(j=0; j<K; j++)
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{
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if(i==0 ||i==H-3 || j==0 || j==K-1 ||j==10)//画边框
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a[i][j]=-1;
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else
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a[i][j]=0;
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}
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}
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for(i=5; i>0; i--)//画蛇
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a[15][25-i]=i;
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int fx, fy; //画食物
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srand(time(NULL));
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do{
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fx=rand()%25 + 2;
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fy=rand()%45 + 14;
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}while(a[fx][fy]!=0);
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a[fx][fy]=-2;
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//画开始文字和分数, -5不画空格 , -6画1空格 , 0画2空格
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a[9][2]=-11;
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for(k=3; k<7; k++)
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a[9][k]=-5;
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a[9][7]=-6;
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a[11][2]=-9;
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a[12][2]=-8;
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for(k=3; k<7; k++)
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{
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a[11][k]=-5; a[12][k]=-5;
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}
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a[11][7]=-6; a[12][7]=-6;
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a[24][2]=-10; a[24][3]=-5; a[24][4]=-5; a[24][5]=-6;
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show(a);
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}
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void show(int (*a)[K])//游戏显示
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{
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gotoxy(0, 0);
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int i, j;
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system("color b0");
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for(i=0; i<H-1; i++)
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{
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for(j=0; j<K; j++)
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{
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if(a[i][j]==0)
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printf(" ");
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if(a[i][j]==-6)
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printf(" ");
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if(a[i][j]==-1)
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printf("■");
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if(a[i][j]>1)
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printf("◆");
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if(a[i][j]==1)
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printf("●");
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if(a[i][j]==-2)
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printf("◆");
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if(a[i][j]==-20)
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printf("■");
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if(a[i][j]==-9)
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printf("[w]上 [s]下");
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if(a[i][j]==-8)
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printf("[a]左 [d]右");
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if(a[i][j]==-10)
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printf("得分:%d", score);
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if(a[i][j]==-11)
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printf("[j]选择速度");
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}
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printf("\n");
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}
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//getchar();
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}
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void show2(int m)
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{
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int i;
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gotoxy(55, 7);
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printf("【");
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for(i=0; i<m; i++)
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{
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printf("■");
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}
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for(i=0; i<(8-m); i++)
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printf(" ");
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printf("】");
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gotoxy(58, 8);
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printf("- 回车确认 +");
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}
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void gameplay(int (*a)[K]) //游戏中
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{
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char move, move1;
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while(1)
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{
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move=getch();
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if(move=='d' || move=='w' || move=='s')
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break;
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}
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while(1)
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{
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if(a[0][0]==-3)
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break;
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if(kbhit())
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move=getch();
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if(move=='a'&&move1!='d'||move=='d'&&move1!='a'||
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move=='w'&&move1!='s'||move=='s'&&move1!='w')
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{
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move1=move;
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Smove(move1, a);
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show(a);
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Sleep(V);
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}
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if(move=='a'&&move1=='d'||move=='d'&&move1=='a'||
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move=='w'&&move1=='s'||move=='s'&&move1=='w')
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{
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Smove(move1, a);
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show(a);
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Sleep(V);
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}
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}
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}
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void Smove(char move, int (*a)[K]) //控制蛇上下左右移动
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{
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int i, j, hx, hy, max=0, wx, wy;
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for(i=1; i<H-1; i++)
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{
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for(j=1; j<K-1; j++)
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{
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if(a[i][j]>0)
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{
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a[i][j]++;
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if(a[i][j]>max)
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{
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max=a[i][j];
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wx=i; wy=j;
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}
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if(a[i][j]==2)
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{
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hx=i; hy=j;
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}
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}
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}
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}
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int hx1, hy1;
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if(move=='d')//右移
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{
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hx1=hx; hy1=hy+1;
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}
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if(move=='w')//上
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{
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hx1=hx-1; hy1=hy;
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}
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if(move=='s')//下
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{
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hx1=hx+1; hy1=hy;
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}
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if(move=='a')//左
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{
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hx1=hx; hy1=hy-1;
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}
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if(a[hx1][hy1]==-2 || a[hx1][hy1]==-20) //吃到食物
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{
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if(a[hx1][hy1]==-2)
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{
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foodsum++;
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score+=10;
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}
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else
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score+=100;
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if(score>9 && score<100) a[24][5]=-5;
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if(score>99) a[24][6]=-6;
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if(score>999) a[24][6]=-5;
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a[hx1][hy1]=0;
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food(a);
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}
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else{
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a[wx][wy]=0;
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}
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if(a[hx1][hy1]>1 || a[hx1][hy1]==-1) //吃自己或撞墙
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{
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a[0][0]=-3;
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}
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else
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{
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a[hx1][hy1]=1;
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}
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}
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void food(int (*a)[K])//生成新的食物
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{
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int fx, fy;
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srand(time(NULL));
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do{
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fx=rand()%25 + 2;
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fy=rand()%45 + 14;
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}while(a[fx][fy]!=0);
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//printf("%d %d\n", fx, fy);
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if(foodsum==5)
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{
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foodsum=0;
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a[fx][fy]=-20;
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}
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else
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a[fx][fy]=-2;
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}
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void changevelocity() //改变速度
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{
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int m=2;
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char ve, ch;
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while(1)
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{
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ch=getch();
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if(ch=='j' || ch=='J')
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break;
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else
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{
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gotoxy(40, 4);
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printf("请设置输入为英文状态且先选择速度!");
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}
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}
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if(ch=='j' || ch=='J')
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{
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show2(m);
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while(1)
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{
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int flag=1;
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ve=getch();
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if(ve=='=')
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{
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if(V<=0)
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flag=0;
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else
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V-=50;
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m++;
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if(V<=350 && flag==1)
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show2(m);
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}
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if(ve=='-')
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|
{
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|
if(V>=350)
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|
flag=0;
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|
else
|
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|
V+=50;
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|
m--;
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|
|
if(V<=350 && flag==1)
|
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|
|
show2(m);
|
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|
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|
|
}
|
|
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|
|
if(ve==13)
|
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|
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|
|
{
|
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|
|
system("cls");
|
|
|
|
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|
|
show(a);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void gameover() //游戏结束
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
//system("cls");
|
|
|
|
|
|
|
|
gotoxy(50, 12);
|
|
|
|
|
|
|
|
printf("GAME OVER!");
|
|
|
|
|
|
|
|
gotoxy(50, 13);
|
|
|
|
|
|
|
|
printf("你的得分:%d", score);
|
|
|
|
|
|
|
|
gotoxy(49, 15);
|
|
|
|
|
|
|
|
printf("【s】键再玩一局");
|
|
|
|
|
|
|
|
gotoxy(49, 17);
|
|
|
|
|
|
|
|
printf("其他键结束游戏");
|
|
|
|
|
|
|
|
}
|