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59 lines
806 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using IndieMarc.CurvedLine;
using QFX.MFX;
using System;
public class Draw3DLiner : MonoBehaviour
{
public MapUnit.LoopClip loopClip;
public List<GameObject> arrows;
private void Awake()
{
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.S))
{
Debug.LogFormat("ppppppppppppppp");
OnShowLiner();
}
if (Input.GetKeyDown(KeyCode.H))
{
OnHideLiner();
}
}
public void OnShowLiner(Action finish = null)
{
StartCoroutine(loopClip.OnShow(finish));
}
public void OnHideLiner(Action finish = null)
{
StartCoroutine(loopClip.OnHide(finish));
}
}