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48 lines
915 B
48 lines
915 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace DisComputer
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{
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public class SpareRotationCanvas : MonoBehaviour
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{
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[SerializeField]
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private Button rot_left_btn;
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[SerializeField]
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private Button rot_right_btn;
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[SerializeField]
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private Button rot_ok_btn;
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//左旋转回调
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public UnityAction RotLeftHandle;
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//右旋转回调
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public UnityAction RotRightHandle;
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//确定
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public UnityAction RotEnterHandle;
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// Start is called before the first frame update
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void Start()
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{
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rot_left_btn.onClick.AddListener(RotLeftHandle);
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rot_right_btn.onClick.AddListener(RotRightHandle);
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rot_ok_btn.onClick.AddListener(RotEnterHandle);
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}
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}
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}
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