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@ -263,3 +263,53 @@ void chu()
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map[i][j]=2;
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make(i,j);
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}
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//得到方位且可判断是否有有效邻居(可挖掘的)
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char des(int x1,int y1)
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{
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char a[5];
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int k=0;
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if(x1>1&&map[x1-2][y1]==1) a[k++]='w';
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if(x1<n-2&&map[x1+2][y1]==1) a[k++]='s';
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if(y1>1&&map[x1][y1-2]==1) a[k++]='a';
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if(y1<m-2&&map[x1][y1+2]==1) a[k++]='d';
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if(k==0) return 'e';
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return a[rand()%k];
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}
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//根据方向挖掘道路
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void dig(char d,int x2,int y2)
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{
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switch(d){
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case 'w':map[x2-1][y2]=2;map[x2-2][y2]=2;break;
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case 's':map[x2+1][y2]=2;map[x2+2][y2]=2;break;
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case 'a':map[x2][y2-1]=2;map[x2][y2-2]=2;break;
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case 'd':map[x2][y2+1]=2;map[x2][y2+2]=2;break;
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}
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}
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//生成地图的递归
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void make(int x3,int y3)
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{
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char d;
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while(des(x3,y3)!='e'){
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d=des(x3,y3);
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dig(d,x3,y3);
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switch(d){
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case 'w':make(x3-2,y3);break;
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case 's':make(x3+2,y3);break;
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case 'a':make(x3,y3-2);break;
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case 'd':make(x3,y3+2);break;
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}
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}
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}
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//生产地图的主要函数
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void CreateMaze()
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{
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int i,j;
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srand(time(NULL));
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chu();
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for(i=0;i<n;i++)for(j=0;j<m;j++){
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if(i==0||j==0||i==n-1||j==m-1) map[i][j]=Wall;
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if(map[i][j]==2) map[i][j]=Road;
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}
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map[1][1]=Player;
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map[n-2][m-2]=Des;
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}
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