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qweq/新建 文本文档.txt

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
public class SyncTransform : MonoBehaviour
{
private XRGrabInteractable xRGrab;
private SyncTransformData syncTransformData;
private OriginTransformData originTransformData;
public SyncTransformData SyncTransformData
{
get => syncTransformData;
}
public int id = 0;
private Queue<SyncTransformData> syncQueue = new Queue<SyncTransformData>();
public Queue<SyncTransformData> SyncQueue
{
get => syncQueue;
set => syncQueue = value;
}
private void OnValidate()
{
syncTransformData.pos = transform.position;
syncTransformData.rot = transform.eulerAngles;
syncTransformData.size = transform.localScale;
syncTransformData.ID = id;
syncTransformData.isGrip = false;
}
private void Awake()
{
SyncManager.SyncTransformList.Add(this);
}
private void Start()
{
xRGrab = GetComponent<XRGrabInteractable>();
StartCoroutine(SyncTrans());
originTransformData.pos = transform.position;
originTransformData.rot = transform.eulerAngles;
originTransformData.size = transform.localScale;
originTransformData.ID = id;
Debug.Log(originTransformData.pos);
}
private void Update()
{
UpdateSyncTrans();
}
private void UpdateSyncTrans()
{
if (xRGrab!=null)
{
if (xRGrab.isSelected)
{
syncTransformData.isGrip = true;
syncTransformData.time = GetTimeStamp();
}
else
{
syncTransformData.isGrip = false;
}
syncTransformData.pos = transform.position;
syncTransformData.rot = transform.eulerAngles;
syncTransformData.size = transform.localScale;
syncTransformData.ID = id;
}
}
private long GetTimeStamp()
{
DateTime currentTime = DateTime.Now;
long unixTimestampSeconds = (long)(currentTime - new DateTime(1970, 1, 1)).TotalSeconds;
return unixTimestampSeconds;
}
private IEnumerator SyncTrans()
{
while (true)
{
while (syncQueue.Count>0)
{
SyncTransformData data = syncQueue.Dequeue();
Debug.Log("data" + data.time);
if (data.time>= syncTransformData.time)
{
xRGrab.enabled = false;
float elapsedTime = 0f;
Vector3 startingPosition = transform.position;
Quaternion startRotation = transform.rotation;
while (elapsedTime < SyncManager.syncTime)
{
elapsedTime += Time.deltaTime;
float t = Mathf.Clamp01(elapsedTime / SyncManager.syncTime); // ȡ[0, 1]֮ IJ ֵ
transform.position = Vector3.Lerp(startingPosition, data.pos, t); // ʹ Բ ֵƽ ƶ
transform.rotation = Quaternion.Lerp(startRotation, Quaternion.Euler(data.rot), elapsedTime / SyncManager.syncTime);
yield return null;
}
transform.position = data.pos;
transform.eulerAngles = data.rot;
transform.localScale = data.size;
syncTransformData.time = data.time;
}
}
xRGrab.enabled = true;
yield return null;
}
}
}
public struct OriginTransformData
{
public Vector3 pos;
public Vector3 rot;
public Vector3 size;
public int ID;
}
[System.Serializable]
public struct SyncTransformData
{
public Vector3 pos;
public Vector3 rot;
public Vector3 size;
public bool isGrip;
public int ID;
public long time;
}
[System.Serializable]
public struct SyncTransformDatas
{
public List<SyncTransformData> syncTransforms;
}
[System.Serializable]
public struct SyncMessage
{
public List<SyncTransformDatas> Message;
}