You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
teamwk123/node_modules/nan/doc/asyncworker.md

5.2 KiB

Asynchronous work helpers

Nan::AsyncWorker, Nan::AsyncProgressWorker and Nan::AsyncProgressQueueWorker are helper classes that make working with asynchronous code easier.

Nan::AsyncWorker

Nan::AsyncWorker is an abstract class that you can subclass to have much of the annoying asynchronous queuing and handling taken care of for you. It can even store arbitrary V8 objects for you and have them persist while the asynchronous work is in progress.

This class internally handles the details of creating an AsyncResource, and running the callback in the correct async context. To be able to identify the async resources created by this class in async-hooks, provide a resource_name to the constructor. It is recommended that the module name be used as a prefix to the resource_name to avoid collisions in the names. For more details see AsyncResource documentation. The resource_name needs to stay valid for the lifetime of the worker instance.

Definition:

class AsyncWorker {
 public:
  explicit AsyncWorker(Callback *callback_, const char* resource_name = "nan:AsyncWorker");

  virtual ~AsyncWorker();

  virtual void WorkComplete();

  void SaveToPersistent(const char *key, const v8::Local<v8::Value> &value);

  void SaveToPersistent(const v8::Local<v8::String> &key,
                        const v8::Local<v8::Value> &value);

  void SaveToPersistent(uint32_t index,
                        const v8::Local<v8::Value> &value);

  v8::Local<v8::Value> GetFromPersistent(const char *key) const;

  v8::Local<v8::Value> GetFromPersistent(const v8::Local<v8::String> &key) const;

  v8::Local<v8::Value> GetFromPersistent(uint32_t index) const;

  virtual void Execute() = 0;

  uv_work_t request;

  virtual void Destroy();

 protected:
  Persistent<v8::Object> persistentHandle;

  Callback *callback;

  virtual void HandleOKCallback();

  virtual void HandleErrorCallback();

  void SetErrorMessage(const char *msg);

  const char* ErrorMessage();
};

Nan::AsyncProgressWorkerBase & Nan::AsyncProgressWorker

Nan::AsyncProgressWorkerBase is an abstract class template that extends Nan::AsyncWorker and adds additional progress reporting callbacks that can be used during the asynchronous work execution to provide progress data back to JavaScript.

Previously the definition of Nan::AsyncProgressWorker only allowed sending const char data. Now extending Nan::AsyncProgressWorker will yield an instance of the implicit Nan::AsyncProgressWorkerBase template with type <char> for compatibility.

Nan::AsyncProgressWorkerBase & Nan::AsyncProgressWorker is intended for best-effort delivery of nonessential progress messages, e.g. a progress bar. The last event sent before the main thread is woken will be delivered.

Definition:

template<class T>
class AsyncProgressWorkerBase<T> : public AsyncWorker {
 public:
  explicit AsyncProgressWorkerBase(Callback *callback_, const char* resource_name = ...);

  virtual ~AsyncProgressWorkerBase();

  void WorkProgress();

  class ExecutionProgress {
   public:
    void Signal() const;
    void Send(const T* data, size_t count) const;
  };

  virtual void Execute(const ExecutionProgress& progress) = 0;

  virtual void HandleProgressCallback(const T *data, size_t count) = 0;

  virtual void Destroy();
};

typedef AsyncProgressWorkerBase<T> AsyncProgressWorker;

Nan::AsyncProgressQueueWorker

Nan::AsyncProgressQueueWorker is an abstract class template that extends Nan::AsyncWorker and adds additional progress reporting callbacks that can be used during the asynchronous work execution to provide progress data back to JavaScript.

Nan::AsyncProgressQueueWorker behaves exactly the same as Nan::AsyncProgressWorker, except all events are queued and delivered to the main thread.

Definition:

template<class T>
class AsyncProgressQueueWorker<T> : public AsyncWorker {
 public:
  explicit AsyncProgressQueueWorker(Callback *callback_, const char* resource_name = "nan:AsyncProgressQueueWorker");

  virtual ~AsyncProgressQueueWorker();

  void WorkProgress();

  class ExecutionProgress {
   public:
    void Send(const T* data, size_t count) const;
  };

  virtual void Execute(const ExecutionProgress& progress) = 0;

  virtual void HandleProgressCallback(const T *data, size_t count) = 0;

  virtual void Destroy();
};

Nan::AsyncQueueWorker

Nan::AsyncQueueWorker will run a Nan::AsyncWorker asynchronously via libuv. Both the execute and after_work steps are taken care of for you. Most of the logic for this is embedded in Nan::AsyncWorker.

Definition:

void AsyncQueueWorker(AsyncWorker *);