develop
huangjielun 3 years ago
parent 49969c8790
commit 9efeb3be10

@ -200,12 +200,16 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
if MAP1[x][y] != 20: if MAP1[x][y] != 20:
#print("laoshu")
return 1 return 1
else: else:
return 0 return 0
#print("other animals")
return 1 return 1
if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7: if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7:
#print("xianjing")
return 1 return 1
#print("grass")
return 1 return 1
elif old_x == x and abs(y - old_y) == 1 and ( elif old_x == x and abs(y - old_y) == 1 and (
MAP[x][y] == 0 or MAP[x][y] == 17 or MAP[x][y] == 15 or MAP[x][y] == 16 or ( MAP[x][y] == 0 or MAP[x][y] == 17 or MAP[x][y] == 15 or MAP[x][y] == 16 or (
@ -213,12 +217,16 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
if MAP1[x][y] != 20: if MAP1[x][y] != 20:
#print("laoshu2")
return 1 return 1
else: else:
return 0 return 0
#print("other aniamls 2")
return 1 return 1
if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7: if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7:
#print("xianjing2")
return 1 return 1
#print("grass2")
return 1 return 1
elif old_x == x and (MAP[x][y] == 0 or MAP[x][y] == 17 or MAP[x][y] == 15 or MAP[x][y] == 16 or ( elif old_x == x and (MAP[x][y] == 0 or MAP[x][y] == 17 or MAP[x][y] == 15 or MAP[x][y] == 16 or (
MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6): MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6):
@ -229,26 +237,34 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
if MAP1[x][y] != 20: if MAP1[x][y] != 20:
#print("laoshu3")
return 1 return 1
else: else:
return 0 return 0
#print("other animals 3")
return 1 return 1
if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7: if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7:
#print("xianjing3")
return 1 return 1
#print("grass 3")
return 1 return 1
else: else:
for i in range(y + 1, old_y): for i in range(y + 1, old_y):
if MAP[x][i] != 20 and MAP[x][i] != 1: if MAP[x][i] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
if MAP1[x][y] != 20: if MAP1[x][y] != 20:
#print("laoshu4")
return 1 return 1
else: else:
return 0 return 0
#print("other animals 4")
return 1 return 1
if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7: if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7:
#print("xianjing4")
return 1 return 1
#print("grass 4")
return 1 return 1
elif old_y == y and (MAP[x][y] == 0 or MAP[x][y] == 17 or MAP[x][y] == 15 or MAP[x][y] == 16 or ( elif old_y == y and (MAP[x][y] == 0 or MAP[x][y] == 17 or MAP[x][y] == 15 or MAP[x][y] == 16 or (
MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6): MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6):
@ -259,26 +275,36 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
if MAP1[x][y] != 20: if MAP1[x][y] != 20:
#print("laoshu5")
return 1 return 1
else: else:
return 0 return 0
#print("other animals 5")
return 1 return 1
if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7: if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7:
#print("xianjing5")
return 1 return 1
#print("grass 5")
return 1 return 1
else: else:
for i in range(x + 1, old_x): for i in range(x + 1, old_x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
#if x == 1 and y == 6:
#print("why?")
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
if MAP1[x][y] != 20: if MAP1[x][y] != 20:
#print("laoshu6")
return 1 return 1
else: else:
return 0 return 0
#print("other animals 6")
return 1 return 1
if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7: if MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7:
#print("xianjing6")
return 1 return 1
#print("grass 6")
return 1 return 1
else: else:
return 0 return 0
@ -716,9 +742,13 @@ def getMovement(Id, Animals, ID):
move = (Id, x, y) move = (Id, x, y)
Movements.append(move) Movements.append(move)
elif 8 <= Id <= 14: elif 8 <= Id <= 14:
if Id == 13 and o_x == 3 and o_y == 6:
print("---------------")
if left_move(o_x, o_y, x, y, Id, MAP, MAP1): if left_move(o_x, o_y, x, y, Id, MAP, MAP1):
move = (Id, x, y) move = (Id, x, y)
Movements.append(move) Movements.append(move)
if Id == 13 and o_x == 3 and o_y == 6:
print("---------------")
return Movements return Movements
@ -936,7 +966,7 @@ def findWayToDes(Animals, id, Des, ID):
y = ways[index][2] y = ways[index][2]
cal_dis = abs(x - d_x) + abs(y - d_y) cal_dis = abs(x - d_x) + abs(y - d_y)
if cal_dis < distance: if cal_dis < distance:
print(cal_dis) #print(cal_dis)
distance = cal_dis distance = cal_dis
target_i = index target_i = index
return ways[target_i] return ways[target_i]
@ -986,21 +1016,28 @@ def defendHome(Animals, ID, turn):
AnimalsPos = getAnimalsPos(Animals, ID) AnimalsPos = getAnimalsPos(Animals, ID)
# set the position and eat the trapped # set the position and eat the trapped
if turn == 0: if turn == 0:
for id in range(1,8):
for i in range(0,9):
for j in range(0,7):
if ID[id] and right_move(AnimalsPos[id][0],AnimalsPos[id][1],i,j,id,MAP,MAP1) :
if 8<=MAP[i][j]<=14:
des = (id,i,j)
return findWayToDes(Animals, id, des, ID)
# eat the trap # eat the trap
enemyID = [8, 9, 10, 11, 12, 13, 14] enemyID = [8, 9, 10, 11, 12, 13, 14]
if MAP[0][2] in enemyID: if MAP[0][2] in enemyID:
if AnimalsPos[5]: if AnimalsPos[5] != (-1,-1):
des = (5, 0, 2) des = (5, 0, 2)
return findWayToDes(Animals, 5, des, ID) return findWayToDes(Animals, 5, des, ID)
if MAP[1][3] in enemyID: if MAP[1][3] in enemyID:
if AnimalsPos[4]: if AnimalsPos[4] != (-1,-1):
des = (4, 1, 3) des = (4, 1, 3)
return findWayToDes(Animals, 4, des, ID) return findWayToDes(Animals, 4, des, ID)
elif AnimalsPos[3]: elif AnimalsPos[3] != (-1,-1):
des = (3, 1, 3) des = (3, 1, 3)
return findWayToDes(Animals, 3, des, ID) return findWayToDes(Animals, 3, des, ID)
if MAP[0][4] in enemyID: if MAP[0][4] in enemyID:
if AnimalsPos[5]: if AnimalsPos[5] != (-1,-1):
des = (5, 0, 4) des = (5, 0, 4)
return findWayToDes(Animals, 5, des, ID) return findWayToDes(Animals, 5, des, ID)
if MAP[0][5] in enemyID: if MAP[0][5] in enemyID:
@ -1022,20 +1059,27 @@ def defendHome(Animals, ID, turn):
if turn == 1: if turn == 1:
# eat the trapped # eat the trapped
for id in range(8,15):
for i in range(0,9):
for j in range(0,7):
if ID[id] and left_move(AnimalsPos[id][0],AnimalsPos[id][1],i,j,id,MAP,MAP1):
if 1<=MAP[i][j]<=7:
des = (id,i,j)
return findWayToDes(Animals, id, des, ID)
enemyID = [1, 2, 3, 4, 5, 6, 7] enemyID = [1, 2, 3, 4, 5, 6, 7]
if MAP[8][4] in enemyID: if MAP[8][4] in enemyID:
if AnimalsPos[12]: if AnimalsPos[12] != (-1,-1):
des = (12, 8, 4) des = (12, 8, 4)
return findWayToDes(Animals, 12, des, ID) return findWayToDes(Animals, 12, des, ID)
if MAP[7][3] in enemyID: if MAP[7][3] in enemyID:
if AnimalsPos[11]: if AnimalsPos[11] != (-1,-1):
des = (11, 7, 3) des = (11, 7, 3)
return findWayToDes(Animals, 11, des, ID) return findWayToDes(Animals, 11, des, ID)
elif AnimalsPos[10]: elif AnimalsPos[10] != (-1,-1):
des = (12, 7, 3) des = (12, 7, 3)
return findWayToDes(Animals, 12, des, ID) return findWayToDes(Animals, 12, des, ID)
if MAP[8][2] in enemyID: if MAP[8][2] in enemyID:
if AnimalsPos[12]: if AnimalsPos[12] != (-1,-1):
des = (11, 8, 2) des = (11, 8, 2)
return findWayToDes(Animals, 12, des, ID) return findWayToDes(Animals, 12, des, ID)
if MAP[8][1] in enemyID: if MAP[8][1] in enemyID:
@ -1059,10 +1103,17 @@ def defendHome(Animals, ID, turn):
def lionAttack(Animals, ID, turn): def lionAttack(Animals, ID, turn):
AnimalsPos = getAnimalsPos(Animals, ID) AnimalsPos = getAnimalsPos(Animals, ID)
MAP = getMAP(Animals, ID)
if turn == 0: if turn == 0:
if ID[6]: if ID[6]:
print('in') #print('in')
print('AnimalsPos:', AnimalsPos[6]) print('AnimalsPos:', AnimalsPos[6])
for i in range(0,9):
for j in range(0,7):
if right_move(AnimalsPos[6][0],AnimalsPos[6][1],i,j,6,MAP,MAP1):
if 8<=MAP[i][j]<=14:
des = (6,i,j)
return findWayToDes(Animals, 6, des, ID)
if AnimalsPos[6][0] == 8: if AnimalsPos[6][0] == 8:
des = (6, 8, 3) des = (6, 8, 3)
return findWayToDes(Animals, 6, des, ID) return findWayToDes(Animals, 6, des, ID)
@ -1078,10 +1129,15 @@ def lionAttack(Animals, ID, turn):
des = (6, 3, 3) des = (6, 3, 3)
return findWayToDes(Animals, 6, des, ID) return findWayToDes(Animals, 6, des, ID)
else: else:
return None return None
else: else:
if ID[13]: if ID[13]:
for i in range(0,9):
for j in range(0,7):
if left_move(AnimalsPos[13][0],AnimalsPos[13][1],i,j,13,MAP,MAP1):
if 1<=MAP[i][j]<=7:
des = (6,i,j)
return findWayToDes(Animals, 13, des, ID)
if AnimalsPos[13][0] == 0: if AnimalsPos[13][0] == 0:
des = (13, 0, 3) des = (13, 0, 3)
return findWayToDes(Animals, 13, des, ID) return findWayToDes(Animals, 13, des, ID)
@ -1103,8 +1159,15 @@ def lionAttack(Animals, ID, turn):
def elephantAttack(Animals, ID, turn): def elephantAttack(Animals, ID, turn):
AnimalsPos = getAnimalsPos(Animals, ID) AnimalsPos = getAnimalsPos(Animals, ID)
MAP = getMAP(Animals, ID)
if turn == 0: if turn == 0:
if ID[7]: if ID[7]:
for i in range(0,9):
for j in range(0,7):
if right_move(AnimalsPos[7][0],AnimalsPos[7][1],i,j,7,MAP,MAP1):
if 8<=MAP[i][j]<=14:
des = (7,i,j)
return findWayToDes(Animals, 7, des, ID)
if AnimalsPos[7][1] == 3: if AnimalsPos[7][1] == 3:
des = (7, 8, 3) des = (7, 8, 3)
return findWayToDes(Animals, 7, des, ID) return findWayToDes(Animals, 7, des, ID)
@ -1116,6 +1179,12 @@ def elephantAttack(Animals, ID, turn):
return None return None
else: else:
if ID[14]: if ID[14]:
for i in range(0,9):
for j in range(0,7):
if right_move(AnimalsPos[14][0],AnimalsPos[14][1],i,j,14,MAP,MAP1):
if 1<=MAP[i][j]<=7:
des = (14,i,j)
return findWayToDes(Animals, 14, des, ID)
if AnimalsPos[14][1] == 3: if AnimalsPos[14][1] == 3:
des = (14, 0, 3) des = (14, 0, 3)
return findWayToDes(Animals, 14, des, ID) return findWayToDes(Animals, 14, des, ID)
@ -1128,12 +1197,26 @@ def elephantAttack(Animals, ID, turn):
def eagleToHome(Animals, ID, turn): def eagleToHome(Animals, ID, turn):
AnimalsPos = getAnimalsPos(Animals, ID)
MAP = getMAP(Animals, ID)
if turn == 0: if turn == 0:
if ID[2]: if ID[2]:
for i in range(0,9):
for j in range(0,7):
if right_move(AnimalsPos[2][0],AnimalsPos[2][1],i,j,2,MAP,MAP1):
if 8<=MAP[i][j]<=14:
des = (2,i,j)
return findWayToDes(Animals, 2, des, ID)
des = [2, 8, 3] des = [2, 8, 3]
return findWayToDes(Animals, 2, des, ID) return findWayToDes(Animals, 2, des, ID)
else: else:
if ID[9]: if ID[9]:
for i in range(0,9):
for j in range(0,7):
if left_move(AnimalsPos[9][0],AnimalsPos[9][1],i,j,9,MAP,MAP1):
if 1<=MAP[i][j]<=7:
des = (9,i,j)
return findWayToDes(Animals, 9, des, ID)
des = [9, 0, 3] des = [9, 0, 3]
return findWayToDes(Animals, 9, des, ID) return findWayToDes(Animals, 9, des, ID)
return None return None
@ -1163,7 +1246,7 @@ def main():
Axis = s.Chessmen_axis(axis) Axis = s.Chessmen_axis(axis)
Animals = Axis.axis Animals = Axis.axis
ID = [1 for i in range(20)] ID = [1 for i in range(20)]
print(depthLimitedSearch2(Animals, 0, ID)) #print(depthLimitedSearch2(Animals, 0, ID))
x, y, z = depthLimitedSearch2(Animals, 0, ID) x, y, z = depthLimitedSearch2(Animals, 0, ID)

@ -883,7 +883,7 @@ def ismove(old_x, old_y, x, y, id, MAP, MAP1):
MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6): MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6):
if y > old_y: if y > old_y:
for i in range(old_y + 1, y): for i in range(old_y + 1, y):
if MAP[x][i] != 20 and MAP[x][i] != 8: if MAP[x][i] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -903,7 +903,7 @@ def ismove(old_x, old_y, x, y, id, MAP, MAP1):
return 1 return 1
else: else:
for i in range(y + 1, old_y): for i in range(y + 1, old_y):
if MAP[x][i] != 20 and MAP[x][i] != 1: if MAP[x][i] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -925,7 +925,7 @@ def ismove(old_x, old_y, x, y, id, MAP, MAP1):
MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6): MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6):
if x > old_x: if x > old_x:
for i in range(old_x + 1, x): for i in range(old_x + 1, x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -945,7 +945,7 @@ def ismove(old_x, old_y, x, y, id, MAP, MAP1):
return 1 return 1
else: else:
for i in range(x + 1, old_x): for i in range(x + 1, old_x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -1259,7 +1259,7 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6): MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6):
if y > old_y: if y > old_y:
for i in range(old_y + 1, y): for i in range(old_y + 1, y):
if MAP[x][i] != 20 and MAP[x][i] != 8: if MAP[x][i] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -1273,7 +1273,7 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
return 1 return 1
else: else:
for i in range(y + 1, old_y): for i in range(y + 1, old_y):
if MAP[x][i] != 20 and MAP[x][i] != 1: if MAP[x][i] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -1289,7 +1289,7 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6): MAP1[x][y] == 17 and 1 <= MAP[x][y] <= 7) or 1 <= MAP[x][y] <= 6):
if x > old_x: if x > old_x:
for i in range(old_x + 1, x): for i in range(old_x + 1, x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -1303,7 +1303,7 @@ def left_move(old_x, old_y, x, y, id, MAP, MAP1):
return 1 return 1
else: else:
for i in range(x + 1, old_x): for i in range(x + 1, old_x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
return 0 return 0
if 1 <= MAP[x][y] <= 6: if 1 <= MAP[x][y] <= 6:
if MAP[x][y] == 1: if MAP[x][y] == 1:
@ -1608,7 +1608,7 @@ def right_move(old_x, old_y, x, y, id, MAP, MAP1):
MAP1[x][y] == 15 and 8 <= MAP[x][y] <= 14) or 8 <= MAP[x][y] <= 13): MAP1[x][y] == 15 and 8 <= MAP[x][y] <= 14) or 8 <= MAP[x][y] <= 13):
if y > old_y: if y > old_y:
for i in range(old_y + 1, y): for i in range(old_y + 1, y):
if MAP[x][i] != 20 and MAP[x][i] != 1: if MAP[x][i] != 20 :
return 0 return 0
if 8 <= MAP[x][y] <= 14: if 8 <= MAP[x][y] <= 14:
if MAP[x][y] == 8: if MAP[x][y] == 8:
@ -1622,7 +1622,7 @@ def right_move(old_x, old_y, x, y, id, MAP, MAP1):
return 1 return 1
else: else:
for i in range(y + 1, old_y): for i in range(y + 1, old_y):
if MAP[x][i] != 20 and MAP[x][i] != 1: if MAP[x][i] != 20 :
return 0 return 0
if 8 <= MAP[x][y] <= 13: if 8 <= MAP[x][y] <= 13:
if MAP[x][y] == 8: if MAP[x][y] == 8:
@ -1638,7 +1638,7 @@ def right_move(old_x, old_y, x, y, id, MAP, MAP1):
MAP1[x][y] == 15 and 8 <= MAP[x][y] <= 14) or 8 <= MAP[x][y] <= 13): MAP1[x][y] == 15 and 8 <= MAP[x][y] <= 14) or 8 <= MAP[x][y] <= 13):
if x > old_x: if x > old_x:
for i in range(old_x + 1, x): for i in range(old_x + 1, x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
return 0 return 0
if 8 <= MAP[x][y] <= 13: if 8 <= MAP[x][y] <= 13:
if MAP[x][y] == 8: if MAP[x][y] == 8:
@ -1652,7 +1652,7 @@ def right_move(old_x, old_y, x, y, id, MAP, MAP1):
return 1 return 1
else: else:
for i in range(x + 1, old_x): for i in range(x + 1, old_x):
if MAP[i][y] != 20 and MAP[i][y] != 1: if MAP[i][y] != 20 :
return 0 return 0
if 8 <= MAP[x][y] <= 13: if 8 <= MAP[x][y] <= 13:
if MAP[x][y] == 8: if MAP[x][y] == 8:
@ -1747,7 +1747,7 @@ def server_thread(conn, addr):
id = num + 1 id = num + 1
if side == 0: if side == 0:
id = id + 7 id = id + 7
print("turn,id:",side , id) #print("turn,id:",side , id)
player.game_id = game_id player.game_id = game_id
player.status_2 = status_2 player.status_2 = status_2
Axis.axis[id]['old_x'] = old_x Axis.axis[id]['old_x'] = old_x
@ -1825,7 +1825,7 @@ def time_thread():
class Config: class Config:
SOCKET_HOST = '192.168.43.108' # Symbolic name meaning all available interfaces SOCKET_HOST = '192.168.43.170' # Symbolic name meaning all available interfaces
SOCKET_PORT = 50005 # Arbitrary non-privileged port SOCKET_PORT = 50005 # Arbitrary non-privileged port
MAX_WAITING_TIME = 180 MAX_WAITING_TIME = 180
MAX_THNIKING_TIME = 60 MAX_THNIKING_TIME = 60
@ -2321,7 +2321,7 @@ def main():
counterpart_old_x, counterpart_old_y = Axis.axis[counterpart_id]['old_x'], Axis.axis[counterpart_id][ counterpart_old_x, counterpart_old_y = Axis.axis[counterpart_id]['old_x'], Axis.axis[counterpart_id][
'old_y'] 'old_y']
counterpart_x, counterpart_y = Axis.axis[counterpart_id]['x'], Axis.axis[counterpart_id]['y'] counterpart_x, counterpart_y = Axis.axis[counterpart_id]['x'], Axis.axis[counterpart_id]['y']
print(counterpart_id) #print(counterpart_id)
if counterpart_id == 1: if counterpart_id == 1:
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
@ -2464,7 +2464,7 @@ def main():
player.invalid = 0 player.invalid = 0
elif demo == 2 and turn == player.side: elif demo == 2 and turn == player.side:
id, x, y = DLS.depthLimitedSearch2(Axis.axis, player.side, ID) # TODO:AI algorithm id, x, y = DLS.depthLimitedSearch2(Axis.axis, player.side, ID) # TODO:AI algorithm
print((id,x,y)) #print((id,x,y))
if id == 1: if id == 1:
if 8 <= MAP[x][y] <= 14: if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0 ID[MAP[x][y]] = 0
@ -2694,7 +2694,7 @@ def main():
pygame.display.update() pygame.display.update()
if (player.status_2 == 2 or player.status_2 == 3) and demo == 1: if (player.status_2 == 2 or player.status_2 == 3) and demo == 1:
C.ack_exit_game(client, 1 - player.side) C.ack_exit_game(client, 1 - player.side)
print(ID)
time.sleep(10) time.sleep(10)
# os.system("pause") # os.system("pause")
return start_game.starting_screen() return start_game.starting_screen()

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