develop
huangjielun 3 years ago
parent c9e2613130
commit e9e8bf0402

@ -571,7 +571,7 @@ def right_move(old_x,old_y,x,y,id,MAP,MAP1):
def getMAP(Animals): def getMAP(Animals):
copyMAP = [[0 for i in range(7)] for j in range(9)] copyMAP = [[0 for i in range(7)] for j in range(9)]
for animalId in range(1, len(Animals)): for animalId in range(1, len(Animals)):
x, y = Animals[animalId]['old_x'], Animals[animalId]['old_y'] x, y = Animals[animalId]['x'], Animals[animalId]['y']
copyMAP[x][y] = animalId copyMAP[x][y] = animalId
return copyMAP return copyMAP

@ -1618,6 +1618,8 @@ def server_thread(conn,addr) :
status_2,game_id,side,old_x,old_y,x,y, num = C.handle_move(msg) status_2,game_id,side,old_x,old_y,x,y, num = C.handle_move(msg)
id = num + 1 id = num + 1
id = (id+7) % 14 id = (id+7) % 14
if id == 0:
id = 14
player.game_id = game_id player.game_id = game_id
player.status_2 = status_2 player.status_2 = status_2
Axis.axis[id]['old_x'] = old_x Axis.axis[id]['old_x'] = old_x
@ -1737,6 +1739,7 @@ def main():
C.conn_to_server(client, name) C.conn_to_server(client, name)
while run: while run:
clock.tick(FPS) clock.tick(FPS)
#print(turn,player.side)
if (demo == 1 or demo == 2) and exit == 1: if (demo == 1 or demo == 2) and exit == 1:
request = "quit" request = "quit"
C.exit_game(client,request,player.game_id,1 - player.side) C.exit_game(client,request,player.game_id,1 - player.side)
@ -1750,7 +1753,6 @@ def main():
run = False run = False
if demo == 1 or demo == 2: if demo == 1 or demo == 2:
C.start_new_thread(server_thread, (client,Address)) C.start_new_thread(server_thread, (client,Address))
print(turn,player.side)
Right_win = player.Right_win Right_win = player.Right_win
Left_win = player.Left_win Left_win = player.Left_win
for event in pygame.event.get(): for event in pygame.event.get():
@ -2007,8 +2009,7 @@ def main():
turn = 1 - turn turn = 1 - turn
else : else :
status = 0 status = 0
elif (demo == 1 or demo == 2) and player.id and turn != player.side and player.invalid == 1 and player.status_2 == -1: elif (demo == 1) and turn != player.side and player.invalid == 1 and player.status_2 == -1:
print("in")
counterpart_id = player.id counterpart_id = player.id
counterpart_old_x , counterpart_old_y = Axis.axis[counterpart_id]['old_x'],Axis.axis[counterpart_id]['old_y'] counterpart_old_x , counterpart_old_y = Axis.axis[counterpart_id]['old_x'],Axis.axis[counterpart_id]['old_y']
counterpart_x ,counterpart_y = Axis.axis[counterpart_id]['x'],Axis.axis[counterpart_id]['y'] counterpart_x ,counterpart_y = Axis.axis[counterpart_id]['x'],Axis.axis[counterpart_id]['y']
@ -2152,206 +2153,352 @@ def main():
r_elephant.x , r_elephant.y = init.tran(counterpart_x,counterpart_y) r_elephant.x , r_elephant.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif demo == 2 and player.side and turn == player.side: if (demo == 2) and turn != player.side and player.invalid == 1 and player.status_2 == -1:
id,x,y = DLS.depthLimitedSearch2(Axis.axis,player.side)#TODO:AI algorithm #print("in")
print(id,x,y) counterpart_id = player.id
if id == 1: counterpart_old_x, counterpart_old_y = Axis.axis[counterpart_id]['old_x'], Axis.axis[counterpart_id]['old_y']
if 8 <= MAP[x][y] <= 14: counterpart_x, counterpart_y = Axis.axis[counterpart_id]['x'], Axis.axis[counterpart_id]['y']
ID[MAP[x][y]] = 0 print(counterpart_id)
if counterpart_id == 1:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1 r_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] l_mouse.x, l_mouse.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_mouse.x, l_mouse.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id ==2: player.invalid = 0
if 8 <= MAP[x][y] <= 14: elif counterpart_id == 2:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1 r_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] l_eagle.x, l_eagle.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_eagle.x, l_eagle.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id ==3: player.invalid = 0
if 8 <= MAP[x][y] <= 14: elif counterpart_id == 3:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
r_animals -= 1 r_animals -= 1
MAP[x][y] = id ID[MAP[counterpart_x][counterpart_y]] = 0
old_x = Axis.axis[id]["x"] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_y = Axis.axis[id]["y"] MAP[counterpart_x][counterpart_y] = counterpart_id
MAP[old_x][old_y] = MAP1[old_x][old_y] l_fox.x, l_fox.y = init.tran(counterpart_x, counterpart_y)
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_fox.x, l_fox.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id ==4: player.invalid = 0
if 8 <= MAP[x][y] <= 14: elif counterpart_id == 4:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1 r_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] l_wolf.x, l_wolf.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_wolf.x, l_wolf.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id ==5: player.invalid = 0
if 8 <= MAP[x][y] <= 14: elif counterpart_id == 5:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1 r_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] l_leopard.x, l_leopard.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_leopard.x, l_leopard.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id ==6: player.invalid = 0
if 8 <= MAP[x][y] <= 14: elif counterpart_id == 6:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1 r_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] l_lion.x, l_lion.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_lion.x, l_lion.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id ==7: player.invalid = 0
if 8 <= MAP[x][y] <= 14: elif counterpart_id == 7:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1 r_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] l_elephant.x, l_elephant.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_elephant.x, l_elephant.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 8: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 8:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_mouse.x, r_mouse.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_mouse.x, r_mouse.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 9: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 9:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_eagle.x, r_eagle.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_eagle.x, r_eagle.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 10: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 10:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_fox.x, r_fox.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_fox.x, r_fox.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 11: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 11:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_wolf.x, r_wolf.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_wolf.x, r_wolf.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 12: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 12:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_leopard.x, r_leopard.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_leopard.x, r_leopard.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 13: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 13:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_lion.x, r_lion.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_lion.x, r_lion.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
elif id == 14: player.invalid = 0
if 1 <= MAP[x][y] <= 7: elif counterpart_id == 14:
ID[MAP[x][y]] = 0 if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1 l_animals -= 1
MAP[x][y] = id MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
old_x = Axis.axis[id]["x"] MAP[counterpart_x][counterpart_y] = counterpart_id
old_y = Axis.axis[id]["y"] r_elephant.x, r_elephant.y = init.tran(counterpart_x, counterpart_y)
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_elephant.x, r_elephant.y = init.tran(x, y)
turn = (1 - turn) turn = (1 - turn)
C.move(client, player.game_id, 1 - player.side, (id + 7) % 14, old_x, old_y, x, y) player.invalid = 0
elif demo == 2 and turn == player.side:
id, x, y = DLS.depthLimitedSearch2(Axis.axis, player.side) # TODO:AI algorithm
#print((id,x,y))
if id == 1:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_mouse.x, l_mouse.y = init.tran(x, y)
turn = (1 - turn)
elif id == 2:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_eagle.x, l_eagle.y = init.tran(x, y)
turn = (1 - turn)
elif id == 3:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_fox.x, l_fox.y = init.tran(x, y)
turn = (1 - turn)
elif id == 4:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_wolf.x, l_wolf.y = init.tran(x, y)
turn = (1 - turn)
elif id == 5:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_leopard.x, l_leopard.y = init.tran(x, y)
turn = (1 - turn)
elif id == 6:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_lion.x, l_lion.y = init.tran(x, y)
turn = (1 - turn)
elif id == 7:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_elephant.x, l_elephant.y = init.tran(x, y)
turn = (1 - turn)
elif id == 8:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_mouse.x, r_mouse.y = init.tran(x, y)
turn = (1 - turn)
elif id == 9:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_eagle.x, r_eagle.y = init.tran(x, y)
turn = (1 - turn)
elif id == 10:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_fox.x, r_fox.y = init.tran(x, y)
turn = (1 - turn)
elif id == 11:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_wolf.x, r_wolf.y = init.tran(x, y)
turn = (1 - turn)
elif id == 12:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_leopard.x, r_leopard.y = init.tran(x, y)
turn = (1 - turn)
elif id == 13:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_lion.x, r_lion.y = init.tran(x, y)
turn = (1 - turn)
elif id == 14:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_elephant.x, r_elephant.y = init.tran(x, y)
turn = (1 - turn)
C.move(client, player.game_id, 1 - player.side, (id + 7) % 14, old_x, old_y, x, y)
draw_window(l_elephant, l_eagle, l_wolf, l_lion, l_leopard, l_mouse, l_fox, r_elephant, r_eagle, r_wolf, r_lion, draw_window(l_elephant, l_eagle, l_wolf, l_lion, l_leopard, l_mouse, l_fox, r_elephant, r_eagle, r_wolf, r_lion,

@ -11,7 +11,7 @@ import uuid
import time import time
from threading import Thread, Lock from threading import Thread, Lock
import socket_client as s import socket_client as s
import pygame_menu import DLS
if(sys.version[:1] == "3"): if(sys.version[:1] == "3"):
import queue as Queue import queue as Queue
@ -26,7 +26,7 @@ WIDTH , HEIGHT = 1200 , 800
ID = [1 for i in range(20)] ID = [1 for i in range(20)]
FPS = 60 FPS = 60
WIN = pygame.display.set_mode((WIDTH,HEIGHT)) WIN = pygame.display.set_mode((WIDTH,HEIGHT))
pygame.display.set_caption("Jungle") #pygame.display.set_caption("Jungle")
SPACE = pygame.transform.scale(pygame.image.load('images/map.png'),(WIDTH,HEIGHT)) SPACE = pygame.transform.scale(pygame.image.load('images/map.png'),(WIDTH,HEIGHT))
CHESSSIZE_X=120 CHESSSIZE_X=120
CHESSSIZE_Y=100 #棋子大小 CHESSSIZE_Y=100 #棋子大小
@ -130,6 +130,7 @@ def draw_right_animals(r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox)
def draw_window(l_elephant,l_eagle,l_wolf,l_lion,l_leopard,l_mouse,l_fox,r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox,id, x, y, status, MAP, MAP1,turn): def draw_window(l_elephant,l_eagle,l_wolf,l_lion,l_leopard,l_mouse,l_fox,r_elephant,r_eagle,r_wolf,r_lion,r_leopard,r_mouse,r_fox,id, x, y, status, MAP, MAP1,turn):
pygame.display.set_caption("Jungle")
WIN.blit(SPACE,(0,0)) WIN.blit(SPACE,(0,0))
if turn == 1: if turn == 1:
WIN.blit(left_turn,init.tran(8,3)) WIN.blit(left_turn,init.tran(8,3))
@ -1617,6 +1618,8 @@ def server_thread(conn,addr) :
status_2,game_id,side,old_x,old_y,x,y, num = C.handle_move(msg) status_2,game_id,side,old_x,old_y,x,y, num = C.handle_move(msg)
id = num + 1 id = num + 1
id = (id+7) % 14 id = (id+7) % 14
if id == 0:
id = 14
player.game_id = game_id player.game_id = game_id
player.status_2 = status_2 player.status_2 = status_2
Axis.axis[id]['old_x'] = old_x Axis.axis[id]['old_x'] = old_x
@ -1672,18 +1675,6 @@ def server_thread(conn,addr) :
except: except:
return return
def time_ShowAndCheck(player: player):
time.sleep(1)
clock = str(player.think_time) + ''
largeText = pygame.font.SysFont('comicsansms', 25)
TextSurf, TextRect = text_objects(clock, largeText)
if player.side == 1:
TextRect = init.tran(0,3)
else:
TextRect = init.tran(8,3)
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
mutex_playing = Lock() mutex_playing = Lock()
def time_thread(): def time_thread():
@ -1696,7 +1687,6 @@ def time_thread():
break break
else: else:
player.think_time -= 1 player.think_time -= 1
time_ShowAndCheck(player)
player.total_time -= 1 player.total_time -= 1
if is_over_time: if is_over_time:
return False return False
@ -1704,7 +1694,7 @@ def time_thread():
return True return True
class Config: class Config:
SOCKET_HOST = '192.168.43.201'#Symbolic name meaning all available interfaces SOCKET_HOST = '127.0.0.1'#Symbolic name meaning all available interfaces
SOCKET_PORT = 50005#Arbitrary non-privileged port SOCKET_PORT = 50005#Arbitrary non-privileged port
MAX_WAITING_TIME = 180 MAX_WAITING_TIME = 180
MAX_THNIKING_TIME = 60 MAX_THNIKING_TIME = 60
@ -1729,38 +1719,40 @@ def main():
demo = 0 demo = 0
elif game_status == 2: elif game_status == 2:
demo = 1 demo = 1
elif game_status == 3:
demo = 2
run = True run = True
clock = pygame.time.Clock() clock = pygame.time.Clock()
font = pygame.font.SysFont('kaiti',40) font = pygame.font.SysFont('kaiti',40)
status = id = old_x = old_y = x = y = 0 status = id = old_x = old_y = x = y = 0
turn = 1 turn = 1
if demo == 1: if (demo == 1 or demo == 2):
name = input("Please tell us your name:") name = input("Please tell us your name:")
player.name = name player.name = name
Left_win = player.Left_win Left_win = player.Left_win
Right_win = player.Right_win Right_win = player.Right_win
Address = (Config.SOCKET_HOST, Config.SOCKET_PORT) Address = (Config.SOCKET_HOST, Config.SOCKET_PORT)
if demo == 1: if (demo == 1 or demo == 2):
C.load_config() C.load_config()
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM) client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((Config.SOCKET_HOST, Config.SOCKET_PORT)) client.connect((Config.SOCKET_HOST, Config.SOCKET_PORT))
C.conn_to_server(client, name) C.conn_to_server(client, name)
while run: while run:
clock.tick(FPS) clock.tick(FPS)
if demo == 1 and exit == 1: #print(turn,player.side)
if (demo == 1 or demo == 2) and exit == 1:
request = "quit" request = "quit"
C.exit_game(client,request,player.game_id,1 - player.side) C.exit_game(client,request,player.game_id,1 - player.side)
if player.side == 0: if player.side == 0:
player.Right_win = Right_win = 1 player.Right_win = Right_win = 1
elif player.side == 1: elif player.side == 1:
player.Left_win = Left_win = 1 player.Left_win = Left_win = 1
if left_win(x, y, MAP, MAP1) or (demo == 1 and Left_win == 1): if left_win(x, y, MAP, MAP1) or ((demo == 1 or demo == 2) and Left_win == 1):
run = False run = False
if right_win(x, y, MAP, MAP1) or (demo == 1 and Right_win == 1): if right_win(x, y, MAP, MAP1) or ((demo == 1 or demo == 2) and Right_win == 1):
run = False run = False
if demo == 1: if demo == 1 or demo == 2:
C.start_new_thread(server_thread, (client,Address)) C.start_new_thread(server_thread, (client,Address))
C.server_thread(time_thread,())
Right_win = player.Right_win Right_win = player.Right_win
Left_win = player.Left_win Left_win = player.Left_win
for event in pygame.event.get(): for event in pygame.event.get():
@ -1832,7 +1824,7 @@ def main():
status = 0 status = 0
if(demo == 1): if(demo == 1):
C.move(client,player.game_id,1 - player.side,(id+7) % 14,old_x,old_y,x,y) C.move(client,player.game_id,1 - player.side,(id+7) % 14,old_x,old_y,x,y)
turn = 1 turn = 1 - turn
else: else:
status = 0 status = 0
elif (id == 2 and turn == 0 and status == 1 and demo == 0) or (id == 2 and demo == 1 and status == 1 and turn == player.side and turn == 0): elif (id == 2 and turn == 0 and status == 1 and demo == 0) or (id == 2 and demo == 1 and status == 1 and turn == player.side and turn == 0):
@ -1846,7 +1838,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 1 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 3 and turn == 0 and status == 1 and demo == 0) or (id == 3 and demo == 1 and status == 1 and turn == player.side and turn == 0): elif (id == 3 and turn == 0 and status == 1 and demo == 0) or (id == 3 and demo == 1 and status == 1 and turn == player.side and turn == 0):
@ -1860,7 +1852,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 1 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 4 and turn == 0 and status == 1 and demo == 0) or (id == 4 and demo == 1 and status == 1 and turn == player.side and turn == 0): elif (id == 4 and turn == 0 and status == 1 and demo == 0) or (id == 4 and demo == 1 and status == 1 and turn == player.side and turn == 0):
@ -1874,7 +1866,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 1 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 5 and turn == 0 and status == 1 and demo == 0) or (id == 5 and demo == 1 and status == 1 and turn == player.side and turn == 0): elif (id == 5 and turn == 0 and status == 1 and demo == 0) or (id == 5 and demo == 1 and status == 1 and turn == player.side and turn == 0):
@ -1888,7 +1880,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 1 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 6 and turn == 0 and status == 1 and demo == 0) or (id == 6 and demo == 1 and status == 1 and turn == player.side and turn == 0): elif (id == 6 and turn == 0 and status == 1 and demo == 0) or (id == 6 and demo == 1 and status == 1 and turn == player.side and turn == 0):
@ -1902,7 +1894,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 1 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 7 and turn == 0 and status == 1 and demo == 0) or (id == 7 and demo == 1 and status == 1 and turn == player.side and turn == 0): elif (id == 7 and turn == 0 and status == 1 and demo == 0) or (id == 7 and demo == 1 and status == 1 and turn == player.side and turn == 0):
@ -1916,7 +1908,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 1 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 8 and turn == 1 and status == 2 and demo == 0) or (id == 8 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 8 and turn == 1 and status == 2 and demo == 0) or (id == 8 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -1930,7 +1922,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 9 and turn == 1 and status == 2 and demo == 0) or (id == 9 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 9 and turn == 1 and status == 2 and demo == 0) or (id == 9 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -1944,7 +1936,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 10 and turn == 1 and status == 2 and demo == 0) or (id == 10 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 10 and turn == 1 and status == 2 and demo == 0) or (id == 10 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -1958,7 +1950,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 11 and turn == 1 and status == 2 and demo == 0) or (id == 11 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 11 and turn == 1 and status == 2 and demo == 0) or (id == 11 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -1972,7 +1964,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 12 and turn == 1 and status == 2 and demo == 0) or (id == 12 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 12 and turn == 1 and status == 2 and demo == 0) or (id == 12 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -1986,7 +1978,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 13 and turn == 1 and status == 2 and demo == 0) or (id == 13 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 13 and turn == 1 and status == 2 and demo == 0) or (id == 13 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -2000,7 +1992,7 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif (id == 14 and turn == 1 and status == 2 and demo == 0) or (id == 14 and turn == player.side and status == 2 and demo == 1 and turn == 1): elif (id == 14 and turn == 1 and status == 2 and demo == 0) or (id == 14 and turn == player.side and status == 2 and demo == 1 and turn == 1):
@ -2014,140 +2006,500 @@ def main():
status = 0 status = 0
if (demo == 1): if (demo == 1):
C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y) C.move(client, player.game_id, 1 - player.side, (id+7) % 14, old_x, old_y, x, y)
turn = 0 turn = 1 - turn
else : else :
status = 0 status = 0
elif demo == 1 and player.id and turn != player.side and player.invalid == 1 and player.status_2 == -1: elif (demo == 1) and turn != player.side and player.invalid == 1 and player.status_2 == -1:
counterpart_id = player.id counterpart_id = player.id
print(turn,counterpart_id)
counterpart_old_x , counterpart_old_y = Axis.axis[counterpart_id]['old_x'],Axis.axis[counterpart_id]['old_y'] counterpart_old_x , counterpart_old_y = Axis.axis[counterpart_id]['old_x'],Axis.axis[counterpart_id]['old_y']
counterpart_x ,counterpart_y = Axis.axis[counterpart_id]['x'],Axis.axis[counterpart_id]['y'] counterpart_x ,counterpart_y = Axis.axis[counterpart_id]['x'],Axis.axis[counterpart_id]['y']
if counterpart_id == 1 and turn == 0: if counterpart_id == 1 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_mouse.x , l_mouse.y = init.tran(counterpart_x,counterpart_y) l_mouse.x , l_mouse.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 2 and turn == 0: elif counterpart_id == 2 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_eagle.x , l_eagle.y = init.tran(counterpart_x,counterpart_y) l_eagle.x , l_eagle.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 3 and turn == 0: elif counterpart_id == 3 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
r_animals -= 1
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_fox.x , l_fox.y = init.tran(counterpart_x,counterpart_y) l_fox.x , l_fox.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 4 and turn == 0: elif counterpart_id == 4 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_wolf.x , l_wolf.y = init.tran(counterpart_x,counterpart_y) l_wolf.x , l_wolf.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 5 and turn == 0: elif counterpart_id == 5 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_leopard.x , l_leopard.y = init.tran(counterpart_x,counterpart_y) l_leopard.x , l_leopard.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 6 and turn == 0: elif counterpart_id == 6 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_lion.x , l_lion.y = init.tran(counterpart_x,counterpart_y) l_lion.x , l_lion.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 7 and turn == 0: elif counterpart_id == 7 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
l_elephant.x , l_elephant.y = init.tran(counterpart_x,counterpart_y) l_elephant.x , l_elephant.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 8 and turn == 1: elif counterpart_id == 8 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_mouse.x , r_mouse.y = init.tran(counterpart_x,counterpart_y) r_mouse.x , r_mouse.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 9 and turn == 1: elif counterpart_id == 9 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_eagle.x , r_eagle.y = init.tran(counterpart_x,counterpart_y) r_eagle.x , r_eagle.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 10 and turn == 1: elif counterpart_id == 10 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_fox.x , r_fox.y = init.tran(counterpart_x,counterpart_y) r_fox.x , r_fox.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 11 and turn == 1: elif counterpart_id == 11 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_wolf.x , r_wolf.y = init.tran(counterpart_x,counterpart_y) r_wolf.x , r_wolf.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 12 and turn == 1: elif counterpart_id == 12 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_leopard.x , r_leopard.y = init.tran(counterpart_x,counterpart_y) r_leopard.x , r_leopard.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 13 and turn == 1: elif counterpart_id == 13 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_lion.x , r_lion.y = init.tran(counterpart_x,counterpart_y) r_lion.x , r_lion.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
elif counterpart_id == 14 and turn == 1: elif counterpart_id == 14 :
if MAP[counterpart_x][counterpart_y] != counterpart_id: if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 14: if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0 ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y] MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id MAP[counterpart_x][counterpart_y] = counterpart_id
r_elephant.x , r_elephant.y = init.tran(counterpart_x,counterpart_y) r_elephant.x , r_elephant.y = init.tran(counterpart_x,counterpart_y)
turn = (1-turn) turn = (1-turn)
player.invalid = 0 player.invalid = 0
if (demo == 2) and turn != player.side and player.invalid == 1 and player.status_2 == -1:
#print("in")
counterpart_id = player.id
counterpart_old_x, counterpart_old_y = Axis.axis[counterpart_id]['old_x'], Axis.axis[counterpart_id]['old_y']
counterpart_x, counterpart_y = Axis.axis[counterpart_id]['x'], Axis.axis[counterpart_id]['y']
print(counterpart_id)
if counterpart_id == 1:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_mouse.x, l_mouse.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 2:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_eagle.x, l_eagle.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 3:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
r_animals -= 1
ID[MAP[counterpart_x][counterpart_y]] = 0
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_fox.x, l_fox.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 4:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_wolf.x, l_wolf.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 5:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_leopard.x, l_leopard.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 6:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_lion.x, l_lion.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 7:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 8 <= MAP[counterpart_x][counterpart_y] <= 14:
ID[MAP[counterpart_x][counterpart_y]] = 0
r_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
l_elephant.x, l_elephant.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 8:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_mouse.x, r_mouse.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 9:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_eagle.x, r_eagle.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 10:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_fox.x, r_fox.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 11:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_wolf.x, r_wolf.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 12:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_leopard.x, r_leopard.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 13:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_lion.x, r_lion.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif counterpart_id == 14:
if MAP[counterpart_x][counterpart_y] != counterpart_id:
if 1 <= MAP[counterpart_x][counterpart_y] <= 7:
ID[MAP[counterpart_x][counterpart_y]] = 0
l_animals -= 1
MAP[counterpart_old_x][counterpart_old_y] = MAP1[counterpart_old_x][counterpart_old_y]
MAP[counterpart_x][counterpart_y] = counterpart_id
r_elephant.x, r_elephant.y = init.tran(counterpart_x, counterpart_y)
turn = (1 - turn)
player.invalid = 0
elif demo == 2 and turn == player.side:
id, x, y = DLS.depthLimitedSearch2(Axis.axis, player.side) # TODO:AI algorithm
#print((id,x,y))
if id == 1:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_mouse.x, l_mouse.y = init.tran(x, y)
turn = (1 - turn)
elif id == 2:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_eagle.x, l_eagle.y = init.tran(x, y)
turn = (1 - turn)
elif id == 3:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_fox.x, l_fox.y = init.tran(x, y)
turn = (1 - turn)
elif id == 4:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_wolf.x, l_wolf.y = init.tran(x, y)
turn = (1 - turn)
elif id == 5:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_leopard.x, l_leopard.y = init.tran(x, y)
turn = (1 - turn)
elif id == 6:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_lion.x, l_lion.y = init.tran(x, y)
turn = (1 - turn)
elif id == 7:
if 8 <= MAP[x][y] <= 14:
ID[MAP[x][y]] = 0
r_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
l_elephant.x, l_elephant.y = init.tran(x, y)
turn = (1 - turn)
elif id == 8:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_mouse.x, r_mouse.y = init.tran(x, y)
turn = (1 - turn)
elif id == 9:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_eagle.x, r_eagle.y = init.tran(x, y)
turn = (1 - turn)
elif id == 10:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_fox.x, r_fox.y = init.tran(x, y)
turn = (1 - turn)
elif id == 11:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_wolf.x, r_wolf.y = init.tran(x, y)
turn = (1 - turn)
elif id == 12:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_leopard.x, r_leopard.y = init.tran(x, y)
turn = (1 - turn)
elif id == 13:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_lion.x, r_lion.y = init.tran(x, y)
turn = (1 - turn)
elif id == 14:
if 1 <= MAP[x][y] <= 7:
ID[MAP[x][y]] = 0
l_animals -= 1
MAP[x][y] = id
old_x = Axis.axis[id]["x"]
old_y = Axis.axis[id]["y"]
MAP[old_x][old_y] = MAP1[old_x][old_y]
Axis.axis[id]["old_x"] = old_x
Axis.axis[id]["old_y"] = old_y
Axis.axis[id]["x"] = x
Axis.axis[id]["y"] = y
r_elephant.x, r_elephant.y = init.tran(x, y)
turn = (1 - turn)
C.move(client, player.game_id, 1 - player.side, (id + 7) % 14, old_x, old_y, x, y)
draw_window(l_elephant, l_eagle, l_wolf, l_lion, l_leopard, l_mouse, l_fox, r_elephant, r_eagle, r_wolf, r_lion, draw_window(l_elephant, l_eagle, l_wolf, l_lion, l_leopard, l_mouse, l_fox, r_elephant, r_eagle, r_wolf, r_lion,
r_leopard, r_mouse, r_fox, id, x, y, status, MAP, MAP1, turn) r_leopard, r_mouse, r_fox, id, x, y, status, MAP, MAP1, turn)

Loading…
Cancel
Save