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@ -72,9 +72,45 @@ class ReflexAgent(Agent):
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newFood = successorGameState.getFood()
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newFood = successorGameState.getFood()
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newGhostStates = successorGameState.getGhostStates()
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newGhostStates = successorGameState.getGhostStates()
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newScaredTimes = [ghostState.scaredTimer for ghostState in newGhostStates]
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newScaredTimes = [ghostState.scaredTimer for ghostState in newGhostStates]
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#many ghosts
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"*** YOUR CODE HERE ***"
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"*** YOUR CODE HERE ***"
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return successorGameState.getScore()
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GhostPos = successorGameState.getGhostPositions()
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x_pacman,y_pacman = newPos
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failedDist = min([(abs(each[0]- x_pacman) + abs(each[1]-y_pacman)) for each in GhostPos])
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if failedDist != 0 and failedDist < 4:
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ghostScore = -11 / failedDist
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else :
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ghostScore = 0
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nearestFood = float('inf')
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width = newFood.width
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height = newFood.height
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if failedDist >= 2:
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dx = [1,0,-1,0]
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dy = [0,1,0,-1]
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List = []
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d = {}
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List.append(newPos)
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d.update({(x_pacman,y_pacman) : 1})
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while List:
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tempPos = List[0]
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List.pop(0)
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temp_x,temp_y = tempPos
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if newFood[temp_x][temp_y]:
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nearestFood = min(nearestFood,(abs(temp_x - x_pacman) + abs(temp_y - y_pacman)))
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break
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for i in range(len(dx)):
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x = temp_x + dx[i]
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y = temp_y + dy[i]
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if 0 <= x < width and 0 <= y < height:
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tempPos =(x,y)
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if tempPos not in d:
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d[tempPos] = 1
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List.append(tempPos)
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if nearestFood != float('inf'):
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foodScore = 10 / nearestFood
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else :
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foodScore = 0
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return successorGameState.getScore() + foodScore + ghostScore
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def scoreEvaluationFunction(currentGameState):
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def scoreEvaluationFunction(currentGameState):
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"""
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"""
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