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49 lines
2.1 KiB
49 lines
2.1 KiB
/*
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Copyright (c) 2007, Michael Kazhdan
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of
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conditions and the following disclaimer. Redistributions in binary form must reproduce
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the above copyright notice, this list of conditions and the following disclaimer
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in the documentation and/or other materials provided with the distribution.
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Neither the name of the Johns Hopkins University nor the names of its contributors
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may be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
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DAMAGE.
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*/
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#ifndef MAT_INCLUDED
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#define MAT_INCLUDED
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#include "Geometry.h"
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template <class Real>
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class MinimalAreaTriangulation
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{
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Real* bestTriangulation;
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int* midPoint;
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Real GetArea(const size_t& i,const size_t& j,const std::vector<Point3D<Real> >& vertices);
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void GetTriangulation(const size_t& i,const size_t& j,const std::vector<Point3D<Real> >& vertices,std::vector<TriangleIndex>& triangles);
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public:
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MinimalAreaTriangulation(void);
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~MinimalAreaTriangulation(void);
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Real GetArea(const std::vector<Point3D<Real> >& vertices);
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void GetTriangulation(const std::vector<Point3D<Real> >& vertices,std::vector<TriangleIndex>& triangles);
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};
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#include "MAT.inl"
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#endif // MAT_INCLUDED
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