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exercise_2/colmap-build/FreeImage/Wrapper/FreeImage.NET/cs/Library/Structs/FI1BIT.cs

71 lines
2.0 KiB

using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace FreeImageAPI
{
/// <summary>
/// The <b>FI1BIT</b> structure represents a single bit.
/// It's value can be <i>0</i> or <i>1</i>.
/// </summary>
[DebuggerDisplay("{value}"),
Serializable]
public struct FI1BIT
{
/// <summary>
/// Represents the largest possible value of <see cref="FI1BIT"/>. This field is constant.
/// </summary>
public const byte MaxValue = 0x01;
/// <summary>
/// Represents the smallest possible value of <see cref="FI1BIT"/>. This field is constant.
/// </summary>
public const byte MinValue = 0x00;
/// <summary>
/// The value of the structure.
/// </summary>
private byte value;
/// <summary>
/// Initializes a new instance based on the specified value.
/// </summary>
/// <param name="value">The value to initialize with.</param>
private FI1BIT(byte value)
{
this.value = (byte)(value & MaxValue);
}
/// <summary>
/// Converts the value of a <see cref="FI1BIT"/> structure to a <see cref="Byte"/> structure.
/// </summary>
/// <param name="value">A <see cref="FI1BIT"/> structure.</param>
/// <returns>A new instance of <see cref="FI1BIT"/> initialized to <paramref name="value"/>.</returns>
public static implicit operator byte(FI1BIT value)
{
return value.value;
}
/// <summary>
/// Converts the value of a <see cref="Byte"/> structure to a <see cref="FI1BIT"/> structure.
/// </summary>
/// <param name="value">A <see cref="Byte"/> structure.</param>
/// <returns>A new instance of <see cref="FI1BIT"/> initialized to <paramref name="value"/>.</returns>
public static implicit operator FI1BIT(byte value)
{
return new FI1BIT(value);
}
/// <summary>
/// Converts the numeric value of the <see cref="FI1BIT"/> object
/// to its equivalent string representation.
/// </summary>
/// <returns>The string representation of the value of this instance.</returns>
public override string ToString()
{
return value.ToString();
}
}
}