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exercise_2/colmap-build/FreeImage/Wrapper/FreeImage.NET/cs/Library/Structs/RGBTRIPLE.cs

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// ==========================================================
// FreeImage 3 .NET wrapper
// Original FreeImage 3 functions and .NET compatible derived functions
//
// Design and implementation by
// - Jean-Philippe Goerke (jpgoerke@users.sourceforge.net)
// - Carsten Klein (cklein05@users.sourceforge.net)
//
// Contributors:
// - David Boland (davidboland@vodafone.ie)
//
// Main reference : MSDN Knowlede Base
//
// This file is part of FreeImage 3
//
// COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY
// OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
// THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE
// OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED
// CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT
// THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
// SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL
// PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER
// THIS DISCLAIMER.
//
// Use at your own risk!
// ==========================================================
// ==========================================================
// CVS
// $Revision: 1.3 $
// $Date: 2009/02/20 07:41:08 $
// $Id: RGBTRIPLE.cs,v 1.3 2009/02/20 07:41:08 cklein05 Exp $
// ==========================================================
using System;
using System.Drawing;
using System.Runtime.InteropServices;
namespace FreeImageAPI
{
/// <summary>
/// The <b>RGBTRIPLE</b> structure describes a color consisting of relative
/// intensities of red, green and blue value. Each single color component
/// consumes 8 bits and so, takes values in the range from 0 to 255.
/// </summary>
/// <remarks>
/// <para>
/// The <b>RGBTRIPLE</b> structure provides access to an underlying Win32 <b>RGBTRIPLE</b>
/// structure. To determine the red, green or blue component of a color, use the
/// rgbtRed, rgbtGreen or rgbtBlue fields, respectively.
/// </para>
/// <para>For easy integration of the underlying structure into the .NET framework,
/// the <b>RGBTRIPLE</b> structure implements implicit conversion operators to
/// convert the represented color to and from the <see cref="System.Drawing.Color"/>
/// type. This makes the <see cref="System.Drawing.Color"/> type a real replacement
/// for the <b>RGBTRIPLE</b> structure and my be used in all situations which require
/// an <b>RGBTRIPLE</b> type.
/// </para>
/// <para>
/// Each of the color components rgbtRed, rgbtGreen or rgbtBlue of <b>RGBTRIPLE</b> is
/// translated into it's corresponding color component R, G or B of
/// <see cref="System.Drawing.Color"/> by an one-to-one manner and vice versa.
/// When converting from <see cref="System.Drawing.Color"/> into <b>RGBTRIPLE</b>, the
/// color's alpha value is ignored and assumed to be 255 when converting from
/// <b>RGBTRIPLE</b> into <see cref="System.Drawing.Color"/>, creating a fully
/// opaque color.
/// </para>
/// <para>
/// <b>Conversion from System.Drawing.Color to RGBTRIPLE</b>
/// </para>
/// <c>RGBTRIPLE.component = Color.component</c>
/// <para>
/// <b>Conversion from RGBTRIPLE to System.Drawing.Color</b>
/// </para>
/// <c>Color.component = RGBTRIPLE.component</c>
/// <para>
/// The same conversion is also applied when the <see cref="FreeImageAPI.RGBTRIPLE.Color"/>
/// property or the <see cref="FreeImageAPI.RGBTRIPLE(System.Drawing.Color)"/> constructor
/// is invoked.
/// </para>
/// </remarks>
/// <example>
/// The following code example demonstrates the various conversions between the
/// <b>RGBTRIPLE</b> structure and the <see cref="System.Drawing.Color"/> structure.
/// <code>
/// RGBTRIPLE rgbt;
/// // Initialize the structure using a native .NET Color structure.
/// rgbt = new RGBTRIPLE(Color.Indigo);
/// // Initialize the structure using the implicit operator.
/// rgbt = Color.DarkSeaGreen;
/// // Convert the RGBTRIPLE instance into a native .NET Color
/// // using its implicit operator.
/// Color color = rgbt;
/// // Using the structure's Color property for converting it
/// // into a native .NET Color.
/// Color another = rgbt.Color;
/// </code>
/// </example>
[Serializable, StructLayout(LayoutKind.Sequential)]
public struct RGBTRIPLE : IComparable, IComparable<RGBTRIPLE>, IEquatable<RGBTRIPLE>
{
/// <summary>
/// The blue color component.
/// </summary>
public byte rgbtBlue;
/// <summary>
/// The green color component.
/// </summary>
public byte rgbtGreen;
/// <summary>
/// The red color component.
/// </summary>
public byte rgbtRed;
/// <summary>
/// Initializes a new instance based on the specified <see cref="System.Drawing.Color"/>.
/// </summary>
/// <param name="color"><see cref="System.Drawing.Color"/> to initialize with.</param>
public RGBTRIPLE(Color color)
{
rgbtBlue = color.B;
rgbtGreen = color.G;
rgbtRed = color.R;
}
/// <summary>
/// Tests whether two specified <see cref="RGBTRIPLE"/> structures are equivalent.
/// </summary>
/// <param name="left">The <see cref="RGBTRIPLE"/> that is to the left of the equality operator.</param>
/// <param name="right">The <see cref="RGBTRIPLE"/> that is to the right of the equality operator.</param>
/// <returns>
/// <b>true</b> if the two <see cref="RGBTRIPLE"/> structures are equal; otherwise, <b>false</b>.
/// </returns>
public static bool operator ==(RGBTRIPLE left, RGBTRIPLE right)
{
return
left.rgbtBlue == right.rgbtBlue &&
left.rgbtGreen == right.rgbtGreen &&
left.rgbtRed == right.rgbtRed;
}
/// <summary>
/// Tests whether two specified <see cref="RGBTRIPLE"/> structures are different.
/// </summary>
/// <param name="left">The <see cref="RGBTRIPLE"/> that is to the left of the inequality operator.</param>
/// <param name="right">The <see cref="RGBTRIPLE"/> that is to the right of the inequality operator.</param>
/// <returns>
/// <b>true</b> if the two <see cref="RGBTRIPLE"/> structures are different; otherwise, <b>false</b>.
/// </returns>
public static bool operator !=(RGBTRIPLE left, RGBTRIPLE right)
{
return !(left == right);
}
/// <summary>
/// Converts the value of a <see cref="System.Drawing.Color"/> structure to a <see cref="RGBTRIPLE"/> structure.
/// </summary>
/// <param name="value">A <see cref="System.Drawing.Color"/> structure.</param>
/// <returns>A new instance of <see cref="RGBTRIPLE"/> initialized to <paramref name="value"/>.</returns>
public static implicit operator RGBTRIPLE(Color value)
{
return new RGBTRIPLE(value);
}
/// <summary>
/// Converts the value of a <see cref="RGBTRIPLE"/> structure to a <see cref="System.Drawing.Color"/> structure.
/// </summary>
/// <param name="value">A <see cref="RGBTRIPLE"/> structure.</param>
/// <returns>A new instance of <see cref="System.Drawing.Color"/> initialized to <paramref name="value"/>.</returns>
public static implicit operator Color(RGBTRIPLE value)
{
return value.Color;
}
/// <summary>
/// Converts the value of an <see cref="UInt32"/> structure to a <see cref="RGBTRIPLE"/> structure.
/// </summary>
/// <param name="value">An <see cref="UInt32"/> structure.</param>
/// <returns>A new instance of <see cref="RGBTRIPLE"/> initialized to <paramref name="value"/>.</returns>
public static implicit operator RGBTRIPLE(uint value)
{
RGBTRIPLE result = new RGBTRIPLE();
result.rgbtBlue = (byte)(value & 0xFF);
result.rgbtGreen = (byte)((value >> 8) & 0xFF);
result.rgbtRed = (byte)((value >> 16) & 0xFF);
return result;
}
/// <summary>
/// Converts the value of a <see cref="RGBTRIPLE"/> structure to an <see cref="UInt32"/> structure.
/// </summary>
/// <param name="value">A <see cref="RGBTRIPLE"/> structure.</param>
/// <returns>A new instance of <see cref="RGBTRIPLE"/> initialized to <paramref name="value"/>.</returns>
public static implicit operator uint(RGBTRIPLE value)
{
return (uint)((value.rgbtRed << 16) | (value.rgbtGreen << 8) | (value.rgbtBlue));
}
/// <summary>
/// Gets or sets the <see cref="System.Drawing.Color"/> of the structure.
/// </summary>
public Color Color
{
get
{
return Color.FromArgb(
rgbtRed,
rgbtGreen,
rgbtBlue);
}
set
{
rgbtBlue = value.B;
rgbtGreen = value.G;
rgbtRed = value.R;
}
}
/// <summary>
/// Compares this instance with a specified <see cref="Object"/>.
/// </summary>
/// <param name="obj">An object to compare with this instance.</param>
/// <returns>A 32-bit signed integer indicating the lexical relationship between the two comparands.</returns>
/// <exception cref="ArgumentException"><paramref name="obj"/> is not a <see cref="RGBTRIPLE"/>.</exception>
public int CompareTo(object obj)
{
if (obj == null)
{
return 1;
}
if (!(obj is RGBTRIPLE))
{
throw new ArgumentException("obj");
}
return CompareTo((RGBTRIPLE)obj);
}
/// <summary>
/// Compares this instance with a specified <see cref="RGBTRIPLE"/> object.
/// </summary>
/// <param name="other">A <see cref="RGBTRIPLE"/> to compare.</param>
/// <returns>A signed number indicating the relative values of this instance
/// and <paramref name="other"/>.</returns>
public int CompareTo(RGBTRIPLE other)
{
return this.Color.ToArgb().CompareTo(other.Color.ToArgb());
}
/// <summary>
/// Tests whether the specified object is a <see cref="RGBTRIPLE"/> structure
/// and is equivalent to this <see cref="RGBTRIPLE"/> structure.
/// </summary>
/// <param name="obj">The object to test.</param>
/// <returns><b>true</b> if <paramref name="obj"/> is a <see cref="RGBTRIPLE"/> structure
/// equivalent to this <see cref="RGBTRIPLE"/> structure; otherwise, <b>false</b>.</returns>
public override bool Equals(object obj)
{
return ((obj is RGBTRIPLE) && (this == ((RGBTRIPLE)obj)));
}
/// <summary>
/// Tests whether the specified <see cref="RGBTRIPLE"/> structure is equivalent to this
/// <see cref="RGBTRIPLE"/> structure.
/// </summary>
/// <param name="other">A <see cref="RGBTRIPLE"/> structure to compare to this instance.</param>
/// <returns><b>true</b> if <paramref name="obj"/> is a <see cref="RGBTRIPLE"/> structure
/// equivalent to this <see cref="RGBTRIPLE"/> structure; otherwise, <b>false</b>.</returns>
public bool Equals(RGBTRIPLE other)
{
return (this == other);
}
/// <summary>
/// Returns a hash code for this <see cref="RGBTRIPLE"/> structure.
/// </summary>
/// <returns>An integer value that specifies the hash code for this <see cref="RGBTRIPLE"/>.</returns>
public override int GetHashCode()
{
return base.GetHashCode();
}
/// <summary>
/// Converts the numeric value of the <see cref="RGBTRIPLE"/> object
/// to its equivalent string representation.
/// </summary>
/// <returns>The string representation of the value of this instance.</returns>
public override string ToString()
{
return FreeImage.ColorToString(Color);
}
}
}