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from djitellopy import Tello
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import cv2
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import pygame
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import numpy as np
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import time
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# Speed of the drone
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# 无人机的速度
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S = 60
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# Frames per second of the pygame window display
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# A low number also results in input lag, as input information is processed once per frame.
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# pygame窗口显示的帧数
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# 较低的帧数会导致输入延迟,因为一帧只会处理一次输入信息
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FPS = 120
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class FrontEnd(object):
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""" Maintains the Tello display and moves it through the keyboard keys.
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Press escape key to quit.
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The controls are:
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- T: Takeoff
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- L: Land
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- Arrow keys: Forward, backward, left and right.
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- A and D: Counter clockwise and clockwise rotations (yaw)
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- W and S: Up and down.
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保持Tello画面显示并用键盘移动它
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按下ESC键退出
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操作说明:
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T:起飞
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L:降落
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方向键:前后左右
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A和D:逆时针与顺时针转向
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W和S:上升与下降
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"""
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def __init__(self):
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# Init pygame
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# 初始化pygame
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pygame.init()
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# Creat pygame window
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# 创建pygame窗口
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pygame.display.set_caption("Tello video stream")
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self.screen = pygame.display.set_mode([960, 720])
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# Init Tello object that interacts with the Tello drone
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# 初始化与Tello交互的Tello对象
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self.tello = Tello()
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# Drone velocities between -100~100
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# 无人机各方向速度在-100~100之间
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self.for_back_velocity = 0
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self.left_right_velocity = 0
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self.up_down_velocity = 0
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self.yaw_velocity = 0
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self.speed = 10
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self.send_rc_control = False
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# create update timer
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# 创建上传定时器
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pygame.time.set_timer(pygame.USEREVENT + 1, 1000 // FPS)
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def run(self):
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self.tello.connect()
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self.tello.set_speed(self.speed)
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# In case streaming is on. This happens when we quit this program without the escape key.
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# 防止视频流已开启。这会在不使用ESC键退出的情况下发生。
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self.tello.streamoff()
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self.tello.streamon()
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frame_read = self.tello.get_frame_read()
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should_stop = False
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while not should_stop:
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for event in pygame.event.get():
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if event.type == pygame.USEREVENT + 1:
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self.update()
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elif event.type == pygame.QUIT:
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should_stop = True
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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should_stop = True
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else:
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self.keydown(event.key)
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elif event.type == pygame.KEYUP:
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self.keyup(event.key)
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if frame_read.stopped:
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break
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self.screen.fill([0, 0, 0])
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frame = frame_read.frame
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# battery n. 电池
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text = "Battery: {}%".format(self.tello.get_battery())
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cv2.putText(frame, text, (5, 720 - 5),
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cv2.FONT_HERSHEY_SIMPLEX, 1, (0, 0, 255), 2)
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frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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frame = np.rot90(frame)
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frame = np.flipud(frame)
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frame = pygame.surfarray.make_surface(frame)
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self.screen.blit(frame, (0, 0))
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pygame.display.update()
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time.sleep(1 / FPS)
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# Call it always before finishing. To deallocate resources.
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# 通常在结束前调用它以释放资源
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self.tello.end()
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def keydown(self, key):
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""" Update velocities based on key pressed
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Arguments:
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key: pygame key
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基于键的按下上传各个方向的速度
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参数:
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key:pygame事件循环中的键事件
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"""
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if key == pygame.K_UP: # set forward velocity
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self.for_back_velocity = S
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elif key == pygame.K_DOWN: # set backward velocity
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self.for_back_velocity = -S
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elif key == pygame.K_LEFT: # set left velocity
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self.left_right_velocity = -S
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elif key == pygame.K_RIGHT: # set right velocity
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self.left_right_velocity = S
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elif key == pygame.K_w: # set up velocity
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self.up_down_velocity = S
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elif key == pygame.K_s: # set down velocity
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self.up_down_velocity = -S
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elif key == pygame.K_a: # set yaw counter clockwise velocity
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self.yaw_velocity = -S
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elif key == pygame.K_d: # set yaw clockwise velocity
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self.yaw_velocity = S
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def keyup(self, key):
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""" Update velocities based on key released
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Arguments:
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key: pygame key
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基于键的松开上传各个方向的速度
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参数:
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key:pygame事件循环中的键事件
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"""
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if key == pygame.K_UP or key == pygame.K_DOWN: # set zero forward/backward velocity
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self.for_back_velocity = 0
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elif key == pygame.K_LEFT or key == pygame.K_RIGHT: # set zero left/right velocity
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self.left_right_velocity = 0
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elif key == pygame.K_w or key == pygame.K_s: # set zero up/down velocity
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self.up_down_velocity = 0
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elif key == pygame.K_a or key == pygame.K_d: # set zero yaw velocity
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self.yaw_velocity = 0
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elif key == pygame.K_t: # takeoff
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self.tello.takeoff()
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self.send_rc_control = True
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elif key == pygame.K_l: # land
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not self.tello.land()
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self.send_rc_control = False
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def update(self):
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""" Update routine. Send velocities to Tello.
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向Tello发送各方向速度信息
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"""
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if self.send_rc_control:
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self.tello.send_rc_control(self.left_right_velocity, self.for_back_velocity,
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self.up_down_velocity, self.yaw_velocity)
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def main():
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frontend = FrontEnd()
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# run frontend
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frontend.run()
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if __name__ == '__main__':
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main()
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