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308 lines
7.6 KiB
308 lines
7.6 KiB
// Ceres Solver - A fast non-linear least squares minimizer
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// Copyright 2018 Google Inc. All rights reserved.
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// http://ceres-solver.org/
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors may be
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// used to endorse or promote products derived from this software without
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// specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Author: vitus@google.com (Michael Vitus)
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// This include must come before any #ifndef check on Ceres compile options.
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#include "ceres/internal/port.h"
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#ifdef CERES_USE_CXX11_THREADS
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#include <chrono>
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#include <thread>
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#include "ceres/concurrent_queue.h"
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#include "gmock/gmock.h"
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#include "gtest/gtest.h"
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namespace ceres {
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namespace internal {
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// A basic test of push and pop.
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TEST(ConcurrentQueue, PushPop) {
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ConcurrentQueue<int> queue;
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const int num_to_add = 10;
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for (int i = 0; i < num_to_add; ++i) {
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queue.Push(i);
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}
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for (int i = 0; i < num_to_add; ++i) {
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int value;
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(i, value);
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}
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}
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// Push and pop elements from the queue after StopWaiters has been called.
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TEST(ConcurrentQueue, PushPopAfterStopWaiters) {
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ConcurrentQueue<int> queue;
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const int num_to_add = 10;
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int value;
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// Pop should return immediately with false with an empty queue.
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ASSERT_FALSE(queue.Pop(&value));
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for (int i = 0; i < num_to_add; ++i) {
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queue.Push(i);
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}
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// Call stop waiters to ensure we can still Push and Pop from the queue.
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queue.StopWaiters();
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for (int i = 0; i < num_to_add; ++i) {
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(i, value);
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}
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// Pop should return immediately with false with an empty queue.
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ASSERT_FALSE(queue.Pop(&value));
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// Ensure we can still push onto the queue after StopWaiters has been called.
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const int offset = 123;
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for (int i = 0; i < num_to_add; ++i) {
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queue.Push(i + offset);
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}
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for (int i = 0; i < num_to_add; ++i) {
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int value;
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(i + offset, value);
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}
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// Pop should return immediately with false with an empty queue.
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ASSERT_FALSE(queue.Pop(&value));
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// Try calling StopWaiters again to ensure nothing changes.
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queue.StopWaiters();
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queue.Push(13456);
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(13456, value);
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}
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// Push and pop elements after StopWaiters and EnableWaiters has been called.
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TEST(ConcurrentQueue, PushPopStopAndStart) {
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ConcurrentQueue<int> queue;
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int value;
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queue.Push(13456);
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queue.Push(256);
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queue.StopWaiters();
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(13456, value);
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queue.EnableWaiters();
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// Try adding another entry after enable has been called.
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queue.Push(989);
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// Ensure we can pop both elements off.
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(256, value);
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ASSERT_TRUE(queue.Pop(&value));
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EXPECT_EQ(989, value);
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// Re-enable waiting.
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queue.EnableWaiters();
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// Pop should return immediately with false with an empty queue.
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ASSERT_FALSE(queue.Pop(&value));
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}
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// A basic test for Wait.
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TEST(ConcurrentQueue, Wait) {
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ConcurrentQueue<int> queue;
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int value;
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queue.Push(13456);
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ASSERT_TRUE(queue.Wait(&value));
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EXPECT_EQ(13456, value);
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queue.StopWaiters();
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// Ensure waiting returns immediately after StopWaiters.
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EXPECT_FALSE(queue.Wait(&value));
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EXPECT_FALSE(queue.Wait(&value));
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EXPECT_FALSE(queue.Pop(&value));
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// Calling StopWaiters multiple times does not change anything.
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queue.StopWaiters();
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EXPECT_FALSE(queue.Wait(&value));
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EXPECT_FALSE(queue.Wait(&value));
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queue.Push(989);
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queue.Push(789);
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ASSERT_TRUE(queue.Wait(&value));
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EXPECT_EQ(989, value);
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ASSERT_TRUE(queue.Wait(&value));
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EXPECT_EQ(789, value);
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}
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// Ensure wait blocks until an element is pushed. Also ensure wait does not
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// block after StopWaiters is called and there is no value in the queue.
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// Finally, ensures EnableWaiters re-enables waiting.
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TEST(ConcurrentQueue, EnsureWaitBlocks) {
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ConcurrentQueue<int> queue;
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int value = 0;
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bool valid_value = false;
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bool waiting = false;
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std::mutex mutex;
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std::thread thread([&]() {
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{
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std::unique_lock<std::mutex> lock(mutex);
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waiting = true;
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}
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int element = 87987;
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bool valid = queue.Wait(&element);
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{
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std::unique_lock<std::mutex> lock(mutex);
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waiting = false;
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value = element;
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valid_value = valid;
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}
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});
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// Give the thread time to start and wait.
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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// Ensure nothing is has been popped off the queue
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{
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std::unique_lock<std::mutex> lock(mutex);
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EXPECT_TRUE(waiting);
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ASSERT_FALSE(valid_value);
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ASSERT_EQ(0, value);
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}
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queue.Push(13456);
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// Wait for the thread to pop the value.
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thread.join();
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EXPECT_TRUE(valid_value);
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EXPECT_EQ(13456, value);
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}
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TEST(ConcurrentQueue, StopAndEnableWaiters) {
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ConcurrentQueue<int> queue;
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int value = 0;
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bool valid_value = false;
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bool waiting = false;
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std::mutex mutex;
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auto task = [&]() {
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{
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std::unique_lock<std::mutex> lock(mutex);
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waiting = true;
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}
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int element = 87987;
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bool valid = queue.Wait(&element);
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{
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std::unique_lock<std::mutex> lock(mutex);
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waiting = false;
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value = element;
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valid_value = valid;
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}
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};
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std::thread thread_1(task);
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// Give the thread time to start and wait.
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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// Ensure the thread is waiting.
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{
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std::unique_lock<std::mutex> lock(mutex);
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EXPECT_TRUE(waiting);
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}
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// Unblock the thread.
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queue.StopWaiters();
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thread_1.join();
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// Ensure nothing has been popped off the queue.
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EXPECT_FALSE(valid_value);
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EXPECT_EQ(87987, value);
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// Ensure another call to Wait returns immediately.
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EXPECT_FALSE(queue.Wait(&value));
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queue.EnableWaiters();
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value = 0;
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valid_value = false;
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waiting = false;
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// Start another task waiting for an element to be pushed.
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std::thread thread_2(task);
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// Give the thread time to start and wait.
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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// Ensure nothing is popped off the queue.
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{
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std::unique_lock<std::mutex> lock(mutex);
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EXPECT_TRUE(waiting);
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ASSERT_FALSE(valid_value);
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ASSERT_EQ(0, value);
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}
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queue.Push(13456);
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// Wait for the thread to pop the value.
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thread_2.join();
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EXPECT_TRUE(valid_value);
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EXPECT_EQ(13456, value);
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}
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} // namespace internal
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} // namespace ceres
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#endif // CERES_USE_CXX11_THREADS
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