add plant panel for choosing plants

zhangcongyu_branch
marblexu 6 years ago
parent 0a3468cc34
commit f4faa5873b

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@ -4,6 +4,12 @@ import pygame as pg
from .. import tool
from .. import constants as c
PANEL_Y_START = 87
PANEL_X_START = 22
PANEL_Y_INTERNAL = 74
PANEL_X_INTERNAL = 53
CARD_LIST_NUM = 8
card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT,
c.CARD_CHERRYBOMB, c.CARD_THREEPEASHOOTER, c.CARD_REPEATERPEA, c.CARD_CHOMPER,
c.CARD_PUFFMUSHROOM, c.CARD_POTATOMINE, c.CARD_SQUASH]
@ -12,11 +18,26 @@ plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT,
c.PUFFMUSHROOM, c.POTATOMINE, c.SQUASH]
plant_sun_list = [50, 100, 175, 50, 150, 325, 200, 150, 0, 25, 50]
plant_frozen_time_list = [0, 5000, 5000, 10000, 5000, 5000, 5000, 5000, 8000, 8000, 8000]
card_list = [0, 1, 3, 4, 7, 8, 9, 10]
all_card_list = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
def getSunValueImage(sun_value):
font = pg.font.SysFont(None, 22)
width = 32
msg_image = font.render(str(sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
msg_rect = msg_image.get_rect()
msg_w = msg_rect.width
image = pg.Surface([width, 17])
x = width - msg_w
image.fill(c.LIGHTYELLOW)
image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
image.set_colorkey(c.BLACK)
return image
class Card():
def __init__(self, x, y, name_index):
self.loadFrame(card_name_list[name_index])
def __init__(self, x, y, name_index, scale=0.78):
self.loadFrame(card_name_list[name_index], scale)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
@ -25,13 +46,14 @@ class Card():
self.sun_cost = plant_sun_list[name_index]
self.frozen_time = plant_frozen_time_list[name_index]
self.frozen_timer = -self.frozen_time
self.select = True
def loadFrame(self, name):
def loadFrame(self, name, scale):
frame = tool.GFX[name]
rect = frame.get_rect()
width, height = rect.w, rect.h
self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, 0.78)
self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, scale)
def checkMouseClick(self, mouse_pos):
x, y = mouse_pos
@ -45,6 +67,16 @@ class Card():
return True
return False
def canSelect(self):
return self.select
def setSelect(self, can_select):
self.select = can_select
if can_select:
self.image.set_alpha(255)
else:
self.image.set_alpha(128)
def setFrozenTime(self, current_time):
self.frozen_timer = current_time
@ -68,7 +100,6 @@ class MenuBar():
self.sun_value = sun_value
self.card_offset_x = 32
self.setupCards(card_list)
self.font = pg.font.SysFont(None, 20)
def loadFrame(self, name):
frame = tool.GFX[name]
@ -135,21 +166,9 @@ class MenuBar():
break
def drawSunValue(self):
width = 32
msg_image = self.font.render(str(self.sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
msg_rect = msg_image.get_rect()
msg_w = msg_rect.width
image = pg.Surface([width, 17])
x = width - msg_w
image.fill(c.LIGHTYELLOW)
image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
image.set_colorkey(c.BLACK)
self.value_image = image
self.value_image = getSunValueImage(self.sun_value)
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 18
self.value_rect.x = 21
self.value_rect.y = self.rect.bottom - 21
self.image.blit(self.value_image, self.value_rect)
@ -158,4 +177,111 @@ class MenuBar():
self.drawSunValue()
surface.blit(self.image, self.rect)
for card in self.card_list:
card.draw(surface)
card.draw(surface)
class Panel():
def __init__(self, card_list, sun_value):
self.loadImages(sun_value)
self.selected_cards = []
self.selected_num = 0
self.setupCards(card_list)
def loadFrame(self, name):
frame = tool.GFX[name]
rect = frame.get_rect()
frame_rect = (rect.x, rect.y, rect.w, rect.h)
return tool.get_image(tool.GFX[name], *frame_rect, c.WHITE, 1)
def loadImages(self, sun_value):
self.menu_image = self.loadFrame(c.MENUBAR_BACKGROUND)
self.menu_rect = self.menu_image.get_rect()
self.menu_rect.x = 0
self.menu_rect.y = 0
self.panel_image = self.loadFrame(c.PANEL_BACKGROUND)
self.panel_rect = self.panel_image.get_rect()
self.panel_rect.x = 0
self.panel_rect.y = PANEL_Y_START
self.value_image = getSunValueImage(sun_value)
self.value_rect = self.value_image.get_rect()
self.value_rect.x = 21
self.value_rect.y = self.menu_rect.bottom - 21
self.button_image = self.loadFrame(c.START_BUTTON)
self.button_rect = self.button_image.get_rect()
self.button_rect.x = 155
self.button_rect.y = 547
def setupCards(self, card_list):
self.card_list = []
x = PANEL_X_START - PANEL_X_INTERNAL
y = PANEL_Y_START + 43 - PANEL_Y_INTERNAL
for i, index in enumerate(card_list):
if i % 8 == 0:
x = PANEL_X_START - PANEL_X_INTERNAL
y += PANEL_Y_INTERNAL
x += PANEL_X_INTERNAL
self.card_list.append(Card(x, y, index, 0.75))
def checkCardClick(self, mouse_pos):
delete_card = None
for card in self.selected_cards:
if delete_card: # when delete a card, move right cards to left
card.rect.x -= 55
elif card.checkMouseClick(mouse_pos):
self.deleteCard(card.name_index)
delete_card = card
if delete_card:
self.selected_cards.remove(delete_card)
self.selected_num -= 1
if self.selected_num == CARD_LIST_NUM:
return
for card in self.card_list:
if card.checkMouseClick(mouse_pos):
if card.canSelect():
self.addCard(card)
break
def addCard(self, card):
card.setSelect(False)
y = 8
x = 78 + self.selected_num * 55
self.selected_cards.append(Card(x, y, card.name_index))
self.selected_num += 1
def deleteCard(self, index):
self.card_list[index].setSelect(True)
def checkStartButtonClick(self, mouse_pos):
if self.selected_num < CARD_LIST_NUM:
return False
x, y = mouse_pos
if (x >= self.button_rect.x and x <= self.button_rect.right and
y >= self.button_rect.y and y <= self.button_rect.bottom):
return True
return False
def getSelectedCards(self):
card_index_list = []
for card in self.selected_cards:
card_index_list.append(card.name_index)
return card_index_list
def draw(self, surface):
self.menu_image.blit(self.value_image, self.value_rect)
surface.blit(self.menu_image, self.menu_rect)
surface.blit(self.panel_image, self.panel_rect)
for card in self.card_list:
card.draw(surface)
for card in self.selected_cards:
card.draw(surface)
if self.selected_num == CARD_LIST_NUM:
surface.blit(self.button_image, self.button_rect)

@ -57,6 +57,8 @@ MAP_OFFSET_Y = 100
#MENUBAR
MENUBAR_BACKGROUND = 'ChooserBackground'
PANEL_BACKGROUND = 'PanelBackground'
START_BUTTON = 'StartButton'
#PLANT INFO
PLANT_IMAGE_RECT = 'plant_image_rect'
@ -140,3 +142,6 @@ DIGEST = 'digest'
WALK = 'walk'
DIE = 'die'
#LEVEL STATE
CHOOSE = 'choose'
PLAY = 'play'

@ -19,21 +19,10 @@ class Level(tool.State):
self.map = map.Map(c.GRID_X_LEN, self.map_y_len)
self.loadMap()
self.menubar = menubar.MenuBar(menubar.card_list, self.map_data[c.INIT_SUN_NAME])
self.drag_plant = False
self.hint_image = None
self.hint_plant = False
self.produce_sun = True
self.sun_timer = current_time
self.removeMouseImage()
self.state = c.CHOOSE
self.initChoose()
self.setupBackground()
self.setupGroups()
self.setupZombies()
self.setupCars()
def loadMap(self):
map_file = 'level_' + str(self.game_info[c.LEVEL_NUM]) + '.json'
file_path = os.path.join('source', 'data', 'map', map_file)
@ -80,7 +69,37 @@ class Level(tool.State):
def update(self, surface, current_time, mouse_pos, mouse_click):
self.current_time = self.game_info[c.CURRENT_TIME] = current_time
if self.state == c.CHOOSE:
self.choose(mouse_pos, mouse_click)
elif self.state == c.PLAY:
self.play(mouse_pos, mouse_click)
self.draw(surface)
def initChoose(self):
self.panel = menubar.Panel(menubar.all_card_list, self.map_data[c.INIT_SUN_NAME])
def choose(self, mouse_pos, mouse_click):
if mouse_pos and mouse_click[0]:
self.panel.checkCardClick(mouse_pos)
if self.panel.checkStartButtonClick(mouse_pos):
self.state = c.PLAY
self.initPlay(self.panel.getSelectedCards())
def initPlay(self, card_list):
self.menubar = menubar.MenuBar(card_list, self.map_data[c.INIT_SUN_NAME])
self.drag_plant = False
self.hint_image = None
self.hint_plant = False
self.produce_sun = True
self.sun_timer = self.current_time
self.removeMouseImage()
self.setupGroups()
self.setupZombies()
self.setupCars()
def play(self, mouse_pos, mouse_click):
if self.zombie_start_time == 0:
self.zombie_start_time = self.current_time
elif len(self.zombie_list) > 0:
@ -132,8 +151,7 @@ class Level(tool.State):
self.checkPlants()
self.checkCarCollisions()
self.checkGameState()
self.draw(surface)
def createZombie(self, name, map_y):
x, y = self.map.getMapGridPos(0, map_y)
if name == c.NORMAL_ZOMBIE:
@ -370,15 +388,18 @@ class Level(tool.State):
def draw(self, surface):
self.level.blit(self.background, self.viewport, self.viewport)
surface.blit(self.level, (0,0), self.viewport)
self.menubar.draw(surface)
for i in range(self.map_y_len):
self.plant_groups[i].draw(surface)
self.zombie_groups[i].draw(surface)
self.bullet_groups[i].draw(surface)
for car in self.cars:
car.draw(surface)
self.head_group.draw(surface)
self.sun_group.draw(surface)
if self.state == c.CHOOSE:
self.panel.draw(surface)
elif self.state == c.PLAY:
self.menubar.draw(surface)
for i in range(self.map_y_len):
self.plant_groups[i].draw(surface)
self.zombie_groups[i].draw(surface)
self.bullet_groups[i].draw(surface)
for car in self.cars:
car.draw(surface)
self.head_group.draw(surface)
self.sun_group.draw(surface)
if self.drag_plant:
self.drawMouseShow(surface)
if self.drag_plant:
self.drawMouseShow(surface)
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