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129 lines
3.9 KiB
129 lines
3.9 KiB
__author__ = 'marble_xu'
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import pygame as pg
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from .. import tool
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from .. import constants as c
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card_name_list = [c.CARD_SUNFLOWER, c.CARD_PEASHOOTER, c.CARD_SNOWPEASHOOTER, c.CARD_WALLNUT, c.CARD_CHERRYBOMB]
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plant_name_list = [c.SUNFLOWER, c.PEASHOOTER, c.SNOWPEASHOOTER, c.WALLNUT, c.CHERRYBOMB]
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plant_sun_list = [50, 100, 175, 50, 150]
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card_list = [0, 1, 2, 3, 4]
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class Card():
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def __init__(self, x, y, name_index):
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self.loadFrame(card_name_list[name_index])
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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self.name_index = name_index
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self.sun_cost = plant_sun_list[name_index]
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def loadFrame(self, name):
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frame = tool.GFX[name]
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rect = frame.get_rect()
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width, height = rect.w, rect.h
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self.image = tool.get_image(frame, 0, 0, width, height, c.BLACK, 0.8)
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def checkMouseClick(self, mouse_pos):
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x, y = mouse_pos
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if(x >= self.rect.x and x <= self.rect.right and
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y >= self.rect.y and y <= self.rect.bottom):
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return True
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return False
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def draw(self, surface):
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surface.blit(self.image, self.rect)
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class MenuBar():
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def __init__(self, card_list, sun_value):
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self.loadFrame(c.MENUBAR_BACKGROUND)
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self.rect = self.image.get_rect()
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self.rect.x = 10
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self.rect.y = 0
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self.sun_value = sun_value
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self.card_offset_x = 38
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self.setupCards(card_list)
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self.font = pg.font.SysFont(None, 20)
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def loadFrame(self, name):
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frame_rect = [11, 0, 560, 108]
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frame = tool.GFX[name]
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rect = frame.get_rect()
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width, height = rect.w, rect.h
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self.image = tool.get_image(tool.GFX[name], *frame_rect, c.BLACK, 0.8)
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def createImage(self, x, y, num):
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if num == 1:
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return
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img = self.image
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rect = self.image.get_rect()
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width = rect.w
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height = rect.h
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self.image = pg.Surface((width * num, height)).convert()
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self.rect = self.image.get_rect()
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self.rect.x = x
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self.rect.y = y
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for i in range(num):
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x = i * width
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self.image.blit(img, (x,0))
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self.image.set_colorkey(c.BLACK)
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def setupCards(self, card_list):
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self.card_list = []
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x = self.card_offset_x
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y = 7
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for index in card_list:
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x += 55
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self.card_list.append(Card(x, y, index))
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def checkCardClick(self, mouse_pos):
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result = None
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for card in self.card_list:
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if card.checkMouseClick(mouse_pos):
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if card.sun_cost <= self.sun_value:
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result = (plant_name_list[card.name_index], card.sun_cost)
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break
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return result
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def checkMenuBarClick(self, mouse_pos):
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x, y = mouse_pos
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if(x >= self.rect.x and x <= self.rect.right and
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y >= self.rect.y and y <= self.rect.bottom):
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return True
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return False
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def decreaseSunValue(self, value):
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self.sun_value -= value
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def increaseSunValue(self, value):
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self.sun_value += value
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def drawSunValue(self):
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width = 30
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msg_image = self.font.render(str(self.sun_value), True, c.NAVYBLUE, c.LIGHTYELLOW)
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msg_rect = msg_image.get_rect()
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msg_w = msg_rect.width
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image = pg.Surface([width, 17])
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x = width - msg_w
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image.fill(c.LIGHTYELLOW)
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image.blit(msg_image, (x, 0), (0, 0, msg_rect.w, msg_rect.h))
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image.set_colorkey(c.BLACK)
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self.value_image = image
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self.value_rect = self.value_image.get_rect()
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self.value_rect.x = 18
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self.value_rect.y = self.rect.bottom - 20
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self.image.blit(self.value_image, self.value_rect)
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def draw(self, surface):
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self.drawSunValue()
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surface.blit(self.image, self.rect)
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for card in self.card_list:
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card.draw(surface) |