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parttimejob/node_modules/zrender/lib/core/Point.d.ts

39 lines
1.4 KiB

1 month ago
import { MatrixArray } from './matrix';
export interface PointLike {
x: number;
y: number;
}
export default class Point {
x: number;
y: number;
constructor(x?: number, y?: number);
copy(other: PointLike): this;
clone(): Point;
set(x: number, y: number): this;
equal(other: PointLike): boolean;
add(other: PointLike): this;
scale(scalar: number): void;
scaleAndAdd(other: PointLike, scalar: number): void;
sub(other: PointLike): this;
dot(other: PointLike): number;
len(): number;
lenSquare(): number;
normalize(): this;
distance(other: PointLike): number;
distanceSquare(other: Point): number;
negate(): this;
transform(m: MatrixArray): this;
toArray(out: number[]): number[];
fromArray(input: number[]): void;
static set(p: PointLike, x: number, y: number): void;
static copy(p: PointLike, p2: PointLike): void;
static len(p: PointLike): number;
static lenSquare(p: PointLike): number;
static dot(p0: PointLike, p1: PointLike): number;
static add(out: PointLike, p0: PointLike, p1: PointLike): void;
static sub(out: PointLike, p0: PointLike, p1: PointLike): void;
static scale(out: PointLike, p0: PointLike, scalar: number): void;
static scaleAndAdd(out: PointLike, p0: PointLike, p1: PointLike, scalar: number): void;
static lerp(out: PointLike, p0: PointLike, p1: PointLike, t: number): void;
}