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import tkinter as tk
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from PIL import Image, ImageTk
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import time
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import math
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import pygame
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from pygame.locals import *
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import sys
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import os
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import win32gui
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import win32con
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# 创建一个变量,用于记录当前是否显示数字时间
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show_digital_time = False
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# 定义全局范围内的变量
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# 数字列表
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hours_numbers = list(range(24))
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minutes_numbers = list(range(60))
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# 当前显示的小时和分钟索引
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hour_index = minutes_index = 0
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def draw_clock():
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# 清除画布
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canvas.delete('all')
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if show_digital_time:
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# 显示数字时间
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current_time = time.strftime('%H:%M:%S', time.localtime())
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canvas.create_text(center_x, center_y, text=current_time, font=("Arial", 30))
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else:
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# 绘制表盘
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canvas.create_oval(center_x - second_length, center_y - second_length, center_x + second_length,
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center_y + second_length)
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# 绘制小时刻度和数字
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for i in range(12):
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angle = math.pi / 6 * (i - 3)
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start_x = center_x + (second_length - 10) * math.cos(angle)
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start_y = center_y + (second_length - 10) * math.sin(angle)
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end_x = center_x + second_length * math.cos(angle)
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end_y = center_y + second_length * math.sin(angle)
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canvas.create_line(start_x, start_y, end_x, end_y, width=3)
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# 计算数字的位置
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number_x = center_x + (second_length - 20) * math.cos(angle)
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number_y = center_y + (second_length - 20) * math.sin(angle)
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# 绘制数字
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canvas.create_text(number_x, number_y, text=str(i + 1), font=("Arial", 15))
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# 绘制分钟刻度
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for i in range(60):
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angle = math.pi / 30 * (i - 15)
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start_x = center_x + (second_length - 5) * math.cos(angle)
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start_y = center_y + (second_length - 5) * math.sin(angle)
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end_x = center_x + second_length * math.cos(angle)
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end_y = center_y + second_length * math.sin(angle)
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canvas.create_line(start_x, start_y, end_x, end_y)
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# 获取当前时间
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current_time = time.localtime()
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hours = current_time.tm_hour
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minutes = current_time.tm_min
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seconds = current_time.tm_sec
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# 绘制时针
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hour_angle = math.pi / 6 * (hours - 3)
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hour_x = center_x + hour_length * math.cos(hour_angle)
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hour_y = center_y + hour_length * math.sin(hour_angle)
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canvas.create_line(center_x, center_y, hour_x, hour_y, width=6, fill='black')
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# 绘制分针
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minute_angle = math.pi / 30 * (minutes - 15)
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minute_x = center_x + minute_length * math.cos(minute_angle)
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minute_y = center_y + minute_length * math.sin(minute_angle)
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canvas.create_line(center_x, center_y, minute_x, minute_y, width=4, fill='blue')
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# 绘制秒针
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second_angle = math.pi / 30 * (seconds - 15)
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second_x = center_x + second_length * math.cos(second_angle)
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second_y = center_y + second_length * math.sin(second_angle)
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canvas.create_line(center_x, center_y, second_x, second_y, fill='red')
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# 每1000毫秒更新一次
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window.after(1000, draw_clock)
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def toggle_time_display(event):
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global show_digital_time
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show_digital_time = not show_digital_time
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draw_clock()
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# 创建窗口
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window = tk.Tk()
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window.title('时钟')
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# 设置窗口不可改变大小
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window.resizable(False, False)
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# 设置主窗口位置
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window.geometry('+400+50')
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# 设置窗口背景颜色
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window.configure(background='white')
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add_button_image = Image.open('xxx.png')
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add_button_image = add_button_image.convert('RGBA')
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add_button_image = ImageTk.PhotoImage(add_button_image)
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'''
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from tkinter import END, Button, Toplevel, Listbox
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# 创建一个列表,用于记录设置的闹钟
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alarms = []
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# 创建一个列表框,用于显示设置的闹钟
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alarm_listbox = Listbox(window)
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alarm_listbox.pack(side='bottom')
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'''
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def set_alarm():
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def set_window_position(hwnd, x, y):
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win32gui.SetWindowPos(hwnd, win32con.HWND_TOP, x, y, 0, 0, win32con.SWP_NOSIZE)
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# 定义全局范围内的变量
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# 数字列表
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hours_numbers = list(range(24))
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minutes_numbers = list(range(60))
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# 当前显示的小时、分钟和秒钟索引
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hour_index = minutes_index = 0
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# 初始化pygame
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pygame.init()
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# 设置窗口大小,移除窗口的标题栏和边框,包括关闭按钮。
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screen = pygame.display.set_mode((380, 300), pygame.NOFRAME)
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# 获取pygame窗口的hwnd
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hwnd = pygame.display.get_wm_info()["window"]
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# 设置窗口位置
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set_window_position(hwnd, 410, 400)
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# 设置主窗口位置
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main_window_x = 400
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main_window_y = 50
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window.geometry(f'+{main_window_x}+{main_window_y}')
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# 设置Pygame窗口位置
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pygame_window_x = main_window_x + 10 # 自定义偏移
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pygame_window_y = main_window_y + 400 # 自定义偏移
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set_window_position(hwnd, pygame_window_x, pygame_window_y)
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# 字体和颜色设置
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font = pygame.font.SysFont('Arial', 72)
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text_color = (0, 0, 0)
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background_color = (255, 255, 255)
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# 滚动区域定义
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hour_scroll_area = pygame.Rect(10, 20, 200, 100) # 修改x坐标和宽度
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minute_scroll_area = pygame.Rect(150, 20, 200, 100) # 修改x坐标和宽度
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# 创建一个 "确认" 按钮
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add_button = pygame.Rect(170, 180, 50, 50)
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# 创建一个 "停止" 按钮
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stop_button = pygame.Rect(250, 90, 120, 100)
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# 设置音乐文件路径
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music_file = 'alarm.wav'
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# 鼠标操作相关变量
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scrolling_hour = scrolling_minute = False
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scroll_start_time = scroll_end_time = 0.0
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scroll_start_index_hour = scroll_start_index_minute = 0
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scroll_target_hour = scroll_target_minute = 0
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scroll_speed = 5 # 单位时间内滚动的索引数量
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friction = 0.9 # 摩擦系数,用于模拟滚动阻力
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# 创建一个clock实例用于控制帧率
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clock = pygame.time.Clock()
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# 定义绘制数字的函数
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def draw_number(screen, number, x, y):
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text_surface = font.render(str(number), True, text_color)
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screen.blit(text_surface, (x, y))
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window.update()
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# 新窗口相关变量
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new_window = None
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new_window_open = False
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# 添加一个标志来记录音乐是否已经开始播放
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music_started = False
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# 添加一个标志来记录按钮的状态,True 表示开,False 表示关
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button_open = True
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# 添加一个标志来记录是否需要播放音乐
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need_play_music = False
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# 在主循环开始时初始化 stop_button 和 stop_button_image
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stop_button = pygame.Rect(265, 95, 120, 100) # 设置这个矩形的位置和大小
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stop_button_image = pygame.image.load('open.jpg') # 加载按钮图片
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# 主循环
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while True:
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# 获取当前时间
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current_time = time.time()
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# 处理事件
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == MOUSEBUTTONDOWN or event.type == MOUSEWHEEL: # 处理鼠标点击和滚轮事件
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mouse_pos = pygame.mouse.get_pos()
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if hour_scroll_area.collidepoint(mouse_pos):
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if event.type == MOUSEBUTTONDOWN:
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if event.button == 1: # 鼠标左键
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hour_index = (hour_index + 1) % len(hours_numbers)
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elif event.button == 3: # 鼠标右键
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hour_index = (hour_index - 1) % len(hours_numbers)
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elif event.type == MOUSEWHEEL: # 鼠标滚轮滚动
|
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|
|
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|
|
|
if event.y > 0: # 滚轮向上滚动
|
|
|
|
|
|
|
|
hour_index = (hour_index - 1) % len(hours_numbers)
|
|
|
|
|
|
|
|
elif event.y < 0: # 滚轮向下滚动
|
|
|
|
|
|
|
|
hour_index = (hour_index + 1) % len(hours_numbers)
|
|
|
|
|
|
|
|
elif minute_scroll_area.collidepoint(mouse_pos):
|
|
|
|
|
|
|
|
if event.type == MOUSEBUTTONDOWN:
|
|
|
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|
|
|
if event.button == 1: # 鼠标左键
|
|
|
|
|
|
|
|
minutes_index = (minutes_index + 1) % len(minutes_numbers)
|
|
|
|
|
|
|
|
elif event.button == 3: # 鼠标右键
|
|
|
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|
|
|
|
minutes_index = (minutes_index - 1) % len(minutes_numbers)
|
|
|
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|
|
|
elif event.type == MOUSEWHEEL: # 鼠标滚轮滚动
|
|
|
|
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|
|
|
if event.y > 0: # 滚轮向上滚动
|
|
|
|
|
|
|
|
minutes_index = (minutes_index - 1) % len(minutes_numbers)
|
|
|
|
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|
|
|
elif event.y < 0: # 滚轮向下滚动
|
|
|
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|
|
|
|
minutes_index = (minutes_index + 1) % len(minutes_numbers)
|
|
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|
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|
|
|
elif event.type == pygame.MOUSEBUTTONDOWN:
|
|
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|
|
if add_button.collidepoint(event.pos):
|
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|
# 创建新的表面并显示设置的时间
|
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|
|
new_window = pygame.Surface((400, 300))
|
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|
|
new_window.fill(background_color)
|
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|
|
draw_number(new_window, f"{hour_index:02d}:{minutes_index:02d}", 80, 100)
|
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|
|
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|
|
|
|
# 加载停止按钮图片
|
|
|
|
|
|
|
|
stop_button_image = pygame.image.load('open.jpg' if button_open else 'close.jpg')
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
# 绘制停止按钮图片
|
|
|
|
|
|
|
|
new_window.blit(stop_button_image, stop_button.topleft)
|
|
|
|
|
|
|
|
new_window_open = True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
continue # 跳过后面的鼠标事件处理逻辑
|
|
|
|
|
|
|
|
elif pygame.Rect(stop_button.topleft, stop_button_image.get_size()).collidepoint(event.pos) and new_window_open:
|
|
|
|
|
|
|
|
# 根据按钮的状态来开始或停止音乐播放
|
|
|
|
|
|
|
|
if button_open:
|
|
|
|
|
|
|
|
pygame.mixer.music.stop()
|
|
|
|
|
|
|
|
need_play_music = False
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
need_play_music = True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 切换按钮的状态
|
|
|
|
|
|
|
|
button_open = not button_open
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 加载新的按钮图片
|
|
|
|
|
|
|
|
stop_button_image = pygame.image.load('open.jpg' if button_open else 'close.jpg')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 绘制新的按钮图片
|
|
|
|
|
|
|
|
new_window.blit(stop_button_image, stop_button.topleft)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 在主循环中检查是否需要播放音乐
|
|
|
|
|
|
|
|
if need_play_music and not pygame.mixer.music.get_busy():
|
|
|
|
|
|
|
|
current_time = time.strftime("%H:%M", time.localtime())
|
|
|
|
|
|
|
|
set_time = f"{hour_index}:{minutes_index}"
|
|
|
|
|
|
|
|
if set_time <= current_time < f"{hour_index}:{(minutes_index + 1) % 60:02d}":
|
|
|
|
|
|
|
|
pygame.mixer.music.load(music_file)
|
|
|
|
|
|
|
|
pygame.mixer.music.play()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 平滑滚动逻辑
|
|
|
|
|
|
|
|
if scrolling_hour or scrolling_minute:
|
|
|
|
|
|
|
|
elapsed_time = current_time - scroll_start_time
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 计算目标索引(这里假设滚轮宽度与索引数成正比)
|
|
|
|
|
|
|
|
scroll_direction_hour = 1
|
|
|
|
|
|
|
|
target_hour_diff = (scroll_target_hour - hour_scroll_area.x) / hour_scroll_area.w * len(hours_numbers)
|
|
|
|
|
|
|
|
target_minute_diff = (scroll_target_minute - minute_scroll_area.x) / minute_scroll_area.w * len(
|
|
|
|
|
|
|
|
minutes_numbers)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 线性插值计算当前索引
|
|
|
|
|
|
|
|
scroll_direction_minute = 1 # Initialize scroll_direction_minute
|
|
|
|
|
|
|
|
hour_interpolated_index = scroll_start_index_hour + scroll_speed * elapsed_time * scroll_direction_hour
|
|
|
|
|
|
|
|
minute_interpolated_index = scroll_start_index_minute + scroll_speed * elapsed_time * scroll_direction_minute
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if not scrolling_hour:
|
|
|
|
|
|
|
|
friction_time = current_time - scroll_end_time
|
|
|
|
|
|
|
|
hour_interpolated_index *= pow(friction, friction_time)
|
|
|
|
|
|
|
|
if abs(hour_interpolated_index - target_hour_diff) < 1:
|
|
|
|
|
|
|
|
hour_index = int(target_hour_diff) % len(hours_numbers)
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
hour_index = int(hour_interpolated_index) % len(hours_numbers)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if not scrolling_minute:
|
|
|
|
|
|
|
|
friction_time = current_time - scroll_end_time
|
|
|
|
|
|
|
|
minute_interpolated_index *= pow(friction, friction_time)
|
|
|
|
|
|
|
|
if abs(minute_interpolated_index - target_minute_diff) < 1:
|
|
|
|
|
|
|
|
minutes_index = int(target_minute_diff) % len(minutes_numbers)
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
minutes_index = int(minute_interpolated_index) % len(minutes_numbers)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 清除屏幕
|
|
|
|
|
|
|
|
screen.fill(background_color)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 绘制数字
|
|
|
|
|
|
|
|
draw_number(screen, f"{hour_index:02d} : {minutes_index:02d}", hour_scroll_area.centerx, hour_scroll_area.centery)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 加载按钮图片
|
|
|
|
|
|
|
|
button_image = pygame.image.load('button1.png')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 绘制按钮图片
|
|
|
|
|
|
|
|
screen.blit(button_image, add_button.topleft)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 如果新窗口打开,绘制新窗口
|
|
|
|
|
|
|
|
if new_window_open:
|
|
|
|
|
|
|
|
screen.blit(new_window, (0, 0))
|
|
|
|
|
|
|
|
# 到达设置的时间
|
|
|
|
|
|
|
|
current_time = time.strftime("%H:%M", time.localtime())
|
|
|
|
|
|
|
|
set_time = f"{hour_index}:{minutes_index}"
|
|
|
|
|
|
|
|
if set_time <= current_time < f"{hour_index}:{(minutes_index + 1) % 60:02d}":
|
|
|
|
|
|
|
|
# 只有当音乐还没有开始播放时,才加载和播放音乐
|
|
|
|
|
|
|
|
if not music_started:
|
|
|
|
|
|
|
|
pygame.mixer.music.load(music_file)
|
|
|
|
|
|
|
|
pygame.mixer.music.play()
|
|
|
|
|
|
|
|
music_started = True
|
|
|
|
|
|
|
|
# 更新屏幕并限制帧率
|
|
|
|
|
|
|
|
pygame.display.update()
|
|
|
|
|
|
|
|
clock.tick(60)
|
|
|
|
|
|
|
|
# 在 set_alarm 函数的 while True 主循环中添加以下内容
|
|
|
|
|
|
|
|
window.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 设置主窗口的大小
|
|
|
|
|
|
|
|
window.geometry('400x800')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 创建画布
|
|
|
|
|
|
|
|
canvas = tk.Canvas(window, width=400, height=800, bg='white')
|
|
|
|
|
|
|
|
canvas.pack()
|
|
|
|
|
|
|
|
# 创建一个按钮,用户点击这个按钮来打开设置闹钟的弹出窗口
|
|
|
|
|
|
|
|
#add_alarm_button = Button(window, text="+", command=set_alarm,bg='black', fg="white")
|
|
|
|
|
|
|
|
#add_alarm_button.place(x=200, y=700, anchor="center")
|
|
|
|
|
|
|
|
add_alarm_button = tk.Button(window, image=add_button_image, command=set_alarm, borderwidth=0, highlightthickness=0)
|
|
|
|
|
|
|
|
add_alarm_button.place(x=200, y=700, anchor="center")
|
|
|
|
|
|
|
|
# 定义时钟的参数
|
|
|
|
|
|
|
|
center_x = 200
|
|
|
|
|
|
|
|
center_y = 200
|
|
|
|
|
|
|
|
hour_length = 60
|
|
|
|
|
|
|
|
minute_length = 90
|
|
|
|
|
|
|
|
second_length = 100
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 绑定鼠标点击事件
|
|
|
|
|
|
|
|
canvas.bind("<Button-1>", toggle_time_display)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 初始绘制表盘
|
|
|
|
|
|
|
|
draw_clock()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 启动主循环
|
|
|
|
|
|
|
|
window.mainloop()
|