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36 lines
1.3 KiB
36 lines
1.3 KiB
import sys
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from time import sleep
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import pygame
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from button import Button
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class Cover:
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"""管理游戏覆盖物的类"""
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def __init__(self, setting, screen): # 游戏参数设置和游戏主界面
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self.setting = setting
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self.screen = screen
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self.winButton = Button(self.screen, 'Congratution')
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self.covers = [] # 存储未被点击过的方块的覆盖物的位置
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for i in range(20):
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for j in range(20):
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self.covers.append([i, j]) # 刚开始时整个界面都是被覆盖的
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def delete(self, x, y): # 传入单机鼠标的位置,判断是否合法,如果是,删除当前方块
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x = x // 25
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y = y // 25
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if [x, y] in self.covers:
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self.covers.remove([x, y])
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def show(self): # 将所有未被点击过的方块展现出来
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for cur in self.covers:
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pygame.draw.rect(self.screen, self.setting.screen_color, ((cur[0] * 25, cur[1] * 25), (24, 24)))
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if len(self.covers) <= 40:
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self.winButton.display()
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pygame.display.update()
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sleep(3)
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sys.exit()
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