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import sys
from time import sleep
import pygame
from button import Button
class Cover:
"""管理游戏覆盖物的类"""
def __init__(self, setting, screen): # 游戏参数设置和游戏主界面
self.setting = setting
self.screen = screen
self.winButton = Button(self.screen, 'Congratution')
self.covers = [] # 存储未被点击过的方块的覆盖物的位置
for i in range(20):
for j in range(20):
self.covers.append([i, j]) # 刚开始时整个界面都是被覆盖的
def delete(self, x, y): # 传入单机鼠标的位置,判断是否合法,如果是,删除当前方块
x = x // 25
y = y // 25
if [x, y] in self.covers:
self.covers.remove([x, y])
def show(self): # 将所有未被点击过的方块展现出来
for cur in self.covers:
pygame.draw.rect(self.screen, self.setting.screen_color, ((cur[0] * 25, cur[1] * 25), (24, 24)))
if len(self.covers) <= 40:
self.winButton.display()
pygame.display.update()
sleep(3)
sys.exit()