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import os
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from tkinter import *
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import tkinter.messagebox
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import tkinter.scrolledtext as st
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from chess import *
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from PIL import Image, ImageTk
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from datetime import datetime
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import time
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import numpy as np
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chess = Chess()
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crossline = []
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verline = []
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regretnum = 0
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handlenum = 0
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flag = 0
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root = Tk() # 窗口对象
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root.title('五子棋') # 窗口标题
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x = 10
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y = 10
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root.geometry('1000x700+'+str(x)+'+'+str(y)) # 窗口大小 width x height + x + y(x,y为在当前界面的坐标)
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# 创建一个主目录菜单,也被称为顶级菜单
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main_menu = Menu(root)
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gamefile = Menu(main_menu, tearoff=False)
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# ---zhuozhuo
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Text_test = None
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accuracy = 0
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chooseright = 0
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choosetime = 0
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# local = True
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local = False
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if local == True:
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path = ""
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else:
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path = "/data/workspace/myshixun/finalchess/"
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# path = ""
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# 新增"文件"菜单的菜单项,并使用 accelerator 设置菜单项的快捷键
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# gamefile.add_command (label="新建",command=menuCommand,accelerator="Ctrl+N")
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# 人-机白对弈
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def peocomwhite():
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if chess.Chess_Mode == 3:
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chess.Chess_Mode = 1
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chess.playing(1, root, canvas, blackch, whitech, photos1, photos2)
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else:
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chess.Chess_Mode = 1
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refresh()
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# 人-机黑对弈
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def peocomblack():
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if chess.Chess_Mode == 3:
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chess.Chess_Mode = 2
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chess.playing(2, root, canvas, blackch, whitech, photos1, photos2)
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else:
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chess.Chess_Mode = 2
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refresh()
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# 双人模式
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def doublepeople():
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if chess.Chess_Mode == 3:
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chess.Chess_Mode = 0
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chess.playing(0, root, canvas, blackch, whitech, photos1, photos2)
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else:
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chess.Chess_Mode = 0
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refresh()
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# 测试模式
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def studenttest():
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if chess.Chess_Mode == 3:
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chess.Chess_Mode = 4
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chess.playing(4, root, canvas, blackch, whitech, photos1, photos2)
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else:
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chess.Chess_Mode = 4
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refresh()
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# 开始游戏
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def startgame():
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win = Tk()
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win.title("开始游戏")
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win.geometry('500x300+100+100')
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Label(win, text="五子棋", width=120, height=2).place(x=-175, y=50)
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Button(win, text="人机模式(机白)", command=peocomwhite, width=20, height=2).place(x=170, y=100)
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Button(win, text="人机模式(机黑)", command=peocomblack, width=20, height=2).place(x=170, y=150)
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Button(win, text="双人模式", command=doublepeople, width=20, height=2).place(x=170, y=200)
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# !退出游戏 还没有定义
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def quitgame():
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pass
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# 保存棋局
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def savecurrent():
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data = [[0 for j in range(19)] for i in range(19)]
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file = open(path + 'data.txt', 'r+')
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file.truncate(0)
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for i in range(0, 19):
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for j in range(0, 19):
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data[i][j] = chess.ChessData[i][j]['Cstate']
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data = np.mat(data)
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b = ''
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for i in range(0, 19):
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for j in range(0, 19):
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b += str(data[i, j]) + '\t'
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b += '\n'
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file.writelines(b)
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# print(data)
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data1 = [[0 for j in range(19)] for i in range(19)]
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for i in range(0, 19):
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for j in range(0, 19):
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data1[i][j] = chess.ChessData[i][j]['Cstep']
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data = np.mat(data1)
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b = ''
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for i in range(0, 19):
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for j in range(0, 19):
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b += str(data[i, j]) + '\t'
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b += '\n'
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file.writelines(b)
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# print(data)
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Chess_Mode = str(chess.Chess_Mode) + '\n'
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file.write(Chess_Mode)
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step = str(chess.Currently_step) + '\n'
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file.write(step)
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WinFLAG = str(chess.WinFLAG) + '\n'
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file.write(WinFLAG)
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file.close()
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# 重装棋局
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def resetlast():
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refresh()
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# 读取保存的数据文件
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file = open(path + 'data.txt', 'r+', encoding='utf-8')
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data = file.readlines()
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rtu = []
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for i in data:
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rtu.append(i.strip())
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for i in range(0, 19):
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j = 0
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rtu1 = rtu[i].split("\t")
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for x in rtu1:
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chess.ChessData[i][j]['Cstate'] = int(x)
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j += 1
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for i in range(19, 38):
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j = 0
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rtu1 = rtu[i].split("\t")
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for x in rtu1:
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chess.ChessData[i - 19][j]['Cstep'] = int(x)
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j += 1
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chess.Chess_Mode = int(rtu[len(rtu) - 3])
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chess.Currently_step = int(rtu[len(rtu) - 2])
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chess.WinFLAG = int(rtu[len(rtu) - 1])
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file.close()
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for x in range(19):
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for y in range(19):
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if chess.ChessData[x][y]['Cstate'] == 1:
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chess.Chessimg[x][y] = canvas.create_image(x * 36.8 + 41 - 14, y * 34.6 + 21, image=whitech, anchor=W)
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# canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#fff',
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# outline="")
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elif chess.ChessData[x][y]['Cstate'] == 2:
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chess.Chessimg[x][y] = canvas.create_image(x * 36.8 + 41 - 14, y * 34.6 + 21, image=blackch, anchor=W)
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# canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#000',
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# outline="")
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if chess.Chess_Mode == 1 and chess.WinFLAG == 0:
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chess.myColor = 2
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chess.computercolor = 1
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if chess.Currently_step % 2 == 0:
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chess.player = 1
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chess.computer = 0
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chess.curlocation(canvas, 1, 0, 1, blackch, whitech, photos1, photos2)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
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elif chess.Currently_step % 2 != 0:
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chess.player = 0
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chess.computer = 1
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chess.playgame_black(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
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elif chess.Chess_Mode == 2 and chess.WinFLAG == 0:
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chess.myColor = 1
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chess.computercolor = 2
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if chess.Currently_step % 2 == 0:
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chess.player = 0
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chess.computer = 1
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chess.playgame_white(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
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elif chess.Currently_step % 2 != 0:
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chess.player = 1
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chess.computer = 0
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chess.curlocation(canvas, 1, 0, 2, blackch, whitech, photos1, photos2)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
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elif chess.Chess_Mode == 0 and chess.WinFLAG == 0:
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chess.myColor = 2
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chess.player2color = 1
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if chess.Currently_step % 2 == 0:
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chess.player = 1
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chess.player2 = 0
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chess.curlocation(canvas, 1, 1, 1, blackch, whitech, photos1, photos2)
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# chess.playgame_black(root, None, None, canvas)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到先手下棋了!')
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elif chess.Currently_step % 2 != 0:
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chess.player = 0
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chess.player2 = 1
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chess.curlocation(canvas, 0, 0, 2, blackch, whitech, photos1, photos2)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到后手下棋了!')
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elif chess.WinFLAG == 1:
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tkinter.messagebox.showinfo(title='信息提示!', message='对局已经结束了')
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# 随机棋局
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def random_chessboard():
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refresh()
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if local:
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folder_path = "./data"
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else:
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folder_path = path + "data"
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txt_files = [f for f in os.listdir(folder_path) if f.endswith('.txt')]
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if txt_files:
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random_file = random.choice(txt_files)
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file_path = os.path.join(folder_path, random_file)
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file = open(file_path, 'r+', encoding='utf-8')
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data = file.readlines()
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rtu = []
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for i in data:
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rtu.append(i.strip())
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for i in range(0, 19):
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j = 0
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rtu1 = rtu[i].split("\t")
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for x in rtu1:
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chess.ChessData[i][j]['Cstate'] = int(x)
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j += 1
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for i in range(19, 38):
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j = 0
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rtu1 = rtu[i].split("\t")
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for x in rtu1:
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chess.ChessData[i - 19][j]['Cstep'] = int(x)
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j += 1
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chess.Chess_Mode = int(rtu[len(rtu) - 3])
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chess.Currently_step = int(rtu[len(rtu) - 2])
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chess.WinFLAG = int(rtu[len(rtu) - 1])
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file.close()
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for x in range(19):
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for y in range(19):
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if chess.ChessData[x][y]['Cstate'] == 1:
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chess.Chessimg[x][y] = canvas.create_image(x * 36.8 + 41 - 14, y * 34.6 + 21, image=whitech, anchor=W)
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# canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#fff',
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# outline="")
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elif chess.ChessData[x][y]['Cstate'] == 2:
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chess.Chessimg[x][y] = canvas.create_image(x * 36.8 + 41 - 14, y * 34.6 + 21, image=blackch, anchor=W)
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# canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#000',
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# outline="")
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if chess.Chess_Mode == 1 and chess.WinFLAG == 0:
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chess.myColor = 2
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chess.computercolor = 1
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if chess.Currently_step % 2 == 0:
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chess.player = 1
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chess.computer = 0
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chess.curlocation(canvas, 1, 0, 1, blackch, whitech, photos1, photos2)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
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elif chess.Currently_step % 2 != 0:
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chess.player = 0
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chess.computer = 1
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chess.playgame_black(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
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elif chess.Chess_Mode == 2 and chess.WinFLAG == 0:
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chess.myColor = 1
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chess.computercolor = 2
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if chess.Currently_step % 2 == 0:
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chess.player = 0
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chess.computer = 1
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chess.playgame_white(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
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elif chess.Currently_step % 2 != 0:
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chess.player = 1
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chess.computer = 0
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chess.curlocation(canvas, 1, 0, 2, blackch, whitech, photos1, photos2)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
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elif chess.Chess_Mode == 0 and chess.WinFLAG == 0:
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chess.myColor = 2
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chess.player2color = 1
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if chess.Currently_step % 2 == 0:
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chess.player = 1
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chess.player2 = 0
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chess.curlocation(canvas, 1, 1, 1, blackch, whitech, photos1, photos2)
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# chess.playgame_black(root, None, None, canvas)
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tkinter.messagebox.showinfo(title='信息提示!', message='轮到先手下棋了!')
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elif chess.Currently_step % 2 != 0:
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chess.player = 0
|
|
|
|
|
chess.player2 = 1
|
|
|
|
|
chess.curlocation(canvas, 0, 0, 2, blackch, whitech, photos1, photos2)
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='轮到后手下棋了!')
|
|
|
|
|
elif chess.WinFLAG == 1:
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='对局已经结束了')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 测试模式随机棋局
|
|
|
|
|
def random_chessboard_test_module():
|
|
|
|
|
refresh()
|
|
|
|
|
if local:
|
|
|
|
|
folder_path = "./data"
|
|
|
|
|
else:
|
|
|
|
|
folder_path = path + "data"
|
|
|
|
|
txt_files = [f for f in os.listdir(folder_path) if f.endswith('.txt')]
|
|
|
|
|
if txt_files:
|
|
|
|
|
random_file = random.choice(txt_files)
|
|
|
|
|
file_path = os.path.join(folder_path, random_file)
|
|
|
|
|
file = open(file_path, 'r+', encoding='utf-8')
|
|
|
|
|
data = file.readlines()
|
|
|
|
|
rtu = []
|
|
|
|
|
for i in data:
|
|
|
|
|
rtu.append(i.strip())
|
|
|
|
|
for i in range(0, 19):
|
|
|
|
|
j = 0
|
|
|
|
|
rtu1 = rtu[i].split("\t")
|
|
|
|
|
for x in rtu1:
|
|
|
|
|
chess.ChessData[i][j]['Cstate'] = int(x)
|
|
|
|
|
j += 1
|
|
|
|
|
for i in range(19, 38):
|
|
|
|
|
j = 0
|
|
|
|
|
rtu1 = rtu[i].split("\t")
|
|
|
|
|
for x in rtu1:
|
|
|
|
|
chess.ChessData[i - 19][j]['Cstep'] = int(x)
|
|
|
|
|
j += 1
|
|
|
|
|
# chess.Chess_Mode = int(rtu[len(rtu) - 3])
|
|
|
|
|
chess.Chess_Mode = 4
|
|
|
|
|
chess.Currently_step = int(rtu[len(rtu) - 2])
|
|
|
|
|
chess.WinFLAG = int(rtu[len(rtu) - 1])
|
|
|
|
|
file.close()
|
|
|
|
|
for x in range(19):
|
|
|
|
|
for y in range(19):
|
|
|
|
|
if chess.ChessData[x][y]['Cstate'] == 1:
|
|
|
|
|
chess.Chessimg[x][y] = canvas.create_image(x * 36.8 + 41 - 14, y * 34.6 + 21, image=whitech, anchor=W)
|
|
|
|
|
# canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#fff',
|
|
|
|
|
# outline="")
|
|
|
|
|
elif chess.ChessData[x][y]['Cstate'] == 2:
|
|
|
|
|
chess.Chessimg[x][y] = canvas.create_image(x * 36.8 + 41 - 14, y * 34.6 + 21, image=blackch, anchor=W)
|
|
|
|
|
# canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#000',
|
|
|
|
|
# outline="")
|
|
|
|
|
if chess.Chess_Mode == 1 and chess.WinFLAG == 0:
|
|
|
|
|
chess.myColor = 2
|
|
|
|
|
chess.computercolor = 1
|
|
|
|
|
if chess.Currently_step % 2 == 0:
|
|
|
|
|
chess.player = 1
|
|
|
|
|
chess.computer = 0
|
|
|
|
|
chess.curlocation(canvas, 1, 0, 1, blackch, whitech, photos1, photos2)
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
|
|
|
|
|
elif chess.Currently_step % 2 != 0:
|
|
|
|
|
chess.player = 0
|
|
|
|
|
chess.computer = 1
|
|
|
|
|
chess.playgame_black(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
elif chess.Chess_Mode == 2 and chess.WinFLAG == 0:
|
|
|
|
|
chess.myColor = 1
|
|
|
|
|
chess.computercolor = 2
|
|
|
|
|
if chess.Currently_step % 2 == 0:
|
|
|
|
|
chess.player = 0
|
|
|
|
|
chess.computer = 1
|
|
|
|
|
chess.playgame_white(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
elif chess.Currently_step % 2 != 0:
|
|
|
|
|
chess.player = 1
|
|
|
|
|
chess.computer = 0
|
|
|
|
|
chess.curlocation(canvas, 1, 0, 2, blackch, whitech, photos1, photos2)
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
|
|
|
|
|
elif chess.Chess_Mode == 0 and chess.WinFLAG == 0:
|
|
|
|
|
chess.myColor = 2
|
|
|
|
|
chess.player2color = 1
|
|
|
|
|
if chess.Currently_step % 2 == 0:
|
|
|
|
|
chess.player = 1
|
|
|
|
|
chess.player2 = 0
|
|
|
|
|
chess.curlocation(canvas, 1, 1, 1, blackch, whitech, photos1, photos2)
|
|
|
|
|
# chess.playgame_black(root, None, None, canvas)
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='轮到先手下棋了!')
|
|
|
|
|
elif chess.Currently_step % 2 != 0:
|
|
|
|
|
chess.player = 0
|
|
|
|
|
chess.player2 = 1
|
|
|
|
|
chess.curlocation(canvas, 0, 0, 2, blackch, whitech, photos1, photos2)
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='轮到后手下棋了!')
|
|
|
|
|
elif chess.Chess_Mode == 4 and chess.WinFLAG == 0:
|
|
|
|
|
chess.myColor = 2
|
|
|
|
|
chess.computercolor = 1
|
|
|
|
|
if chess.Currently_step % 2 == 0:
|
|
|
|
|
chess.player = 1
|
|
|
|
|
chess.computer = 0
|
|
|
|
|
chess.curlocation(canvas, 1, 0, 1, blackch, whitech, photos1, photos2)
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!')
|
|
|
|
|
elif chess.Currently_step % 2 != 0:
|
|
|
|
|
chess.player = 0
|
|
|
|
|
chess.computer = 1
|
|
|
|
|
chess.playgame_black(root, None, None, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
elif chess.WinFLAG == 1:
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='对局已经结束了')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 这个方法为了分开得到建议函数suggestion_test_module中的获得落子点和画图的部分
|
|
|
|
|
# 这个方法为了获得落子点
|
|
|
|
|
def test_suggestion_location():
|
|
|
|
|
# 滚动框
|
|
|
|
|
x = root.winfo_x()
|
|
|
|
|
y = root.winfo_y()
|
|
|
|
|
# root.geometry('1000x800+' + str(x) + '+' + str(y))
|
|
|
|
|
# Text = st.ScrolledText(root, bg='#522418', font=('Arial', 12), bd=2, relief='groove') # 创建一个带滚动条的文本框,用于展示计算过程
|
|
|
|
|
# Text.place(x=0, y=685, height=100, width=1000)
|
|
|
|
|
# Text.configure(foreground='white')
|
|
|
|
|
# Text_test.delete('1.0', 'end')
|
|
|
|
|
# Text_test.insert('2.0', '测试模式:请在估值函数中最大的分数处落子\n')
|
|
|
|
|
|
|
|
|
|
# print("suggestion_test_module Mode ?",chess.Chess_Mode)
|
|
|
|
|
# print("suggestion_test_module Text_test",Text_test)
|
|
|
|
|
|
|
|
|
|
# 判断是否结束以及所持颜色
|
|
|
|
|
if chess.WinFLAG != 1:
|
|
|
|
|
if chess.Depth >= 9:
|
|
|
|
|
chess.Depth = 8
|
|
|
|
|
if chess.Chess_Mode == 1:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.Chess_Mode == 2:
|
|
|
|
|
color = 1
|
|
|
|
|
elif chess.Chess_Mode == 0:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.player == 0 and chess.player2 == 1:
|
|
|
|
|
color = 1
|
|
|
|
|
elif chess.Chess_Mode == 4:
|
|
|
|
|
color = 2
|
|
|
|
|
pos,message = chess.return_postion_test_module(chess.Depth, color) # 调用估值函数
|
|
|
|
|
return pos,message
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 这个方法为了分开得到建议函数suggestion_test_module中的获得落子点和画图的部分
|
|
|
|
|
# 这个方法根据落子点的建议在画布上画图
|
|
|
|
|
def test_suggestion_drawloc(pos):
|
|
|
|
|
for i in pos:
|
|
|
|
|
if chess.ChessData[i[0]][i[1]]['Cstate'] == 0 and (i[0] != 0 and i[1] != 0):
|
|
|
|
|
if chess.myColor == 1 and chess.computercolor == 2:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5, i[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
fill='#fff', outline="#000")
|
|
|
|
|
elif chess.myColor == 2 and chess.computercolor == 1:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5, i[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
fill='#000', outline="#fff")
|
|
|
|
|
elif chess.myColor == 2 and chess.player2color == 1:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
i[1] * 34.6 + 21 + 13.5, fill='#000', outline="#fff")
|
|
|
|
|
elif chess.player2 == 1 and chess.player == 0:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
i[1] * 34.6 + 21 + 13.5, fill='#fff', outline="#000")
|
|
|
|
|
chess.Ovalone_new.append(Ovalone)
|
|
|
|
|
root.update()
|
|
|
|
|
return pos[0]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 最新的得到建议的函数
|
|
|
|
|
def suggestion_test_module():
|
|
|
|
|
# 滚动框
|
|
|
|
|
global Text_test
|
|
|
|
|
# x = root.winfo_x()
|
|
|
|
|
# y = root.winfo_y()
|
|
|
|
|
x = 10
|
|
|
|
|
y = 10
|
|
|
|
|
root.geometry('1000x800+' + str(x) + '+' + str(y))
|
|
|
|
|
Text_test = st.ScrolledText(root, bg='#522418', font=('Arial', 12), bd=2, relief='groove') # 创建一个带滚动条的文本框,用于展示计算过程
|
|
|
|
|
Text_test.place(x=0, y=685, height=100, width=1000)
|
|
|
|
|
Text_test.configure(foreground='white')
|
|
|
|
|
Text_test.delete('1.0', 'end')
|
|
|
|
|
Text_test.insert('2.0', '测试模式:请在估值函数中最大的分数处落子\n')
|
|
|
|
|
|
|
|
|
|
# print("suggestion_test_module Mode ?",chess.Chess_Mode)
|
|
|
|
|
|
|
|
|
|
# 判断是否结束以及所持颜色
|
|
|
|
|
if chess.WinFLAG != 1:
|
|
|
|
|
if chess.Depth >= 9:
|
|
|
|
|
chess.Depth = 8
|
|
|
|
|
if chess.Chess_Mode == 1:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.Chess_Mode == 2:
|
|
|
|
|
color = 1
|
|
|
|
|
elif chess.Chess_Mode == 0:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.player == 0 and chess.player2 == 1:
|
|
|
|
|
color = 1
|
|
|
|
|
elif chess.Chess_Mode == 4:
|
|
|
|
|
color = 2
|
|
|
|
|
pos,message = chess.return_postion_test_module(chess.Depth, color) # 调用估值函数
|
|
|
|
|
# Text.insert('end', '最佳落子点为:{}\n'.format(chess.Max_Score_pos))
|
|
|
|
|
# Text.insert('end',message)
|
|
|
|
|
# print(pos)
|
|
|
|
|
# 画点
|
|
|
|
|
|
|
|
|
|
for i in pos:
|
|
|
|
|
if chess.ChessData[i[0]][i[1]]['Cstate'] == 0 and (i[0] != 0 and i[1] != 0):
|
|
|
|
|
# print("chess.myColor,chess.computercolor:",chess.myColor == 1 , chess.computercolor)
|
|
|
|
|
if chess.myColor == 1 and chess.computercolor == 2:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5, i[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
fill='#fff', outline="#000")
|
|
|
|
|
elif chess.myColor == 2 and chess.computercolor == 1:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5, i[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
fill='#000', outline="#fff")
|
|
|
|
|
elif chess.myColor == 2 and chess.player2color == 1:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
i[1] * 34.6 + 21 + 13.5, fill='#000', outline="#fff")
|
|
|
|
|
elif chess.player2 == 1 and chess.player == 0:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
i[1] * 34.6 + 21 + 13.5, fill='#fff', outline="#000")
|
|
|
|
|
chess.Ovalone_new.append(Ovalone)
|
|
|
|
|
root.update()
|
|
|
|
|
return pos,message
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 学生测试模式
|
|
|
|
|
def test_module():
|
|
|
|
|
random_chessboard_test_module()
|
|
|
|
|
answer_pos,answer_message = suggestion_test_module()
|
|
|
|
|
# test_answer_x = answer_pos[0]
|
|
|
|
|
# test_answer_y = answer_pos[1]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gamefile.add_command(label="开始游戏", command=startgame)
|
|
|
|
|
gamefile.add_command(label="保存当前局面", command=savecurrent, accelerator="Ctrl+O")
|
|
|
|
|
gamefile.add_command(label="重装以前局面", command=resetlast, accelerator="Ctrl+S")
|
|
|
|
|
gamefile.add_command(label="随机棋局", command=random_chessboard)
|
|
|
|
|
gamefile.add_command(label="测试模式", command=test_module)
|
|
|
|
|
main_menu.add_cascade(label="游戏", menu=gamefile) # 在主目录菜单上新增"文件"选项,并通过menu参数与下拉菜单绑定
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 游戏规则
|
|
|
|
|
def helpgame():
|
|
|
|
|
msg = '''1、对局双方各执一色棋子。
|
|
|
|
|
2、空棋盘开局。
|
|
|
|
|
3、黑棋虽先行,但有禁手:黑方不能在一步之内形成两个“活三”“活四”或一步之内形成“长连”(指一步形成超过五子连珠)。白方自由,无禁手。
|
|
|
|
|
4、棋子下在棋盘的空白点上,棋子下定后,不得向其它点移动,不得从棋盘上拿掉或拿起另落别处。
|
|
|
|
|
5、黑方的第一枚棋子可下在棋盘任意交叉点上。'''
|
|
|
|
|
tkinter.messagebox.showinfo(title='游戏规则', message=msg)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
main_menu.add_command(label="帮助", command=helpgame)
|
|
|
|
|
root.config(menu=main_menu)
|
|
|
|
|
|
|
|
|
|
# 棋盘背景画面
|
|
|
|
|
canvas = Canvas(root, bg='white', width=1000, height=800)
|
|
|
|
|
photoImg = Image.open(path + "image/背景.png").resize((1000, 800))
|
|
|
|
|
imgbg = ImageTk.PhotoImage(photoImg)
|
|
|
|
|
canvas.create_image(0, 330, image=imgbg, anchor=W)
|
|
|
|
|
photoqizi = Image.open(path + "image/棋盘-空.png").resize((730, 700))
|
|
|
|
|
photoqizi = ImageTk.PhotoImage(photoqizi)
|
|
|
|
|
canvas.create_image(10, 350, image=photoqizi, anchor=W)
|
|
|
|
|
|
|
|
|
|
# 绘制棋盘
|
|
|
|
|
def cross():
|
|
|
|
|
for i in range(19): # 横线
|
|
|
|
|
point = [[40, 37], [706, 37]]
|
|
|
|
|
point[0][1] = 21 + i * 34.3
|
|
|
|
|
point[1][1] = 21 + i * 34.3
|
|
|
|
|
if i == 0 or i == 18:
|
|
|
|
|
canvas.create_line(point, fill="#C18B5F", width=2.5)
|
|
|
|
|
canvas.create_line(point, fill="#C18B5F", width=1.5)
|
|
|
|
|
for i in range(19): # 竖线
|
|
|
|
|
point = [[41, 21], [41, 640]]
|
|
|
|
|
point[0][0] = 41 + i * 37
|
|
|
|
|
point[1][0] = 41 + i * 37
|
|
|
|
|
if i == 0 or i == 18:
|
|
|
|
|
canvas.create_line(point, fill="#C18B5F", width=2.5)
|
|
|
|
|
canvas.create_line(point, fill="#C18B5F", width=1.5)
|
|
|
|
|
for x in (4, 9, 14):
|
|
|
|
|
for y in (4, 9, 14):
|
|
|
|
|
if x == y == 9:
|
|
|
|
|
radius = 9
|
|
|
|
|
else:
|
|
|
|
|
radius = 6
|
|
|
|
|
canvas.create_oval(x * 36.9 + 41 - radius / 2,
|
|
|
|
|
y * 34.3 + 21 - radius / 2,
|
|
|
|
|
x * 36.9 + 41 + radius / 2,
|
|
|
|
|
y * 34.3 + 21 + radius / 2,
|
|
|
|
|
fill='#BE875E', outline="")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cross()
|
|
|
|
|
canvas.place(x=0, y=0)
|
|
|
|
|
|
|
|
|
|
# 鼠标左击落子事件定义
|
|
|
|
|
class Player:
|
|
|
|
|
def PointNextMove(chessData):
|
|
|
|
|
global Text_test, choosetime, chooseright
|
|
|
|
|
|
|
|
|
|
if chess.Chess_Mode != 4:
|
|
|
|
|
try:
|
|
|
|
|
# x = root.winfo_x()
|
|
|
|
|
x = 10
|
|
|
|
|
# y = root.winfo_y()
|
|
|
|
|
y = 10
|
|
|
|
|
root.geometry('1000x700+' + str(x) + '+' + str(y))
|
|
|
|
|
Text.destroy()
|
|
|
|
|
except:
|
|
|
|
|
pass
|
|
|
|
|
playerx = float(format(chessData.x))
|
|
|
|
|
playery = float(format(chessData.y))
|
|
|
|
|
|
|
|
|
|
if chess.player == 1:
|
|
|
|
|
if chess.myColor == 2 and chess.computercolor == 1:
|
|
|
|
|
chess.playgame_black(root, playerx, playery, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
if chess.myColor == 1 and chess.computercolor == 2:
|
|
|
|
|
chess.playgame_white(root, playerx, playery, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
if chess.myColor == 2 and chess.player2color == 1:
|
|
|
|
|
chess.doublepeople(root, playerx, playery, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
elif chess.Chess_Mode == 4:
|
|
|
|
|
# 由于在点击后需要重新给出下一步落子都选点,在五子棋结束后不能使用这个,因此需要判断是否结束
|
|
|
|
|
if chess.game_end():
|
|
|
|
|
pass
|
|
|
|
|
else:
|
|
|
|
|
try:
|
|
|
|
|
# x = root.winfo_x()
|
|
|
|
|
x = 10
|
|
|
|
|
# y = root.winfo_y()
|
|
|
|
|
y = 10
|
|
|
|
|
root.geometry('1000x800+' + str(x) + '+' + str(y))
|
|
|
|
|
except:
|
|
|
|
|
pass
|
|
|
|
|
playerx = float(format(chessData.x))
|
|
|
|
|
playery = float(format(chessData.y))
|
|
|
|
|
|
|
|
|
|
# print("Mode 4")
|
|
|
|
|
loc_x = -1
|
|
|
|
|
loc_y = -1
|
|
|
|
|
|
|
|
|
|
answer_pos,answer_message = test_suggestion_location()
|
|
|
|
|
test_answer_x = answer_pos[0][0]
|
|
|
|
|
test_answer_y = answer_pos[0][1]
|
|
|
|
|
|
|
|
|
|
if chess.player == 1:
|
|
|
|
|
if chess.myColor == 2 and chess.computercolor == 1:
|
|
|
|
|
loc_x,loc_y = chess.studenttest_playgame_black(root, playerx, playery, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
if chess.myColor == 1 and chess.computercolor == 2:
|
|
|
|
|
loc_x,loc_y = chess.studenttest_playgame_white(root, playerx, playery, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
if chess.myColor == 2 and chess.player2color == 1:
|
|
|
|
|
# 双人的暂时不在测试模式范围内,可以由两个学生进行对战,然后进行按照博弈树的准确率对比,而不是胜负的对比
|
|
|
|
|
chess.doublepeople(root, playerx, playery, canvas, blackch, whitech, result, photos1, photos2)
|
|
|
|
|
|
|
|
|
|
# 准确率判断
|
|
|
|
|
if loc_x == test_answer_x and loc_y == test_answer_y:
|
|
|
|
|
# print("print(Text_test)",Text_test)
|
|
|
|
|
# print("answer right!",test_answer_x,test_answer_y)
|
|
|
|
|
Text_test.insert('end', "answer right!")
|
|
|
|
|
Text_test.insert('end', '最佳落子点为:{}\n'.format(chess.Max_Score_pos))
|
|
|
|
|
Text_test.insert('end',answer_message)
|
|
|
|
|
|
|
|
|
|
# 添加正确率
|
|
|
|
|
chooseright += 1
|
|
|
|
|
choosetime += 1
|
|
|
|
|
string_acc = "当前正确率:" + "{:.2f}%".format(chooseright/choosetime*100) + "\n"
|
|
|
|
|
Text_test.insert('end', string_acc)
|
|
|
|
|
|
|
|
|
|
elif loc_x != test_answer_x or loc_y != test_answer_y:
|
|
|
|
|
# print("print(Text_test)",Text_test)
|
|
|
|
|
# print("answer wrong!", test_answer_x, test_answer_y)
|
|
|
|
|
Text_test.insert('end', "answer wrong!")
|
|
|
|
|
Text_test.insert('end', '最佳落子点为:{}\n'.format(chess.Max_Score_pos))
|
|
|
|
|
Text_test.insert('end', answer_message)
|
|
|
|
|
|
|
|
|
|
# 添加正确率
|
|
|
|
|
choosetime += 1
|
|
|
|
|
string_acc = "当前正确率:" + "{:.2f}%".format(chooseright/choosetime*100) + "\n"
|
|
|
|
|
Text_test.insert('end', string_acc)
|
|
|
|
|
|
|
|
|
|
# 继续获取位置
|
|
|
|
|
if chess.game_end():
|
|
|
|
|
pass
|
|
|
|
|
else:
|
|
|
|
|
pos,message = test_suggestion_location()
|
|
|
|
|
test_suggestion_drawloc(pos)
|
|
|
|
|
|
|
|
|
|
# print('鼠标左键单机位置(相对于父容器):{0},{1}'.format(chessData.x, chessData.y))
|
|
|
|
|
# print('鼠标左键单击位置(相对于屏幕):{0},{1}'.format(chessData.x_root, chessData.y_root))
|
|
|
|
|
|
|
|
|
|
# canvas.bind('<Motion>',handleMotion)
|
|
|
|
|
canvas.bind('<Button-1>', PointNextMove)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 这两个还没有开发,即两个对象进行对战
|
|
|
|
|
class HumanPlayer(Player):
|
|
|
|
|
def NextMove(self):
|
|
|
|
|
chess.player_location()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class RobotPlayer(Player):
|
|
|
|
|
def NextMove(self):
|
|
|
|
|
chess.ai_location()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 图片创建
|
|
|
|
|
blackch = Image.open(path + "image/黑子-小.png").resize((40, 40))
|
|
|
|
|
blackch = ImageTk.PhotoImage(blackch)
|
|
|
|
|
whitech = Image.open(path + "image/白子-小.png").resize((40, 40))
|
|
|
|
|
whitech = ImageTk.PhotoImage(whitech)
|
|
|
|
|
result = Image.open(path + "image/resultshow.PNG").resize((100, 42))
|
|
|
|
|
result = ImageTk.PhotoImage(result)
|
|
|
|
|
photos1 = Image.open(path + "image/上方button-选中.png").resize((110, 45))
|
|
|
|
|
photos1 = ImageTk.PhotoImage(photos1)
|
|
|
|
|
photos2 = Image.open(path + "image/上方button-未选中.png").resize((110, 45))
|
|
|
|
|
photos2 = ImageTk.PhotoImage(photos2)
|
|
|
|
|
|
|
|
|
|
# 棋盘
|
|
|
|
|
# photoqizi=Image.open("image/棋盘-空.png").resize((730,700))
|
|
|
|
|
# photoqizi=ImageTk.PhotoImage(photoqizi)
|
|
|
|
|
# canvas.create_image(10,350,image=photoqizi,anchor=W)
|
|
|
|
|
|
|
|
|
|
# 当前落子方
|
|
|
|
|
# photocur = Image.open("image/当前落子方背景.png").resize((100, 30))
|
|
|
|
|
# photocur = ImageTk.PhotoImage(photocur)
|
|
|
|
|
# canvas.create_image(720, 40, image = photocur,anchor=W)
|
|
|
|
|
canvas.create_text(800, 90, text='当前落子方', font='Arial,10', fill='white')
|
|
|
|
|
# lab_name = Label(root, text="当前落子方", font='Arial,10',fg='white',image=photocur,compound=CENTER)
|
|
|
|
|
# lab_name.place(x=630, y=85, width=100, height=30)
|
|
|
|
|
# 当前落子方跳选框
|
|
|
|
|
canvas.create_image(750, 145, image=photos2, anchor=W)
|
|
|
|
|
canvas.create_image(870, 145, image=photos2, anchor=W)
|
|
|
|
|
|
|
|
|
|
# 胜负判定
|
|
|
|
|
photoresult = Image.open(path + "image/胜负判定背景.PNG").resize((100, 30))
|
|
|
|
|
photoresult = ImageTk.PhotoImage(photoresult)
|
|
|
|
|
# canvas.create_image(630, 200, image = photoresult,anchor=W)
|
|
|
|
|
cur_result = Label(root, text='胜负判定', font='Arial,10', fg='white', image=photoresult, compound=CENTER)
|
|
|
|
|
cur_result.config(bg='#8B7355')
|
|
|
|
|
cur_result.place(x=750, y=190, width=100, height=30)
|
|
|
|
|
|
|
|
|
|
# 公告栏
|
|
|
|
|
photonotice = Image.open(path + "image/公告栏.png").resize((230, 130))
|
|
|
|
|
photonotice = ImageTk.PhotoImage(photonotice)
|
|
|
|
|
canvas.create_image(750, 300, image=photonotice, anchor=W)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 按钮复盘
|
|
|
|
|
def review():
|
|
|
|
|
if chess.WinFLAG == 1:
|
|
|
|
|
for x in range(19):
|
|
|
|
|
for y in range(19):
|
|
|
|
|
if chess.ChessData[x][y]['Cstep'] != 0 and chess.ChessData[x][y]['Cstate'] == 2:
|
|
|
|
|
reviewnum = Label(root, text=str(chess.ChessData[x][y]['Cstep']), bg='#000', fg='#fff',
|
|
|
|
|
font=("黑体", 8), width=1, height=1)
|
|
|
|
|
reviewnum.place(x=x * 36.8 + 41 - 7, y=y * 34.6 + 21 - 9, anchor='nw')
|
|
|
|
|
chess.Relabel[x][y] = reviewnum
|
|
|
|
|
elif chess.ChessData[x][y]['Cstep'] != 0 and chess.ChessData[x][y]['Cstate'] == 1:
|
|
|
|
|
reviewnum = Label(root, text=str(chess.ChessData[x][y]['Cstep']), bg='#fff', fg='#000',
|
|
|
|
|
font=("黑体", 8), width=1, height=1)
|
|
|
|
|
reviewnum.place(x=x * 36.8 + 41 - 7, y=y * 34.6 + 21 - 9, anchor='nw')
|
|
|
|
|
chess.Relabel[x][y] = reviewnum
|
|
|
|
|
elif chess.WinFLAG == 0:
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='对局结束后才能复盘噢!')
|
|
|
|
|
chess.ifreview = 1
|
|
|
|
|
root.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photoreview = Image.open(path + "image/复盘.png").resize((100, 50))
|
|
|
|
|
photoreview = ImageTk.PhotoImage(photoreview)
|
|
|
|
|
# canvas.create_image(720, 300, image = photoresult,anchor=W)
|
|
|
|
|
btn_review = Button(root, text='复盘', font='Arial,12', width=85, height=35,
|
|
|
|
|
image=photoreview, command=review, bd=0)
|
|
|
|
|
# btn_review["bg"] =
|
|
|
|
|
# btn_review["border"] = "0"
|
|
|
|
|
btn_review.place(x=750, y=400)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 按钮悔棋
|
|
|
|
|
def regretch():
|
|
|
|
|
|
|
|
|
|
if chess.Chess_Mode == 4:
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='测试模式中不可使用!')
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
if chess.WinFLAG == 0:
|
|
|
|
|
global regretnum
|
|
|
|
|
regretnum = 1
|
|
|
|
|
if chess.Currently_step == 1 and chess.Chess_Mode == 2:
|
|
|
|
|
regretxFLAG = xregretFLAG[chess.Currently_step - regretnum]
|
|
|
|
|
regretyFLAG = yregretFLAG[chess.Currently_step - regretnum]
|
|
|
|
|
canvas.delete(chess.Chessimg[regretxFLAG][regretyFLAG])
|
|
|
|
|
chess.ChessData[regretxFLAG][regretyFLAG]['Cstate'] = 0
|
|
|
|
|
chess.ChessData[regretxFLAG][regretyFLAG]['Cstep'] = 0
|
|
|
|
|
chess.Currently_step -= 1
|
|
|
|
|
chess.playing(2, root, canvas)
|
|
|
|
|
if chess.Chess_Mode == 1 or chess.Chess_Mode == 2 or chess.Chess_Mode == 4:
|
|
|
|
|
# print(xregretFLAG)
|
|
|
|
|
# print(yregretFLAG)
|
|
|
|
|
for i in range(2):
|
|
|
|
|
regretxFLAG = xregretFLAG[chess.Currently_step - regretnum]
|
|
|
|
|
regretyFLAG = yregretFLAG[chess.Currently_step - regretnum]
|
|
|
|
|
canvas.delete(chess.Chessimg[regretxFLAG][regretyFLAG])
|
|
|
|
|
chess.ChessData[regretxFLAG][regretyFLAG]['Cstate'] = 0
|
|
|
|
|
chess.ChessData[regretxFLAG][regretyFLAG]['Cstep'] = 0
|
|
|
|
|
chess.Currently_step -= 1
|
|
|
|
|
chess.curlocation(canvas, 1, 0, 1, blackch, whitech, photos1, photos2)
|
|
|
|
|
if chess.Chess_Mode == 0:
|
|
|
|
|
regretxFLAG = xregretFLAG[chess.Currently_step - regretnum]
|
|
|
|
|
regretyFLAG = yregretFLAG[chess.Currently_step - regretnum]
|
|
|
|
|
canvas.delete(chess.Chessimg[regretxFLAG][regretyFLAG])
|
|
|
|
|
chess.ChessData[regretxFLAG][regretyFLAG]['Cstate'] = 0
|
|
|
|
|
chess.ChessData[regretxFLAG][regretyFLAG]['Cstep'] = 0
|
|
|
|
|
chess.Currently_step -= 1
|
|
|
|
|
if chess.Currently_step % 2 == 0:
|
|
|
|
|
chess.player = 1
|
|
|
|
|
chess.player2 = 0
|
|
|
|
|
chess.curlocation(canvas, 1, 1, 1)
|
|
|
|
|
elif chess.Currently_step % 2 != 0:
|
|
|
|
|
chess.player = 0
|
|
|
|
|
chess.player2 = 1
|
|
|
|
|
chess.curlocation(canvas, 0, 0, 2)
|
|
|
|
|
elif chess.WinFLAG == 1:
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='对局已经结束了!')
|
|
|
|
|
root.update()
|
|
|
|
|
|
|
|
|
|
# else:
|
|
|
|
|
# tkinter.messagebox.showinfo(title='信息提示!', message='只能悔一次棋!')
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photoregretch = Image.open(path + "image/悔棋.png").resize((100, 50))
|
|
|
|
|
photoregretch = ImageTk.PhotoImage(photoregretch)
|
|
|
|
|
btn_regret = Button(root, text='悔棋', font='Arial,12', width=85, height=35,
|
|
|
|
|
image=photoregretch, command=regretch, bd=0)
|
|
|
|
|
btn_regret.place(x=850, y=400)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 按钮撤销复盘
|
|
|
|
|
def concelreview():
|
|
|
|
|
if chess.WinFLAG == 1:
|
|
|
|
|
chess.showHistory = True
|
|
|
|
|
for x in range(19):
|
|
|
|
|
for y in range(19):
|
|
|
|
|
if chess.ChessData[x][y]['Cstep'] != 0 and chess.Relabel[x][y] != 0:
|
|
|
|
|
chess.Relabel[x][y].destroy()
|
|
|
|
|
chess.Relabel[x][y] = 0
|
|
|
|
|
elif chess.WinFLAG == 0:
|
|
|
|
|
chess.showHistory = False
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='在复盘后使用噢!')
|
|
|
|
|
root.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photoconcel = Image.open(path + "image/撤销复盘.png").resize((100, 50))
|
|
|
|
|
photoconcel = ImageTk.PhotoImage(photoconcel)
|
|
|
|
|
btn_concel = Button(root, text='撤销复盘', font='Arial,12', width=85, height=35, image=photoconcel,
|
|
|
|
|
command=concelreview, bd=0)
|
|
|
|
|
btn_concel.place(x=750, y=460)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 按钮落子建议
|
|
|
|
|
# def suggestion():
|
|
|
|
|
# if chess.WinFLAG != 1:
|
|
|
|
|
# if chess.Depth >= 9:
|
|
|
|
|
# chess.Depth = 8
|
|
|
|
|
# if chess.Chess_Mode == 1:
|
|
|
|
|
# color = 2
|
|
|
|
|
# elif chess.Chess_Mode == 2:
|
|
|
|
|
# color = 1
|
|
|
|
|
# elif chess.Chess_Mode == 0:
|
|
|
|
|
# if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
# color = 2
|
|
|
|
|
# elif chess.player == 0 and chess.player2 == 1:
|
|
|
|
|
# color = 1
|
|
|
|
|
# pos = chess.return_chess(chess.Depth, color) # 调用估值函数
|
|
|
|
|
# if chess.ChessData[pos[0]][pos[1]]['Cstate'] == 0:
|
|
|
|
|
# if chess.myColor == 1 and chess.computercolor == 2:
|
|
|
|
|
# Ovalone = canvas.create_oval(pos[0] * 36.8 + 41 - 12.5, pos[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
# pos[0] * 36.8 + 41 + 12.5, pos[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
# fill='#fff', outline="#000")
|
|
|
|
|
# elif chess.myColor == 2 and chess.computercolor == 1:
|
|
|
|
|
# Ovalone = canvas.create_oval(pos[0] * 36.8 + 41 - 12.5, pos[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
# pos[0] * 36.8 + 41 + 12.5, pos[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
# fill='#000', outline="#fff")
|
|
|
|
|
# elif chess.myColor == 2 and chess.player2color == 1:
|
|
|
|
|
# if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
# Ovalone = canvas.create_oval(pos[0] * 36.8 + 41 - 12.5, pos[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
# pos[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
# pos[1] * 34.6 + 21 + 13.5, fill='#000', outline="#fff")
|
|
|
|
|
# elif chess.player2 == 1 and chess.player == 0:
|
|
|
|
|
# Ovalone = canvas.create_oval(pos[0] * 36.8 + 41 - 12.5, pos[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
# pos[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
# pos[1] * 34.6 + 21 + 13.5, fill='#fff', outline="#000")
|
|
|
|
|
# chess.Ovalone = Ovalone
|
|
|
|
|
# root.update()
|
|
|
|
|
# else:
|
|
|
|
|
# pass
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 最新的得到建议的函数
|
|
|
|
|
def suggestion_new():
|
|
|
|
|
|
|
|
|
|
if chess.game_end():
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='请在对局中使用!')
|
|
|
|
|
return
|
|
|
|
|
if chess.Chess_Mode == 4:
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message='测试模式中不可使用!')
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
# 滚动框
|
|
|
|
|
global Text
|
|
|
|
|
# x = root.winfo_x()
|
|
|
|
|
# y = root.winfo_y()
|
|
|
|
|
x = 10
|
|
|
|
|
y = 10
|
|
|
|
|
root.geometry('1000x800+' + str(x) + '+' + str(y))
|
|
|
|
|
Text = st.ScrolledText(root, bg='#522418', font=('Arial', 12), bd=2, relief='groove') # 创建一个带滚动条的文本框,用于展示计算过程
|
|
|
|
|
Text.place(x=0, y=685, height=100, width=1000)
|
|
|
|
|
Text.configure(foreground='white')
|
|
|
|
|
Text.delete('1.0', 'end')
|
|
|
|
|
Text.insert('2.0', '落子建议步骤:\n')
|
|
|
|
|
if chess.WinFLAG != 1:
|
|
|
|
|
if chess.Depth >= 9:
|
|
|
|
|
chess.Depth = 8
|
|
|
|
|
if chess.Chess_Mode == 1:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.Chess_Mode == 2:
|
|
|
|
|
color = 1
|
|
|
|
|
elif chess.Chess_Mode == 0:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.player == 0 and chess.player2 == 1:
|
|
|
|
|
color = 1
|
|
|
|
|
pos,message = chess.return_postion_new(chess.Depth, color) # 调用估值函数
|
|
|
|
|
Text.insert('end', '最佳落子点为:{}\n'.format(chess.Max_Score_pos))
|
|
|
|
|
Text.insert('end',message)
|
|
|
|
|
# print("pos:",pos)
|
|
|
|
|
# print(pos)
|
|
|
|
|
# 画点
|
|
|
|
|
for i in pos:
|
|
|
|
|
if chess.ChessData[i[0]][i[1]]['Cstate'] == 0 and (i[0] != 0 and i[1] != 0):
|
|
|
|
|
if chess.myColor == 1 and chess.computercolor == 2:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5, i[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
fill='#fff', outline="#000")
|
|
|
|
|
elif chess.myColor == 2 and chess.computercolor == 1:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5, i[1] * 34.6 + 21 + 13.5,
|
|
|
|
|
fill='#000', outline="#fff")
|
|
|
|
|
elif chess.myColor == 2 and chess.player2color == 1:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
i[1] * 34.6 + 21 + 13.5, fill='#000', outline="#fff")
|
|
|
|
|
elif chess.player2 == 1 and chess.player == 0:
|
|
|
|
|
Ovalone = canvas.create_oval(i[0] * 36.8 + 41 - 12.5, i[1] * 34.6 + 21 - 13.5,
|
|
|
|
|
i[0] * 36.8 + 41 + 12.5,
|
|
|
|
|
i[1] * 34.6 + 21 + 13.5, fill='#fff', outline="#000")
|
|
|
|
|
chess.Ovalone_new.append(Ovalone)
|
|
|
|
|
root.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photosuggest = Image.open(path + "image/落子.png").resize((100, 50))
|
|
|
|
|
photosuggest = ImageTk.PhotoImage(photosuggest)
|
|
|
|
|
btn_suggest = Button(root, text='落子建议', font='Arial,12', width=85, height=35,
|
|
|
|
|
image=photosuggest, command=suggestion_new, bd=0)
|
|
|
|
|
btn_suggest.place(x=850, y=460)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 按钮局面评估
|
|
|
|
|
def curnow():
|
|
|
|
|
|
|
|
|
|
# if chess.game_end():
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if chess.Depth >= 9:
|
|
|
|
|
chess.Depth = 8
|
|
|
|
|
if chess.Chess_Mode == 1:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.Chess_Mode == 2:
|
|
|
|
|
color = 1
|
|
|
|
|
chess.return_chess(chess.Depth, color) # 调用估值函数
|
|
|
|
|
elif chess.Chess_Mode == 0:
|
|
|
|
|
if chess.player == 1 and chess.player2 == 0:
|
|
|
|
|
color = 2
|
|
|
|
|
elif chess.player == 0 and chess.player2 == 1:
|
|
|
|
|
color = 1
|
|
|
|
|
elif chess.Chess_Mode == 4:
|
|
|
|
|
color = 2
|
|
|
|
|
chess.return_chess(chess.Depth, color) # 调用估值函数
|
|
|
|
|
if chess.Counts / chess.New_count == 1:
|
|
|
|
|
OwnCounter = random.uniform(0.5, 0.6)
|
|
|
|
|
else:
|
|
|
|
|
OwnCounter = chess.Counts / chess.New_count
|
|
|
|
|
if color == 2:
|
|
|
|
|
# 1.判断x-轴是否活四或者连五
|
|
|
|
|
for x in range(15):
|
|
|
|
|
for y in range(19):
|
|
|
|
|
if (chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 2][y]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 3][y]['Cstate'] == 1 and chess.ChessData[x + 4][y]['Cstate'] == 0 and
|
|
|
|
|
chess.ChessData[x - 1][y]['Cstate'] == 0) or \
|
|
|
|
|
(chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 2][y]['Cstate'] == 1 and chess.ChessData[x + 3][y]['Cstate'] == 1
|
|
|
|
|
and chess.ChessData[x + 4][y]['Cstate'] == 1):
|
|
|
|
|
OwnCounter = OwnCounter - OwnCounter
|
|
|
|
|
# 2.判断y-轴是否活四或者连五
|
|
|
|
|
for x in range(19):
|
|
|
|
|
for y in range(15):
|
|
|
|
|
if (chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x][y + 1]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x][y + 2]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x][y + 3]['Cstate'] == 1 and chess.ChessData[x][y + 4]['Cstate'] == 0 and
|
|
|
|
|
chess.ChessData[x][y - 1]['Cstate'] == 0) or (
|
|
|
|
|
chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x][y + 1]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x][y + 2]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x][y + 3]['Cstate'] == 1 and chess.ChessData[x][y + 4]['Cstate'] == 1):
|
|
|
|
|
OwnCounter = OwnCounter - OwnCounter
|
|
|
|
|
# 3.判断右上-左下是否活四或者连五
|
|
|
|
|
for x in range(15):
|
|
|
|
|
for y in range(4, 15):
|
|
|
|
|
if (chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y - 1]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 2][y - 2]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 3][y - 3]['Cstate'] == 1 and chess.ChessData[x + 4][y - 4]['Cstate'] == 0 and
|
|
|
|
|
chess.ChessData[x - 1][y + 1]['Cstate'] == 0) or \
|
|
|
|
|
(chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y - 1]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 2][y - 2]['Cstate'] == 1 and chess.ChessData[x + 3][y - 3][
|
|
|
|
|
'Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 4][y - 4]['Cstate'] == 1):
|
|
|
|
|
OwnCounter = OwnCounter - OwnCounter
|
|
|
|
|
# 4.判断左上-右下是否活四或者连五
|
|
|
|
|
for x in range(15):
|
|
|
|
|
for y in range(15):
|
|
|
|
|
if (chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y + 1]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 2][y + 2]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 3][y + 3]['Cstate'] == 1 and chess.ChessData[x + 4][y + 4][
|
|
|
|
|
'Cstate'] == 0 and chess.ChessData[x - 1][y - 1]['Cstate'] == 0) or (
|
|
|
|
|
chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y + 1]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 2][y + 2]['Cstate'] == 1 and
|
|
|
|
|
chess.ChessData[x + 3][y + 3]['Cstate'] == 1 and chess.ChessData[x + 4][y + 4][
|
|
|
|
|
'Cstate'] == 1):
|
|
|
|
|
OwnCounter = OwnCounter - OwnCounter
|
|
|
|
|
OwnCounter = OwnCounter - OwnCounter
|
|
|
|
|
|
|
|
|
|
OtherCouter = 1 - OwnCounter
|
|
|
|
|
msg = '当前落子方的胜率为' + str(round(OwnCounter, 4) * 100) + '%!\n' + \
|
|
|
|
|
'当前对方的胜率为' + str(round(OtherCouter, 4) * 100) + '%!'
|
|
|
|
|
tkinter.messagebox.showinfo(title='信息提示!', message=msg)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photocurnow = Image.open(path + "image/局面评估.png").resize((100, 50))
|
|
|
|
|
photocurnow = ImageTk.PhotoImage(photocurnow)
|
|
|
|
|
btn_elevalue = Button(root, text='局面评估', font='Arial,12', width=85, height=35, image=photocurnow,
|
|
|
|
|
command=curnow, bd=0)
|
|
|
|
|
btn_elevalue.place(x=750, y=520)
|
|
|
|
|
|
|
|
|
|
# def start_game_black():
|
|
|
|
|
# if chess.Chess_Mode == 3:
|
|
|
|
|
# chess.Chess_Mode = 1
|
|
|
|
|
# chess.playing(1, root, canvas, blackch, whitech, photos1, photos2)
|
|
|
|
|
# else:
|
|
|
|
|
# chess.Chess_Mode = 1
|
|
|
|
|
# refresh()
|
|
|
|
|
# root.update()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
photostart = Image.open(path +"image/true.jpg").resize((100, 50))
|
|
|
|
|
photostart = ImageTk.PhotoImage(photostart)
|
|
|
|
|
btn_reset = Button(root, text='人机对战', font='Arial,12', width=85, height=35, image=photostart,
|
|
|
|
|
command=peocomwhite, bg='#FFA500', bd=0)
|
|
|
|
|
btn_reset.place(x=800, y=580)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
# 按钮重新开始
|
|
|
|
|
def refresh():
|
|
|
|
|
|
|
|
|
|
# 这里需要重新添加一个刷新的东西类似于geometry这种,因为刷新有时候没有将画的建议位置删除
|
|
|
|
|
# x = root.winfo_x()
|
|
|
|
|
# y = root.winfo_y()
|
|
|
|
|
x = 10
|
|
|
|
|
y = 10
|
|
|
|
|
root.geometry('1000x700+' + str(x) + '+' + str(y))
|
|
|
|
|
|
|
|
|
|
canvas.create_image(750, 145, image=photos2, anchor=W)
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canvas.create_image(870, 145, image=photos2, anchor=W)
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photoqizi = Image.open(path + "image/棋盘-空.png").resize((730, 700))
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photoqizi = ImageTk.PhotoImage(photoqizi)
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canvas.create_image(10, 350, image=photoqizi, anchor=W)
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cross()
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if chess.Ovalone != 0:
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canvas.delete(chess.Ovalone)
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for x in range(19):
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for y in range(19):
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if chess.ChessData[x][y]['Cstate'] != 0:
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canvas.delete(chess.Chessimg[x][y])
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if chess.Relabel[x][y] != 0:
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chess.Relabel[x][y].destroy()
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chess.ChessData[x][y]['Cstate'] = 0
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chess.ChessData[x][y]['Cstep'] = 0
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chess.Chessimg[x][y] = 0
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chess.Relabel[x][y] = 0
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chess.Currently_step = 0
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chess.Gameover = 0
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chess.Depth = 0
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chess.player = 0 # 轮到下棋的标志,1=下,0=不下
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chess.computer = 0 # 轮到下棋的标志,1=下,0=不下
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chess.myColor = 0 # 玩家选择的棋子颜色
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chess.computercolor = 0 # 电脑的棋子颜色
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chess.player2color = 0 # 玩家2的棋子颜色
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if chess.WinFLAG == 1:
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chess.resultshow(root, canvas, whitech, blackch)
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if chess.Chess_Mode == 1:
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chess.playing(1, root, canvas, blackch, whitech, photos1, photos2)
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# chess.curlocation(root, player=1, computer=0,Current_Player=1)
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elif chess.Chess_Mode == 2:
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chess.playing(2, root, canvas, blackch, whitech, photos1, photos2)
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elif chess.Chess_Mode == 0:
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chess.playing(0, root, canvas, blackch, whitech, photos1, photos2)
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elif chess.Chess_Mode == 4:
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chess.playing(4, root, canvas, blackch, whitech, photos1, photos2)
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# chess.curlocation(root, player=1, computer=1,Current_Player=2)
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if chess.Ovalone != 0:
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canvas.delete(chess.Ovalone)
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chess.WinFLAG = 0
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root.update()
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photorefresh = Image.open(path + "image/重新开始.png").resize((100, 50))
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photorefresh = ImageTk.PhotoImage(photorefresh)
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btn_reset = Button(root, text='重新开始', font='Arial,12', width=85, height=35,
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image=photorefresh, command=refresh, bg='#FFA500', bd=0)
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btn_reset.place(x=850, y=520)
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canvas.pack()
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root.mainloop()
|