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/*
* Copyright (c) 2017 - present Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
namespace dead_stores {
void easy_bad() { int x = 5; }
void reassign_param_bad(int x) { x = 5; }
int dead_then_live_bad() {
int x = 5;
x = 3;
return x;
}
int use_then_dead_bad() {
int x = 5;
int y = x;
x = 7;
return y;
}
void dead_pointer_bad() {
int num = 2;
int* x = #
}
void plus_plus1_bad() {
int i = 0;
++i;
}
void plus_plus2_bad() {
int i = 0;
i++;
}
int plus_plus3_bad() {
int i = 0;
return i++;
}
void FN_capture_no_read_bad() {
int x = 0;
[x]() { return; }();
}
void init_capture_reassign_bad() {
int i = 0; // this is a dead store
return [i = 0]() { return i; }
();
}
void init_capture_no_call_bad() {
[i = 0]() { return i; };
}
int FN_init_capture_no_read_bad() {
return [i = 0]() { return 0; }
();
}
int return_ok() {
int x = 5;
return x;
}
int branch_ok(bool b) {
int x = 5;
int y = 3;
if (b) {
y = x;
}
return y;
}
int loop_ok(bool b) {
int x = 5;
int y = 3;
while (b) {
y = x;
b = false;
}
return y;
}
int loop_break_ok(bool b) {
int x = 5;
while (b) {
x = 3;
break;
}
return x;
}
int loop_continue_ok(bool b) {
int x = 5;
int y = 2;
while (b) {
y = x;
x = 3;
continue;
}
return y;
}
void assign_pointer1_ok(int* ptr) { *ptr = 7; }
int* assign_pointer2_ok() {
int num = 2;
int* ptr = #
return ptr;
}
void by_ref1_ok(int& ref) { ref = 7; }
void by_ref2_ok(int& ref) { ref++; }
int plus_plus_ok() {
int x = 0;
return ++x;
}
int plus_plus_loop_ok(int n) {
int i;
for (i = 0; i < n; i++) {
i++;
}
return i;
}
void lambda_bad() {
int x = []() {
int y = 1;
y = 2;
return y;
}();
return x;
}
void capture1_ok() {
int x = 1;
[x]() { return x; }();
}
void capture2_ok(int x) {
[x]() { return x; }();
}
int capture_by_ref1_ok() {
int x = 0;
[&x]() { x++; }();
return x;
}
int capture_by_ref2_ok() {
int x = 0;
int y = 0;
[&]() {
x = x + y;
y = x;
}();
return x + y;
}
int FN_capture_by_ref_reuseBad() {
int x = 0;
[&x]() {
x = 1; // dead, but we won't report
x = 2;
}();
return x;
}
int init_capture1_ok() {
return [i = 0]() { return i; }
();
}
int init_capture2_ok() {
int i = 0;
return [j = i]() { return j; }
();
}
int init_capture3_ok() {
int i = 0;
return [i = i]() { return i; }
();
}
int init_capture4_ok() {
int i = 0;
int j = 0;
return [ a = 0, b = i, c = j ]() { return a + b + c; }
();
}
int init_capture5_ok() {
int i = 0;
int k = [j = i]() { return j; }
();
i = 5; // should not be flagged
return i + k;
}
int init_capture6_ok() {
int i = 0;
int k = [i = i + 1]() { return i; }
();
i = 5; // should not be flagged;
return i + k;
}
char* global;
void FP_assign_array_tricky_ok() {
char arr[1];
global = arr;
*(int*)arr = 123; // think this is a bug in the frontend... this instruction
// looks like &arr:int = 123
}
}