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(*
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* Copyright (c) 2016 - present Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*)
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open! IStd
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module F = Format
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module L = Logging
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module type S = sig
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module CFG : ProcCfg.S
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type t
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(* schedule the successors of [node] *)
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val schedule_succs : t -> CFG.node -> t
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(* remove and return the node with the highest priority, the ids of its visited
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predecessors, and the new schedule *)
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val pop : t -> (CFG.node * CFG.id list * t) option
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val empty : CFG.t -> t
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end
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module type Make = functor (CFG : ProcCfg.S) -> sig
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include S with module CFG = CFG
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end
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(* simple scheduler that visits CFG nodes in reverse postorder. fast/precise for straightline code
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and conditionals; not as good for loops (may visit nodes after a loop multiple times). *)
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module ReversePostorder (CFG : ProcCfg.S) = struct
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module CFG = CFG
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module M = ProcCfg.NodeIdMap (CFG)
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module WorkUnit = struct
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module IdSet = ProcCfg.NodeIdSet (CFG)
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type t =
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{ node: CFG.node
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; (* node whose instructions will be analyzed *)
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visited_preds: IdSet.t
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; (* predecessors of [node] we have already visited in current iter *)
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priority: int
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(* |preds| - |visited preds|. *) }
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let node t = t.node
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let visited_preds t = IdSet.elements t.visited_preds
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let priority t = t.priority
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let compute_priority cfg node visited_preds =
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List.length (CFG.preds cfg node) - IdSet.cardinal visited_preds
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let make cfg node =
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let visited_preds = IdSet.empty in
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let priority = compute_priority cfg node visited_preds in
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{node; visited_preds; priority}
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(* add [node_id] to the visited preds for [t] *)
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let add_visited_pred cfg t node_id =
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let visited_preds' = IdSet.add node_id t.visited_preds in
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let priority' = compute_priority cfg t.node visited_preds' in
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{t with visited_preds= visited_preds'; priority= priority'}
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end
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type t = {worklist: WorkUnit.t M.t; cfg: CFG.t}
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(* schedule the succs of [node] for analysis *)
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let schedule_succs t node =
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let node_id = CFG.id node in
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(* mark [node] as a visited pred of [node_to_schedule] and schedule it *)
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let schedule_succ worklist_acc node_to_schedule =
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let id_to_schedule = CFG.id node_to_schedule in
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let old_work =
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try M.find id_to_schedule worklist_acc
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with Not_found -> WorkUnit.make t.cfg node_to_schedule
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in
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let new_work = WorkUnit.add_visited_pred t.cfg old_work node_id in
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M.add id_to_schedule new_work worklist_acc
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in
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let new_worklist = List.fold ~f:schedule_succ ~init:t.worklist (CFG.succs t.cfg node) in
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{t with worklist= new_worklist}
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(* remove and return the node with the highest priority (note that smaller integers have higher
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priority), the ids of its visited predecessors, and new schedule *)
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(* TODO: could do this slightly more efficiently by keeping a list of priority zero nodes for
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quick popping, and do a linear search only when this list is empty *)
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let pop t =
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try
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let init_id, init_work = M.choose t.worklist in
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let init_priority = WorkUnit.priority init_work in
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let max_priority_id, _ =
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M.fold
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(fun id work (lowest_id, lowest_priority) ->
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let priority = WorkUnit.priority work in
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if priority < lowest_priority then (id, priority) else (lowest_id, lowest_priority))
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t.worklist (init_id, init_priority)
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in
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let max_priority_work = M.find max_priority_id t.worklist in
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let node = WorkUnit.node max_priority_work in
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let t' = {t with worklist= M.remove (CFG.id node) t.worklist} in
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Some (node, WorkUnit.visited_preds max_priority_work, t')
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with Not_found -> None
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let empty cfg = {worklist= M.empty; cfg}
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end
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