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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
class Polygon {
protected:
int width, height;
public:
virtual ~Polygon();
void set_values(int a, int b) {
width = a;
height = b;
}
virtual int area() { return 0; }
};
class Rectangle : public Polygon {
public:
~Rectangle();
int area() { return width * height; }
};
class Triangle : public Polygon {
public:
~Triangle(){};
int area() {
int x = width * height;
return x - 10;
}
};
int rect_area() {
Rectangle rect;
Polygon* ppoly1 = ▭
ppoly1->set_values(4, 5);
return 1 / (ppoly1->area() - 20);
}
int tri_area() {
Triangle trgl;
Polygon poly;
Polygon* ppoly2 = &trgl;
ppoly2->set_values(4, 5);
return 1 / (ppoly2->area() - 10);
}
int poly_area() {
Polygon poly;
Polygon* ppoly3 = &poly;
return 1 / ppoly3->area();
}
int tri_not_virtual_area() {
Triangle trgl;
Polygon poly;
Polygon* ppoly2 = &trgl;
ppoly2->set_values(4, 5);
return 1 / ppoly2->Polygon::area();
}
// dynamic dispatch in this case still doesn't work,
// one need special dealing with names for destructors.
// But the call gets the virtual flag.
void call_virtual_destructor() {
Polygon* trgl = new Triangle;
delete trgl;
}