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115 lines
2.6 KiB
115 lines
2.6 KiB
/*
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* Copyright (c) 2016 - present Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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package codetoanalyze.java.checkers;
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import javax.annotation.concurrent.ThreadSafe;
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class Obj {
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Object f;
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Obj g;
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}
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@ThreadSafe
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public class Ownership {
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Obj field;
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public Ownership(Obj o) {
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field = o;
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}
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native void leakToAnotherThread(Object o);
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public void escapeViaConstructorBad() {
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Obj local = new Obj();
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Ownership constructed = new Ownership(local);
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local.f = new Object();
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}
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public void ownInOneBranchBad(Obj formal, boolean b) {
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if (b) {
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formal = new Obj();
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}
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// we might not own formal
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formal.f = new Object();
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}
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public void reassignToFormalBad(Obj formal) {
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Obj local = new Obj();
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formal.g = local; // bad, we don't own formal
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formal.g.f = new Object(); // ok; now that formal.g is reassigned to local, which we do own
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}
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public void ownedLocalOk() {
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Obj local = new Obj();
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local.f = new Object();
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}
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public Obj returnOwnedLocalOk() {
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Obj local = new Obj();
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local.f = new Object();
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return local;
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}
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public void writeOwnedLocalThenEscapeOk() {
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Obj local = new Obj();
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local.f = new Object();
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leakToAnotherThread(local);
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}
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public void ownInBranchesOk1(boolean b) {
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Obj local;
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if (b) {
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local = new Obj();
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local.f = new Object();
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} else {
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local = new Obj();
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local.f = new Integer(0);
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}
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local.f = new Boolean(false);
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}
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public void ownedAccessPathOk() {
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Obj local = new Obj();
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local.g = new Obj();
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local.g.f = new Object();
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}
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public void aliasOwnedLocalOk() {
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Obj local = new Obj();
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Obj alias = local;
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alias.f = new Object();
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local.f = new Object();
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}
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public void aliasOwnedLocalAccessPathOk() {
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Obj local = new Obj();
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local.g = new Obj();
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Obj alias = local.g;
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alias.f = new Object();
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}
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// we don't understand that ownership has been transferred from returnOwnedLocalOk to the current
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// procedure
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public void FP_ownershipNotInterproceduralOk() {
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Obj local = returnOwnedLocalOk();
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local.f = new Object();
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}
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// we angelically assume that callees don't leak their arguments to another thread for now, so
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// we'll miss this
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public void FN_escapeThenWriteLocalBad() {
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Obj local = new Obj();
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leakToAnotherThread(local);
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local.f = new Object();
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}
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}
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