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import pygame
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class Weapon(pygame.sprite.Sprite):
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def __init__(self,player,groups):
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super().__init__(groups)
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# 精灵类型为武器
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self.sprite_type = 'weapon'
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# 根据玩家的状态获取方向('up', 'down', 'left', 'right')
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direction = player.status.split('_')[0]
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# 图像加载
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# 根据方向和武器类型获取完整路径
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full_path = f'../graphics/weapons/{player.weapon}/{direction}.png'
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# 加载武器图像并转换为透明度有alpha通道的格式
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self.image = pygame.image.load(full_path).convert_alpha()
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# 放置位置
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# 如果方向向右,则将武器放置在玩家矩形的右侧中间,稍微偏移一些
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if direction == 'right':
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self.rect = self.image.get_rect(midleft = player.rect.midright + pygame.math.Vector2(0,16))
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# 如果方向向左,则将武器放置在玩家矩形的左侧中间,稍微偏移一些
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elif direction == 'left':
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self.rect = self.image.get_rect(midright = player.rect.midleft + pygame.math.Vector2(0,16))
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# 如果方向向下,则将武器放置在玩家矩形的底部中间,稍微偏移一些
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elif direction == 'down':
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self.rect = self.image.get_rect(midtop = player.rect.midbottom + pygame.math.Vector2(-10,0))
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# 默认情况下(向上),将武器放置在玩家矩形的顶部中间,稍微偏移一些
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else:
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self.rect = self.image.get_rect(midbottom = player.rect.midtop + pygame.math.Vector2(-10,0))
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