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#include "BattlefieldAISystem.h"
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#include <iostream>
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#include <fstream>
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#include <json/json.h> // 需要jsoncpp库
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namespace Battlefield {
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BattlefieldAISystem::BattlefieldAISystem()
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: dataFusionEngine_(std::make_unique<DataFusionEngine>())
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, decisionSystem_(std::make_unique<TacticalDecisionSystem>())
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, visualization_(std::make_unique<Qt3DVisualization>()) {
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// 加载古代防御工事数据
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loadAncientFortificationData();
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}
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BattlefieldAISystem::~BattlefieldAISystem() {
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stop();
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}
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bool BattlefieldAISystem::initialize(const std::string& configFile) {
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// 读取配置文件
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std::ifstream configStream(configFile);
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if (!configStream.is_open()) {
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std::cerr << "无法打开配置文件: " << configFile << std::endl;
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return false;
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}
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Json::Value config;
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configStream >> config;
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// 解析配置
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if (config.isMember("data_fusion")) {
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auto fusionConfig = config["data_fusion"];
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std::map<std::string, std::string> fusionParams;
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for (auto& key : fusionConfig.getMemberNames()) {
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fusionParams[key] = fusionConfig[key].asString();
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}
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if (!dataFusionEngine_->initialize(fusionParams)) {
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return false;
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}
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}
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if (config.isMember("decision_system")) {
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auto decisionConfig = config["decision_system"];
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std::map<std::string, std::string> decisionRules;
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for (auto& key : decisionConfig["rules"].getMemberNames()) {
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decisionRules[key] = decisionConfig["rules"][key].asString();
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}
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decisionSystem_->setRules(decisionRules);
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}
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if (config.isMember("visualization")) {
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auto visConfig = config["visualization"];
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int width = visConfig.get("width", 1280).asInt();
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int height = visConfig.get("height", 720).asInt();
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std::string title = visConfig.get("title", "智能战场态势感知系统").asString();
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if (!visualization_->initialize(width, height, title)) {
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std::cerr << "可视化系统初始化失败" << std::endl;
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return false;
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}
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}
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// 设置回调
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dataFusionEngine_->setDataCallback(
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[this](const DataPacket& packet) { onDataReceived(packet); });
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dataFusionEngine_->setSituationCallback(
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[this](const BattlefieldSituation& situation) { onSituationUpdated(situation); });
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logSystemEvent("SystemInitialized", "Battlefield AI System initialized successfully");
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return true;
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}
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void BattlefieldAISystem::start() {
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if (!isRunning_) {
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isRunning_ = true;
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startTime_ = std::chrono::system_clock::now();
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// 启动数据融合引擎
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dataFusionEngine_->start();
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// 启动系统处理线程
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systemThread_ = std::thread([this]() {
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while (isRunning_) {
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// 主系统循环
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auto currentSituation = dataFusionEngine_->getCurrentSituation();
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// 生成决策建议
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std::map<std::string, double> constraints = {
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{"time_limit", 300.0},
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{"resource_limit", 0.8}
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};
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auto suggestions = decisionSystem_->generateSuggestions(currentSituation, constraints);
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// 更新可视化
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if (visualization_) {
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visualization_->renderSituation(currentSituation);
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visualization_->renderDecisions(suggestions);
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}
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// 保存历史
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situationHistory_.push_back(currentSituation);
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if (situationHistory_.size() > 1000) { // 限制历史记录数量
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situationHistory_.erase(situationHistory_.begin());
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(100)); // 10Hz更新
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}
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});
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logSystemEvent("SystemStarted", "Battlefield AI System started");
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}
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}
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void BattlefieldAISystem::stop() {
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isRunning_ = false;
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if (systemThread_.joinable()) {
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systemThread_.join();
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}
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if (dataFusionEngine_) {
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dataFusionEngine_->stop();
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}
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logSystemEvent("SystemStopped", "Battlefield AI System stopped");
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}
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void BattlefieldAISystem::simulateDataInput() {
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// 模拟数据输入线程
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std::thread simulationThread([this]() {
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_real_distribution<> lonDist(116.0, 118.0);
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std::uniform_real_distribution<> latDist(39.0, 41.0);
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int packetCount = 0;
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while (isRunning_ && packetCount < 100) { // 模拟100个数据包
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DataPacket packet;
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// 交替使用不同数据源
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if (packetCount % 4 == 0) {
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packet.source = DataSourceType::UAV_SURVEILLANCE;
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} else if (packetCount % 4 == 1) {
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packet.source = DataSourceType::SATELLITE_IMAGERY;
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} else if (packetCount % 4 == 2) {
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packet.source = DataSourceType::EM_SIGNAL;
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} else {
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packet.source = DataSourceType::FRIENDLY_REPORT;
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}
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packet.timestamp = std::chrono::system_clock::now();
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packet.origin = GeoCoordinate(lonDist(gen), latDist(gen));
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// 添加模拟数据
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std::string mockData = "模拟战场数据包#" + std::to_string(packetCount);
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packet.payload.assign(mockData.begin(), mockData.end());
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packet.metadata["simulation"] = "true";
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packet.metadata["packet_id"] = std::to_string(packetCount);
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// 接收数据
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dataFusionEngine_->receiveData(packet);
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packetCount++;
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std::this_thread::sleep_for(std::chrono::milliseconds(500));
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}
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});
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simulationThread.detach();
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}
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void BattlefieldAISystem::onDataReceived(const DataPacket& packet) {
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// 数据接收处理
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std::stringstream ss;
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ss << "收到数据包,来源: " << static_cast<int>(packet.source)
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<< ", 位置: [" << packet.origin.longitude << ", " << packet.origin.latitude << "]";
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logSystemEvent("DataReceived", ss.str());
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}
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void BattlefieldAISystem::onSituationUpdated(const BattlefieldSituation& situation) {
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// 态势更新处理
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std::stringstream ss;
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ss << "态势更新,目标数: " << situation.enemyTargets.size()
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<< ", 威胁等级: " << situation.overallThreatLevel;
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logSystemEvent("SituationUpdated", ss.str());
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}
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void BattlefieldAISystem::loadAncientFortificationData() {
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// 模拟加载古代防御工事数据(长城重要关隘位置)
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ancientFortifications_ = {
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GeoCoordinate(116.568, 40.431), // 居庸关
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GeoCoordinate(115.967, 40.367), // 八达岭
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GeoCoordinate(114.150, 40.383), // 张家口
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GeoCoordinate(113.283, 40.083), // 大同
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GeoCoordinate(111.800, 40.667) // 呼和浩特附近
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};
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}
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} // namespace Battlefield
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