Add BattlefieldAISystem.cpp

main
phfb3vlou 2 weeks ago
parent a22dbd4b46
commit cf09d8b0fe

@ -0,0 +1,202 @@
#include "BattlefieldAISystem.h"
#include <iostream>
#include <fstream>
#include <json/json.h> // 需要jsoncpp库
namespace Battlefield {
BattlefieldAISystem::BattlefieldAISystem()
: dataFusionEngine_(std::make_unique<DataFusionEngine>())
, decisionSystem_(std::make_unique<TacticalDecisionSystem>())
, visualization_(std::make_unique<Qt3DVisualization>()) {
// 加载古代防御工事数据
loadAncientFortificationData();
}
BattlefieldAISystem::~BattlefieldAISystem() {
stop();
}
bool BattlefieldAISystem::initialize(const std::string& configFile) {
// 读取配置文件
std::ifstream configStream(configFile);
if (!configStream.is_open()) {
std::cerr << "无法打开配置文件: " << configFile << std::endl;
return false;
}
Json::Value config;
configStream >> config;
// 解析配置
if (config.isMember("data_fusion")) {
auto fusionConfig = config["data_fusion"];
std::map<std::string, std::string> fusionParams;
for (auto& key : fusionConfig.getMemberNames()) {
fusionParams[key] = fusionConfig[key].asString();
}
if (!dataFusionEngine_->initialize(fusionParams)) {
return false;
}
}
if (config.isMember("decision_system")) {
auto decisionConfig = config["decision_system"];
std::map<std::string, std::string> decisionRules;
for (auto& key : decisionConfig["rules"].getMemberNames()) {
decisionRules[key] = decisionConfig["rules"][key].asString();
}
decisionSystem_->setRules(decisionRules);
}
if (config.isMember("visualization")) {
auto visConfig = config["visualization"];
int width = visConfig.get("width", 1280).asInt();
int height = visConfig.get("height", 720).asInt();
std::string title = visConfig.get("title", "智能战场态势感知系统").asString();
if (!visualization_->initialize(width, height, title)) {
std::cerr << "可视化系统初始化失败" << std::endl;
return false;
}
}
// 设置回调
dataFusionEngine_->setDataCallback(
[this](const DataPacket& packet) { onDataReceived(packet); });
dataFusionEngine_->setSituationCallback(
[this](const BattlefieldSituation& situation) { onSituationUpdated(situation); });
logSystemEvent("SystemInitialized", "Battlefield AI System initialized successfully");
return true;
}
void BattlefieldAISystem::start() {
if (!isRunning_) {
isRunning_ = true;
startTime_ = std::chrono::system_clock::now();
// 启动数据融合引擎
dataFusionEngine_->start();
// 启动系统处理线程
systemThread_ = std::thread([this]() {
while (isRunning_) {
// 主系统循环
auto currentSituation = dataFusionEngine_->getCurrentSituation();
// 生成决策建议
std::map<std::string, double> constraints = {
{"time_limit", 300.0},
{"resource_limit", 0.8}
};
auto suggestions = decisionSystem_->generateSuggestions(currentSituation, constraints);
// 更新可视化
if (visualization_) {
visualization_->renderSituation(currentSituation);
visualization_->renderDecisions(suggestions);
}
// 保存历史
situationHistory_.push_back(currentSituation);
if (situationHistory_.size() > 1000) { // 限制历史记录数量
situationHistory_.erase(situationHistory_.begin());
}
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // 10Hz更新
}
});
logSystemEvent("SystemStarted", "Battlefield AI System started");
}
}
void BattlefieldAISystem::stop() {
isRunning_ = false;
if (systemThread_.joinable()) {
systemThread_.join();
}
if (dataFusionEngine_) {
dataFusionEngine_->stop();
}
logSystemEvent("SystemStopped", "Battlefield AI System stopped");
}
void BattlefieldAISystem::simulateDataInput() {
// 模拟数据输入线程
std::thread simulationThread([this]() {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> lonDist(116.0, 118.0);
std::uniform_real_distribution<> latDist(39.0, 41.0);
int packetCount = 0;
while (isRunning_ && packetCount < 100) { // 模拟100个数据包
DataPacket packet;
// 交替使用不同数据源
if (packetCount % 4 == 0) {
packet.source = DataSourceType::UAV_SURVEILLANCE;
} else if (packetCount % 4 == 1) {
packet.source = DataSourceType::SATELLITE_IMAGERY;
} else if (packetCount % 4 == 2) {
packet.source = DataSourceType::EM_SIGNAL;
} else {
packet.source = DataSourceType::FRIENDLY_REPORT;
}
packet.timestamp = std::chrono::system_clock::now();
packet.origin = GeoCoordinate(lonDist(gen), latDist(gen));
// 添加模拟数据
std::string mockData = "模拟战场数据包#" + std::to_string(packetCount);
packet.payload.assign(mockData.begin(), mockData.end());
packet.metadata["simulation"] = "true";
packet.metadata["packet_id"] = std::to_string(packetCount);
// 接收数据
dataFusionEngine_->receiveData(packet);
packetCount++;
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
});
simulationThread.detach();
}
void BattlefieldAISystem::onDataReceived(const DataPacket& packet) {
// 数据接收处理
std::stringstream ss;
ss << "收到数据包,来源: " << static_cast<int>(packet.source)
<< ", 位置: [" << packet.origin.longitude << ", " << packet.origin.latitude << "]";
logSystemEvent("DataReceived", ss.str());
}
void BattlefieldAISystem::onSituationUpdated(const BattlefieldSituation& situation) {
// 态势更新处理
std::stringstream ss;
ss << "态势更新,目标数: " << situation.enemyTargets.size()
<< ", 威胁等级: " << situation.overallThreatLevel;
logSystemEvent("SituationUpdated", ss.str());
}
void BattlefieldAISystem::loadAncientFortificationData() {
// 模拟加载古代防御工事数据(长城重要关隘位置)
ancientFortifications_ = {
GeoCoordinate(116.568, 40.431), // 居庸关
GeoCoordinate(115.967, 40.367), // 八达岭
GeoCoordinate(114.150, 40.383), // 张家口
GeoCoordinate(113.283, 40.083), // 大同
GeoCoordinate(111.800, 40.667) // 呼和浩特附近
};
}
} // namespace Battlefield
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