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@ -1,48 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#define SIZE 10000000
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void vectorAdd(float* A, float* B, float* C, int size) {
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int i;
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for (i = 0; i < size; ++i) {
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C[i] = A[i] + B[i];
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}
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}
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int main() {
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float* A = (float*)malloc(SIZE * sizeof(float));
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float* B = (float*)malloc(SIZE * sizeof(float));
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float* C = (float*)malloc(SIZE * sizeof(float));
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if (A == NULL || B == NULL || C == NULL) {
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return 1;
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}
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// float A[SIZE], B[SIZE], C[SIZE];
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srand((unsigned)time(NULL));
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int i;
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for (i = 0; i < SIZE; ++i) {
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A[i] = rand() % 100;
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B[i] = rand() % 100;
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}
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clock_t start_time = clock();
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vectorAdd(A, B, C, SIZE);
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clock_t end_time = clock();
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double time = (double)(end_time - start_time) / CLOCKS_PER_SEC;
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printf("%f\n", time);
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// for (i = 0; i < SIZE; ++i) {
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// printf("A[%d] + B[%d] = C[%d] -> %f + %f = %f\n", i, i, i, A[i], B[i], C[i]);
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// }
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free(A);
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free(B);
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free(C);
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return 0;
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}
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@ -1,59 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <arm_neon.h>
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#define SIZE 10000000
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void vectorAdd(float* A, float* B, float* C, int size) {
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int i;
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for (i = 0; i < size; ++i) {
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C[i] = A[i] + B[i];
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}
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}
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void vectorAddNEON(float* A, float* B, float* C, int size) {
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int i;
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for (i = 0; i <= size - 4; i += 4) {
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float32x4_t vecA = vld1q_f32(&A[i]);
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float32x4_t vecB = vld1q_f32(&B[i]);
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float32x4_t vecC = vaddq_f32(vecA, vecB);
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vst1q_f32(&C[i], vecC);
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}
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for (; i < size; ++i) {
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C[i] = A[i] + B[i];
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}
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}
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int main() {
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float* A = (float*)malloc(SIZE * sizeof(float));
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float* B = (float*)malloc(SIZE * sizeof(float));
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float* C = (float*)malloc(SIZE * sizeof(float));
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if (A == NULL || B == NULL || C == NULL) {
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return 1;
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}
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srand((unsigned)time(NULL));
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for (int i = 0; i < SIZE; ++i) {
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A[i] = (float)(rand() % 100);
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B[i] = (float)(rand() % 100);
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}
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clock_t start_time = clock();
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vectorAdd(A, B, C, SIZE);
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clock_t end_time = clock();
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double time1 = (double)(end_time - start_time) / CLOCKS_PER_SEC;
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printf("tradition: %f", time1);
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start_time = clock();
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vectorAddNEON(A, B, C, SIZE);
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end_time = clock();
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time1 = (double)(end_time - start_time) / CLOCKS_PER_SEC;
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printf("NEON %f",time1);
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free(A);
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free(B);
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free(C);
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}
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@ -1,52 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#define SIZE 1024
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void matmul(float** A, float** B, float** C, int n) {
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int i, j, k;
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for (i = 0; i < n; ++i) {
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for (j = 0; j < n; ++j) {
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C[i][j] = 0;
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for (k = 0; k < n; ++k) {
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C[i][j] += A[i][k] * B[k][j];
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}
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}
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}
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}
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int main() {
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float** A = (float**)malloc(SIZE * sizeof(float*));
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float** B = (float**)malloc(SIZE * sizeof(float*));
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float** C = (float**)malloc(SIZE * sizeof(float*));
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int i, j;
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for (i = 0; i < SIZE; ++i) {
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A[i] = (float*)malloc(SIZE * sizeof(float));
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B[i] = (float*)malloc(SIZE * sizeof(float));
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C[i] = (float*)malloc(SIZE * sizeof(float));
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}
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srand(time(0));
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for (i = 0; i < SIZE; ++i) {
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for (j = 0; j < SIZE; ++j) {
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A[i][j] = rand() % 100;
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B[i][j] = rand() % 100;
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}
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}
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clock_t start = clock();
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matmul(A, B, C, SIZE);
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clock_t end = clock();
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double time = (double)(end - start) / CLOCKS_PER_SEC;
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printf("%f\n", time);
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for (i = 0; i < SIZE; ++i) {
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free(A[i]);
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free(B[i]);
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free(C[i]);
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}
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free(A);
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free(B);
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free(C);
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return 0;
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}
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@ -1,75 +0,0 @@
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#include <arm_neon.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#define SIZE 1024
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void matmul(float** A, float** B, float** C, int n) {
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int i, j, k;
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for (i = 0; i < n; ++i) {
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for (j = 0; j < n; ++j) {
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C[i][j] = 0;
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for (k = 0; k < n; ++k) {
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C[i][j] += A[i][k] * B[k][j];
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}
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}
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}
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}
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void matmulNEON(float** A, float** B, float** C, int n) {
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for (int i = 0; i < n; i++) {
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for (int j = 0; j < n; j++) {
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float32x4_t vecC = vmovq_n_f32(0);
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for (int k = 0; k < n; k += 4) {
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float32x4_t vecA = vld1q_f32(&A[i][k]);
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float32x4_t vecB = vld1q_f32(&B[k][j]);
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vecC = vmlaq_f32(vecC, vecA, vecB);
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}
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C[i][j] = vgetq_lane_f32(vecC, 0) + vgetq_lane_f32(vecC, 1) +
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vgetq_lane_f32(vecC, 2) + vgetq_lane_f32(vecC, 3);
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}
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}
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}
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int main() {
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float** A = (float**)malloc(SIZE * sizeof(float*));
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float** B = (float**)malloc(SIZE * sizeof(float*));
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float** C = (float**)malloc(SIZE * sizeof(float*));
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int i, j;
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for (i = 0; i < SIZE; ++i) {
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A[i] = (float*)malloc(SIZE * sizeof(float));
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B[i] = (float*)malloc(SIZE * sizeof(float));
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C[i] = (float*)malloc(SIZE * sizeof(float));
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}
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srand(time(0));
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for (i = 0; i < SIZE; ++i) {
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for (j = 0; j < SIZE; ++j) {
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A[i][j] = rand() % 100;
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B[i][j] = rand() % 100;
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}
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}
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clock_t start1 = clock();
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matmul(A, B, C, SIZE);
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clock_t end1 = clock();
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double time1 = (double)(end1 - start1) / CLOCKS_PER_SEC;
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printf("tradition %f\n", time1);
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clock_t start2 = clock();
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matmulNEON(A, B, C, SIZE);
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clock_t end2 = clock();
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double time2 = (double)(end2 - start2) / CLOCKS_PER_SEC;
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printf("NEON %f\n", time2);
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for (i = 0; i < SIZE; i++) {
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free(A[i]);
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free(B[i]);
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free(C[i]);
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}
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free(A);
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free(B);
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free(C);
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return 0;
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}
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@ -1,116 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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typedef struct {
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int* values;
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int* rowIndex;
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int* colIndex;
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int nonZeroCount;
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} SparseMatrix;
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void sparseMatmul(SparseMatrix* A, SparseMatrix* B, SparseMatrix* C) {
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int currentIndex = 0;
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int i, j;
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for (i = 0; i < A->nonZeroCount; i++)
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{
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int rowA = A->rowIndex[i];
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int colA = A->colIndex[i];
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float valueA = A->values[i];
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for (j = 0; j < A->nonZeroCount; j++)
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{
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int rowB = B->rowIndex[j];
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int colB = B->colIndex[j];
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float valueB = B->values[j];
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if (colA == rowB)
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{
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float product = valueA * valueB;
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int found = 0;
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int k;
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for (k = 0; k < currentIndex; k++)
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{
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if (C->rowIndex[k] == rowA && C->colIndex[k] == colB){
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C->values[k] += product;
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found = 1;
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break;
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}
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}
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if (!found)
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{
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C->values[currentIndex] = product;
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C->rowIndex[currentIndex] = rowA;
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C->colIndex[currentIndex] = colB;
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currentIndex++;
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}
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}
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}
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}
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C->nonZeroCount = currentIndex;
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}
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void generate(SparseMatrix* matrix, int rows, int cols, int nonZeroCount){
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matrix->values = (int*)malloc(sizeof(int) * nonZeroCount);
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matrix->rowIndex = (int*)malloc(sizeof(int) * nonZeroCount);
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matrix->colIndex = (int*)malloc(sizeof(int) * nonZeroCount);
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matrix->nonZeroCount = nonZeroCount;
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int i;
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for (i = 0; i < nonZeroCount; i++)
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{
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matrix->rowIndex[i] = rand() % rows;
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matrix->colIndex[i] = rand() % cols;
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matrix->values[i] = rand() %100;
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}
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}
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void free_matrix(SparseMatrix* matrix) {
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free(matrix->values);
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free(matrix->rowIndex);
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free(matrix->colIndex);
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}
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int main() {
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srand(time(NULL));
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// int i;
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int rowsA = 1000;
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int rowsB = 2000;
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int colsB = 1000;
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int nonZeroCountA = 10000;
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int nonZeroCountB = 10000;
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SparseMatrix A, B;
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generate(&A, rowsA, rowsB, nonZeroCountA);
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generate(&B, rowsB, colsB, nonZeroCountB);
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// for (i = 0; i < A.nonZeroCount; ++i) {
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// printf("A[%d][%d] = %d\n", A.rowIndex[i], A.colIndex[i], A.values[i]);
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// }
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// for (i = 0; i < B.nonZeroCount; ++i) {
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// printf("B[%d][%d] = %d\n", B.rowIndex[i], B.colIndex[i], B.values[i]);
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// }
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SparseMatrix C;
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C.values = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
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C.rowIndex = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
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C.colIndex = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
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C.nonZeroCount = 0;
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clock_t start_time = clock();
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sparseMatmul(&A, &B, &C);
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clock_t end_time = clock();
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double time = (double)(end_time - start_time) / CLOCKS_PER_SEC;
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printf("%f\n", time);
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// for (i = 0; i < C.nonZeroCount; ++i) {
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// printf("C[%d][%d] = %d\n", C.rowIndex[i], C.colIndex[i], C.values[i]);
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// }
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free_matrix(&A);
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free_matrix(&B);
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free_matrix(&C);
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return 0;
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}
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@ -1,96 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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typedef struct {
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int* values;
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int* rowIndex;
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int* colIndex;
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int nonZeroCount;
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} SparseMatrix;
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void sparseMatmul(SparseMatrix* A, SparseMatrix* B, SparseMatrix* C) {
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int currentIndex = 0;
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int i, j;
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for (i = 0; i < A->nonZeroCount; i++)
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{
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int rowA = A->rowIndex[i];
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int colA = A->colIndex[i];
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float valueA = A->values[i];
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for (j = 0; j < A->nonZeroCount; j++)
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{
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int rowB = B->rowIndex[j];
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int colB = B->colIndex[j];
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float valueB = B->values[j];
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if (colA == rowB)
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{
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float product = valueA * valueB;
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int found = 0;
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int k;
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for (k = 0; k < currentIndex; k++)
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{
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if (C->rowIndex[k] == rowA && C->colIndex[k] == colB){
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C->values[k] += product;
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found = 1;
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break;
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}
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}
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if (!found)
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{
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C->values[currentIndex] = product;
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C->rowIndex[currentIndex] = rowA;
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C->colIndex[currentIndex] = colB;
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currentIndex++;
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}
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}
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}
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}
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C->nonZeroCount = currentIndex;
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}
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void free_matrix(SparseMatrix* matrix) {
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free(matrix->values);
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free(matrix->rowIndex);
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free(matrix->colIndex);
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}
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int main() {
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SparseMatrix A = {
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.values = (int[]){1, 2, 3, 4, 5},
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.rowIndex = (int[]){0, 0, 1, 2, 2},
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.colIndex = (int[]){0, 2, 1, 0, 2},
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.nonZeroCount = 5
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};
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SparseMatrix B = {
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.values = (int[]){6, 8, 7, 9},
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.rowIndex = (int[]){0, 2, 1, 2},
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.colIndex = (int[]){0, 0, 1, 2},
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.nonZeroCount = 4
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};
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SparseMatrix C;
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C.values = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
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C.rowIndex = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
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C.colIndex = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
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C.nonZeroCount = 0;
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clock_t start_time = clock();
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sparseMatmul(&A, &B, &C);
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clock_t end_time = clock();
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double time = (double)(end_time - start_time) / CLOCKS_PER_SEC;
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printf("%f\n", time);
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int i;
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for (i = 0; i < C.nonZeroCount; ++i) {
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printf("C[%d][%d] = %d\n", C.rowIndex[i], C.colIndex[i], C.values[i]);
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}
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free_matrix(&A);
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free_matrix(&B);
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free_matrix(&C);
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return 0;
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}
|
@ -1,155 +0,0 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
|
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#include <arm_neon.h>
|
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|
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typedef struct {
|
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int* values;
|
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int* rowIndex;
|
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int* colIndex;
|
||||
int nonZeroCount;
|
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} SparseMatrix;
|
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|
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void sparseMatmul(SparseMatrix* A, SparseMatrix* B, SparseMatrix* C) {
|
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int currentIndex = 0;
|
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int i, j;
|
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for (i = 0; i < A->nonZeroCount; i++)
|
||||
{
|
||||
int rowA = A->rowIndex[i];
|
||||
int colA = A->colIndex[i];
|
||||
float valueA = A->values[i];
|
||||
for (j = 0; j < A->nonZeroCount; j++)
|
||||
{
|
||||
int rowB = B->rowIndex[j];
|
||||
int colB = B->colIndex[j];
|
||||
float valueB = B->values[j];
|
||||
if (colA == rowB)
|
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{
|
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float product = valueA * valueB;
|
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int found = 0;
|
||||
int k;
|
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for (k = 0; k < currentIndex; k++)
|
||||
{
|
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if (C->rowIndex[k] == rowA && C->colIndex[k] == colB){
|
||||
C->values[k] += product;
|
||||
found = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
{
|
||||
C->values[currentIndex] = product;
|
||||
C->rowIndex[currentIndex] = rowA;
|
||||
C->colIndex[currentIndex] = colB;
|
||||
currentIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
C->nonZeroCount = currentIndex;
|
||||
}
|
||||
|
||||
void generate(SparseMatrix* matrix, int rows, int cols, int nonZeroCount){
|
||||
matrix->values = (int*)malloc(sizeof(int) * nonZeroCount);
|
||||
matrix->rowIndex = (int*)malloc(sizeof(int) * nonZeroCount);
|
||||
matrix->colIndex = (int*)malloc(sizeof(int) * nonZeroCount);
|
||||
matrix->nonZeroCount = nonZeroCount;
|
||||
int i;
|
||||
for (i = 0; i < nonZeroCount; i++)
|
||||
{
|
||||
matrix->rowIndex[i] = rand() % rows;
|
||||
matrix->colIndex[i] = rand() % cols;
|
||||
matrix->values[i] = rand() %100;
|
||||
}
|
||||
}
|
||||
|
||||
void matmulNEON(float** A, float** B, float** C, int n) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
for (int j = 0; j < n; j++) {
|
||||
float32x4_t vecC = vmovq_n_f32(0);
|
||||
for (int k = 0; k < n; k += 4) {
|
||||
float32x4_t vecA = vld1q_f32(&A[i][k]);
|
||||
float32x4_t vecB = vld1q_f32(&B[k][j]);
|
||||
vecC = vmlaq_f32(vecC, vecA, vecB);
|
||||
}
|
||||
C[i][j] = vgetq_lane_f32(vecC, 0) + vgetq_lane_f32(vecC, 1) +
|
||||
vgetq_lane_f32(vecC, 2) + vgetq_lane_f32(vecC, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void free_matrix(SparseMatrix* matrix) {
|
||||
free(matrix->values);
|
||||
free(matrix->rowIndex);
|
||||
free(matrix->colIndex);
|
||||
}
|
||||
|
||||
int main() {
|
||||
srand(time(NULL));
|
||||
|
||||
// int i;
|
||||
int rowsA = 1000;
|
||||
int rowsB = 2000;
|
||||
int colsB = 1000;
|
||||
int nonZeroCountA = 10000;
|
||||
int nonZeroCountB = 10000;
|
||||
|
||||
SparseMatrix A, B;
|
||||
generate(&A, rowsA, rowsB, nonZeroCountA);
|
||||
generate(&B, rowsB, colsB, nonZeroCountB);
|
||||
|
||||
// for (i = 0; i < A.nonZeroCount; ++i) {
|
||||
// printf("A[%d][%d] = %d\n", A.rowIndex[i], A.colIndex[i], A.values[i]);
|
||||
// }
|
||||
|
||||
// for (i = 0; i < B.nonZeroCount; ++i) {
|
||||
// printf("B[%d][%d] = %d\n", B.rowIndex[i], B.colIndex[i], B.values[i]);
|
||||
// }
|
||||
|
||||
int i;
|
||||
float** matrixA = (float**)malloc(rowsA * rowsB * sizeof(float*));
|
||||
float** matrixB = (float**)malloc(rowsB * colsB * sizeof(float*));
|
||||
float** matrixC = (float**)malloc(rowsA * colsB * sizeof(float*));
|
||||
for (i = 0; i < nonZeroCountA; i++)
|
||||
{
|
||||
int row = A.rowIndex[i];
|
||||
int col = A.colIndex[i];
|
||||
matrixA[row][col] = A.values[i];
|
||||
}
|
||||
for (i = 0; i < nonZeroCountB; i++)
|
||||
{
|
||||
int row = B.rowIndex[i];
|
||||
int col = B.colIndex[i];
|
||||
matrixA[row][col] = B.values[i];
|
||||
}
|
||||
|
||||
|
||||
|
||||
SparseMatrix C;
|
||||
C.values = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
|
||||
C.rowIndex = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
|
||||
C.colIndex = (int*)malloc(A.nonZeroCount * B.nonZeroCount * sizeof(int));
|
||||
C.nonZeroCount = 0;
|
||||
|
||||
clock_t start_time1 = clock();
|
||||
sparseMatmul(&A, &B, &C);
|
||||
clock_t end_time1 = clock();
|
||||
double time1 = (double)(end_time1 - start_time1) / CLOCKS_PER_SEC;
|
||||
printf("sparseMatrix %f\n", time1);
|
||||
|
||||
clock_t start_time2 = clock();
|
||||
matmulNEON(matrixA, matrixB, matrixC, rowsA * colsB)
|
||||
clock_t end_time2 = clock();
|
||||
double time2 = (double)(end_time2 - start_time2) / CLOCKS_PER_SEC;
|
||||
printf("sparseMatrix %f\n", time2);
|
||||
|
||||
|
||||
// for (i = 0; i < C.nonZeroCount; ++i) {
|
||||
// printf("C[%d][%d] = %d\n", C.rowIndex[i], C.colIndex[i], C.values[i]);
|
||||
// }
|
||||
|
||||
free_matrix(&A);
|
||||
free_matrix(&B);
|
||||
free_matrix(&C);
|
||||
return 0;
|
||||
}
|
Loading…
Reference in new issue